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UnrealEngine/Engine/Source/Editor/AnimGraph/Private/EditModes/ObserveBoneEditMode.h
2025-05-18 13:04:45 +08:00

26 lines
855 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AnimNodeEditMode.h"
#include "Math/MathFwd.h"
#include "UObject/NameTypes.h"
#include "UnrealWidgetFwd.h"
class FObserveBoneEditMode : public FAnimNodeEditMode
{
public:
/** IAnimNodeEditMode interface */
virtual void EnterMode(class UAnimGraphNode_Base* InEditorNode, struct FAnimNode_Base* InRuntimeNode) override;
virtual void ExitMode() override;
virtual ECoordSystem GetWidgetCoordinateSystem() const override;
virtual FVector GetWidgetLocation() const override;
virtual UE::Widget::EWidgetMode GetWidgetMode() const override;
virtual bool UsesTransformWidget(UE::Widget::EWidgetMode InWidgetMode) const override;
virtual FName GetSelectedBone() const override;
private:
struct FAnimNode_ObserveBone* RuntimeNode;
class UAnimGraphNode_ObserveBone* GraphNode;
};