26 lines
855 B
C++
26 lines
855 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "AnimNodeEditMode.h"
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#include "Math/MathFwd.h"
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#include "UObject/NameTypes.h"
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#include "UnrealWidgetFwd.h"
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class FObserveBoneEditMode : public FAnimNodeEditMode
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{
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public:
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/** IAnimNodeEditMode interface */
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virtual void EnterMode(class UAnimGraphNode_Base* InEditorNode, struct FAnimNode_Base* InRuntimeNode) override;
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virtual void ExitMode() override;
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virtual ECoordSystem GetWidgetCoordinateSystem() const override;
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virtual FVector GetWidgetLocation() const override;
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virtual UE::Widget::EWidgetMode GetWidgetMode() const override;
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virtual bool UsesTransformWidget(UE::Widget::EWidgetMode InWidgetMode) const override;
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virtual FName GetSelectedBone() const override;
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private:
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struct FAnimNode_ObserveBone* RuntimeNode;
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class UAnimGraphNode_ObserveBone* GraphNode;
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};
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