Files
UnrealEngine/Engine/Source/Editor/AnimGraph/Private/AnimGraphSettings.cpp
2025-05-18 13:04:45 +08:00

44 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimGraphSettings.h"
#include "BlueprintActionDatabase.h"
#define LOCTEXT_NAMESPACE "AnimGraphSettings"
FName UAnimGraphSettings::GetContainerName() const
{
return TEXT("Editor");
}
FName UAnimGraphSettings::GetCategoryName() const
{
return TEXT("ContentEditors");
}
#if WITH_EDITOR
FText UAnimGraphSettings::GetSectionText() const
{
return LOCTEXT("SectionText", "Anim Graph");
}
FText UAnimGraphSettings::GetSectionDescription() const
{
return LOCTEXT("SectionDescription", "Anim Graph Settings");
}
#endif // WITH_EDITOR
void UAnimGraphSettings::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)
{
const FName PropertyName = (PropertyChangedEvent.Property ? PropertyChangedEvent.Property->GetFName() : NAME_None);
if (PropertyName == GET_MEMBER_NAME_STRING_CHECKED(UAnimGraphSettings, bShowInstancedEnumBlendAnimNodeBlueprintActions))
{
FBlueprintActionDatabase::Get().RefreshAll();
}
Super::PostEditChangeProperty(PropertyChangedEvent);
}
#undef LOCTEXT_NAMESPACE