Files
UnrealEngine/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_StateMachine.cpp
2025-05-18 13:04:45 +08:00

13 lines
337 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimGraphNode_StateMachine.h"
/////////////////////////////////////////////////////
// UAnimGraphNode_StateMachine
UAnimGraphNode_StateMachine::UAnimGraphNode_StateMachine(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
bCanRenameNode = true;
}