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UnrealEngine/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_SpringBone.cpp
2025-05-18 13:04:45 +08:00

65 lines
2.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimGraphNode_SpringBone.h"
/////////////////////////////////////////////////////
// UAnimGraphNode_SpringBone
#define LOCTEXT_NAMESPACE "A3Nodes"
UAnimGraphNode_SpringBone::UAnimGraphNode_SpringBone(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
void UAnimGraphNode_SpringBone::PostLoad()
{
Super::PostLoad();
if (GetLinkerUEVersion() < VER_UE4_REPLACE_SPRING_NOZ_PROPERTY)
{
//Fix up z translation from old NoZSpring property
Node.bTranslateZ = !Node.bNoZSpring_DEPRECATED;
}
}
FText UAnimGraphNode_SpringBone::GetControllerDescription() const
{
return LOCTEXT("SpringController", "Spring controller");
}
FText UAnimGraphNode_SpringBone::GetTooltipText() const
{
return LOCTEXT("AnimGraphNode_SpringBone_Tooltip", "The Spring Controller applies a spring solver that can be used to limit how far a bone can stretch from its reference pose position and apply a force in the opposite direction.");
}
FText UAnimGraphNode_SpringBone::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
if ((TitleType == ENodeTitleType::ListView || TitleType == ENodeTitleType::MenuTitle) && (Node.SpringBone.BoneName == NAME_None))
{
return GetControllerDescription();
}
// @TODO: the bone can be altered in the property editor, so we have to
// choose to mark this dirty when that happens for this to properly work
else //if(!CachedNodeTitles.IsTitleCached(TitleType, this))
{
FFormatNamedArguments Args;
Args.Add(TEXT("ControllerDescription"), GetControllerDescription());
Args.Add(TEXT("BoneName"), FText::FromName(Node.SpringBone.BoneName));
// FText::Format() is slow, so we cache this to save on performance
if (TitleType == ENodeTitleType::ListView || TitleType == ENodeTitleType::MenuTitle)
{
CachedNodeTitles.SetCachedTitle(TitleType, FText::Format(LOCTEXT("AnimGraphNode_SpringBone_ListTitle", "{ControllerDescription} - Bone: {BoneName}"), Args), this);
}
else
{
CachedNodeTitles.SetCachedTitle(TitleType, FText::Format(LOCTEXT("AnimGraphNode_SpringBone_Title", "{ControllerDescription}\nBone: {BoneName}"), Args), this);
}
}
return CachedNodeTitles[TitleType];
}
#undef LOCTEXT_NAMESPACE