Files
UnrealEngine/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_SequenceEvaluator.cpp
2025-05-18 13:04:45 +08:00

253 lines
8.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimGraphNode_SequenceEvaluator.h"
#include "ToolMenus.h"
#include "Kismet2/CompilerResultsLog.h"
#include "AnimGraphCommands.h"
#include "Animation/AnimComposite.h"
#include "Animation/AnimSequence.h"
#include "AnimGraphNode_SequenceEvaluator.h"
#include "AnimGraphNodeBinding.h"
#include "BlueprintNodeSpawner.h"
#include "EditorCategoryUtils.h"
#include "IAnimBlueprintNodeOverrideAssetsContext.h"
#include "AssetRegistry/AssetRegistryModule.h"
#include "BlueprintActionDatabaseRegistrar.h"
#include "BlueprintNodeTemplateCache.h"
#include "Animation/AnimRootMotionProvider.h"
/////////////////////////////////////////////////////
// UAnimGraphNode_SequenceEvaluator
#define LOCTEXT_NAMESPACE "UAnimGraphNode_SequenceEvaluator"
UAnimGraphNode_SequenceEvaluator::UAnimGraphNode_SequenceEvaluator(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
void UAnimGraphNode_SequenceEvaluator::PreloadRequiredAssets()
{
PreloadRequiredAssetsHelper(Node.GetSequence(), FindPin(GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_SequenceEvaluator, Sequence)));
Super::PreloadRequiredAssets();
}
void UAnimGraphNode_SequenceEvaluator::BakeDataDuringCompilation(class FCompilerResultsLog& MessageLog)
{
UAnimBlueprint* AnimBlueprint = GetAnimBlueprint();
AnimBlueprint->FindOrAddGroup(Node.GetGroupName());
}
void UAnimGraphNode_SequenceEvaluator::GetAllAnimationSequencesReferred(TArray<UAnimationAsset*>& AnimationAssets) const
{
if(Node.GetSequence())
{
HandleAnimReferenceCollection(Node.Sequence, AnimationAssets);
}
}
void UAnimGraphNode_SequenceEvaluator::ReplaceReferredAnimations(const TMap<UAnimationAsset*, UAnimationAsset*>& AnimAssetReplacementMap)
{
HandleAnimReferenceReplacement(Node.Sequence, AnimAssetReplacementMap);
}
FText UAnimGraphNode_SequenceEvaluator::GetMenuCategory() const
{
return LOCTEXT("MenuCategory", "Animation|Sequences");
}
FText UAnimGraphNode_SequenceEvaluator::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
UEdGraphPin* SequencePin = FindPin(GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_SequenceEvaluator, Sequence));
return GetNodeTitleHelper(TitleType, SequencePin, Node.ShouldUseExplicitFrame() ? LOCTEXT("PlayerDescByFrame", "Sequence Evaluator (by frame)") : LOCTEXT("PlayerDescByTime", "Sequence Evaluator (by time)"));
}
FSlateIcon UAnimGraphNode_SequenceEvaluator::GetIconAndTint(FLinearColor& OutColor) const
{
return FSlateIcon(FAppStyle::GetAppStyleSetName(), "ClassIcon.AnimSequence");
}
void UAnimGraphNode_SequenceEvaluator::GetMenuActions(FBlueprintActionDatabaseRegistrar& InActionRegistrar) const
{
GetMenuActionsHelper(
InActionRegistrar,
GetClass(),
{ UAnimSequence::StaticClass() },
{ },
[](const FAssetData& InAssetData, UClass* InClass)
{
if(InAssetData.IsValid())
{
const FString TagValue = InAssetData.GetTagValueRef<FString>(GET_MEMBER_NAME_CHECKED(UAnimSequence, AdditiveAnimType));
if(const bool bKnownToBeAdditive = (!TagValue.IsEmpty() && !TagValue.Equals(TEXT("AAT_None"))))
{
return FText::Format(LOCTEXT("MenuDescFormatAdditive", "Evaluate '{0}' (additive)"), FText::FromName(InAssetData.AssetName));
}
else
{
return FText::Format(LOCTEXT("MenuDescFormat", "Evaluate '{0}'"), FText::FromName(InAssetData.AssetName));
}
}
else
{
return LOCTEXT("MenuDesc", "Sequence Evaluator");
}
},
[](const FAssetData& InAssetData, UClass* InClass)
{
if(InAssetData.IsValid())
{
const FString TagValue = InAssetData.GetTagValueRef<FString>(GET_MEMBER_NAME_CHECKED(UAnimSequence, AdditiveAnimType));
if(const bool bKnownToBeAdditive = (!TagValue.IsEmpty() && !TagValue.Equals(TEXT("AAT_None"))))
{
return FText::Format(LOCTEXT("MenuDescTooltipFormat_EvaluateAdditive", "Evaluate (additive)\n'{0}'"), FText::FromString(InAssetData.GetObjectPathString()));
}
else
{
return FText::Format(LOCTEXT("MenuDescTooltipFormat_Evaluate", "Evaluate\n'{0}'"), FText::FromString(InAssetData.GetObjectPathString()));
}
}
else
{
return LOCTEXT("MenuDescTooltip", "Sequence Evaluator");
}
},
[](UEdGraphNode* InNewNode, bool bInIsTemplateNode, const FAssetData InAssetData)
{
UAnimGraphNode_AssetPlayerBase::SetupNewNode(InNewNode, bInIsTemplateNode, InAssetData);
});
}
void UAnimGraphNode_SequenceEvaluator::SetAnimationAsset(UAnimationAsset* Asset)
{
if (UAnimSequenceBase* Seq = Cast<UAnimSequence>(Asset))
{
Node.SetSequence(Seq);
}
}
void UAnimGraphNode_SequenceEvaluator::CopySettingsFromAnimationAsset(UAnimationAsset* Asset)
{
if (UAnimSequenceBase* Seq = Cast<UAnimSequence>(Asset))
{
Node.SetShouldLoop(Seq->bLoop);
}
}
void UAnimGraphNode_SequenceEvaluator::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)
{
Super::PostEditChangeProperty(PropertyChangedEvent);
if( PropertyChangedEvent.GetPropertyName() == GET_MEMBER_NAME_CHECKED(FAnimNode_SequenceEvaluator, bUseExplicitFrame))
{
UEdGraphPin** Pin = nullptr;
if (Node.bUseExplicitFrame)
{
Pin = Pins.FindByPredicate([](const UEdGraphPin* InPin)
{
return InPin->PinName == GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_SequenceEvaluator, ExplicitTime);
});
}
else
{
Pin = Pins.FindByPredicate([](const UEdGraphPin* InPin)
{
return InPin->PinName == GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_SequenceEvaluator, ExplicitFrame);
});
}
if (Pin)
{
Modify();
(*Pin)->BreakAllPinLinks();
RemoveBindings((*Pin)->PinName);
}
}
}
void UAnimGraphNode_SequenceEvaluator::OnOverrideAssets(IAnimBlueprintNodeOverrideAssetsContext& InContext) const
{
if(InContext.GetAssets().Num() > 0)
{
if (UAnimSequenceBase* Sequence = Cast<UAnimSequenceBase>(InContext.GetAssets()[0]))
{
FAnimNode_SequenceEvaluator& AnimNode = InContext.GetAnimNode<FAnimNode_SequenceEvaluator>();
AnimNode.SetSequence(Sequence);
}
}
}
void UAnimGraphNode_SequenceEvaluator::ValidateAnimNodeDuringCompilation(class USkeleton* ForSkeleton, class FCompilerResultsLog& MessageLog)
{
Super::ValidateAnimNodeDuringCompilation(ForSkeleton, MessageLog);
ValidateAnimNodeDuringCompilationHelper(ForSkeleton, MessageLog, Node.GetSequence(), UAnimSequenceBase::StaticClass(), FindPin(GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_SequenceEvaluator, Sequence)), GET_MEMBER_NAME_CHECKED(FAnimNode_SequenceEvaluator, Sequence));
}
void UAnimGraphNode_SequenceEvaluator::GetNodeContextMenuActions(UToolMenu* Menu, UGraphNodeContextMenuContext* Context) const
{
if (!Context->bIsDebugging)
{
// add an option to convert to a regular sequence player
{
FToolMenuSection& Section = Menu->AddSection("AnimGraphNodeSequenceEvaluator", LOCTEXT("SequenceEvaluatorHeading", "Sequence Evaluator"));
Section.AddMenuEntry(FAnimGraphCommands::Get().OpenRelatedAsset);
Section.AddMenuEntry(FAnimGraphCommands::Get().ConvertToSeqPlayer);
}
}
}
bool UAnimGraphNode_SequenceEvaluator::DoesSupportTimeForTransitionGetter() const
{
return true;
}
UAnimationAsset* UAnimGraphNode_SequenceEvaluator::GetAnimationAsset() const
{
UAnimSequenceBase* Sequence = Node.GetSequence();
UEdGraphPin* SequencePin = FindPin(GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_SequenceEvaluator, Sequence));
if (SequencePin != nullptr && Sequence == nullptr)
{
Sequence = Cast<UAnimSequenceBase>(SequencePin->DefaultObject);
}
return Sequence;
}
const TCHAR* UAnimGraphNode_SequenceEvaluator::GetTimePropertyName() const
{
return TEXT("ExplicitTime");
}
UScriptStruct* UAnimGraphNode_SequenceEvaluator::GetTimePropertyStruct() const
{
return FAnimNode_SequenceEvaluator::StaticStruct();
}
EAnimAssetHandlerType UAnimGraphNode_SequenceEvaluator::SupportsAssetClass(const UClass* AssetClass) const
{
if (AssetClass->IsChildOf(UAnimSequence::StaticClass()) || AssetClass->IsChildOf(UAnimComposite::StaticClass()))
{
return EAnimAssetHandlerType::Supported;
}
else
{
return EAnimAssetHandlerType::NotSupported;
}
}
void UAnimGraphNode_SequenceEvaluator::GetOutputLinkAttributes(FNodeAttributeArray& OutAttributes) const
{
Super::GetOutputLinkAttributes(OutAttributes);
if (UE::Anim::IAnimRootMotionProvider::Get())
{
OutAttributes.Add(UE::Anim::IAnimRootMotionProvider::AttributeName);
}
}
#undef LOCTEXT_NAMESPACE