253 lines
8.1 KiB
C++
253 lines
8.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "AnimGraphNode_SequenceEvaluator.h"
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#include "ToolMenus.h"
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#include "Kismet2/CompilerResultsLog.h"
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#include "AnimGraphCommands.h"
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#include "Animation/AnimComposite.h"
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#include "Animation/AnimSequence.h"
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#include "AnimGraphNode_SequenceEvaluator.h"
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#include "AnimGraphNodeBinding.h"
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#include "BlueprintNodeSpawner.h"
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#include "EditorCategoryUtils.h"
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#include "IAnimBlueprintNodeOverrideAssetsContext.h"
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#include "AssetRegistry/AssetRegistryModule.h"
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#include "BlueprintActionDatabaseRegistrar.h"
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#include "BlueprintNodeTemplateCache.h"
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#include "Animation/AnimRootMotionProvider.h"
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/////////////////////////////////////////////////////
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// UAnimGraphNode_SequenceEvaluator
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#define LOCTEXT_NAMESPACE "UAnimGraphNode_SequenceEvaluator"
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UAnimGraphNode_SequenceEvaluator::UAnimGraphNode_SequenceEvaluator(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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void UAnimGraphNode_SequenceEvaluator::PreloadRequiredAssets()
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{
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PreloadRequiredAssetsHelper(Node.GetSequence(), FindPin(GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_SequenceEvaluator, Sequence)));
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Super::PreloadRequiredAssets();
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}
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void UAnimGraphNode_SequenceEvaluator::BakeDataDuringCompilation(class FCompilerResultsLog& MessageLog)
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{
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UAnimBlueprint* AnimBlueprint = GetAnimBlueprint();
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AnimBlueprint->FindOrAddGroup(Node.GetGroupName());
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}
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void UAnimGraphNode_SequenceEvaluator::GetAllAnimationSequencesReferred(TArray<UAnimationAsset*>& AnimationAssets) const
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{
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if(Node.GetSequence())
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{
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HandleAnimReferenceCollection(Node.Sequence, AnimationAssets);
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}
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}
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void UAnimGraphNode_SequenceEvaluator::ReplaceReferredAnimations(const TMap<UAnimationAsset*, UAnimationAsset*>& AnimAssetReplacementMap)
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{
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HandleAnimReferenceReplacement(Node.Sequence, AnimAssetReplacementMap);
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}
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FText UAnimGraphNode_SequenceEvaluator::GetMenuCategory() const
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{
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return LOCTEXT("MenuCategory", "Animation|Sequences");
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}
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FText UAnimGraphNode_SequenceEvaluator::GetNodeTitle(ENodeTitleType::Type TitleType) const
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{
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UEdGraphPin* SequencePin = FindPin(GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_SequenceEvaluator, Sequence));
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return GetNodeTitleHelper(TitleType, SequencePin, Node.ShouldUseExplicitFrame() ? LOCTEXT("PlayerDescByFrame", "Sequence Evaluator (by frame)") : LOCTEXT("PlayerDescByTime", "Sequence Evaluator (by time)"));
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}
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FSlateIcon UAnimGraphNode_SequenceEvaluator::GetIconAndTint(FLinearColor& OutColor) const
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{
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return FSlateIcon(FAppStyle::GetAppStyleSetName(), "ClassIcon.AnimSequence");
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}
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void UAnimGraphNode_SequenceEvaluator::GetMenuActions(FBlueprintActionDatabaseRegistrar& InActionRegistrar) const
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{
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GetMenuActionsHelper(
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InActionRegistrar,
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GetClass(),
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{ UAnimSequence::StaticClass() },
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{ },
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[](const FAssetData& InAssetData, UClass* InClass)
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{
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if(InAssetData.IsValid())
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{
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const FString TagValue = InAssetData.GetTagValueRef<FString>(GET_MEMBER_NAME_CHECKED(UAnimSequence, AdditiveAnimType));
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if(const bool bKnownToBeAdditive = (!TagValue.IsEmpty() && !TagValue.Equals(TEXT("AAT_None"))))
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{
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return FText::Format(LOCTEXT("MenuDescFormatAdditive", "Evaluate '{0}' (additive)"), FText::FromName(InAssetData.AssetName));
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}
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else
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{
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return FText::Format(LOCTEXT("MenuDescFormat", "Evaluate '{0}'"), FText::FromName(InAssetData.AssetName));
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}
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}
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else
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{
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return LOCTEXT("MenuDesc", "Sequence Evaluator");
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}
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},
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[](const FAssetData& InAssetData, UClass* InClass)
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{
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if(InAssetData.IsValid())
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{
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const FString TagValue = InAssetData.GetTagValueRef<FString>(GET_MEMBER_NAME_CHECKED(UAnimSequence, AdditiveAnimType));
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if(const bool bKnownToBeAdditive = (!TagValue.IsEmpty() && !TagValue.Equals(TEXT("AAT_None"))))
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{
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return FText::Format(LOCTEXT("MenuDescTooltipFormat_EvaluateAdditive", "Evaluate (additive)\n'{0}'"), FText::FromString(InAssetData.GetObjectPathString()));
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}
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else
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{
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return FText::Format(LOCTEXT("MenuDescTooltipFormat_Evaluate", "Evaluate\n'{0}'"), FText::FromString(InAssetData.GetObjectPathString()));
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}
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}
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else
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{
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return LOCTEXT("MenuDescTooltip", "Sequence Evaluator");
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}
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},
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[](UEdGraphNode* InNewNode, bool bInIsTemplateNode, const FAssetData InAssetData)
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{
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UAnimGraphNode_AssetPlayerBase::SetupNewNode(InNewNode, bInIsTemplateNode, InAssetData);
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});
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}
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void UAnimGraphNode_SequenceEvaluator::SetAnimationAsset(UAnimationAsset* Asset)
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{
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if (UAnimSequenceBase* Seq = Cast<UAnimSequence>(Asset))
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{
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Node.SetSequence(Seq);
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}
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}
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void UAnimGraphNode_SequenceEvaluator::CopySettingsFromAnimationAsset(UAnimationAsset* Asset)
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{
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if (UAnimSequenceBase* Seq = Cast<UAnimSequence>(Asset))
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{
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Node.SetShouldLoop(Seq->bLoop);
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}
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}
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void UAnimGraphNode_SequenceEvaluator::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)
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{
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Super::PostEditChangeProperty(PropertyChangedEvent);
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if( PropertyChangedEvent.GetPropertyName() == GET_MEMBER_NAME_CHECKED(FAnimNode_SequenceEvaluator, bUseExplicitFrame))
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{
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UEdGraphPin** Pin = nullptr;
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if (Node.bUseExplicitFrame)
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{
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Pin = Pins.FindByPredicate([](const UEdGraphPin* InPin)
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{
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return InPin->PinName == GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_SequenceEvaluator, ExplicitTime);
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});
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}
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else
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{
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Pin = Pins.FindByPredicate([](const UEdGraphPin* InPin)
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{
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return InPin->PinName == GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_SequenceEvaluator, ExplicitFrame);
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});
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}
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if (Pin)
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{
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Modify();
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(*Pin)->BreakAllPinLinks();
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RemoveBindings((*Pin)->PinName);
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}
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}
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}
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void UAnimGraphNode_SequenceEvaluator::OnOverrideAssets(IAnimBlueprintNodeOverrideAssetsContext& InContext) const
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{
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if(InContext.GetAssets().Num() > 0)
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{
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if (UAnimSequenceBase* Sequence = Cast<UAnimSequenceBase>(InContext.GetAssets()[0]))
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{
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FAnimNode_SequenceEvaluator& AnimNode = InContext.GetAnimNode<FAnimNode_SequenceEvaluator>();
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AnimNode.SetSequence(Sequence);
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}
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}
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}
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void UAnimGraphNode_SequenceEvaluator::ValidateAnimNodeDuringCompilation(class USkeleton* ForSkeleton, class FCompilerResultsLog& MessageLog)
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{
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Super::ValidateAnimNodeDuringCompilation(ForSkeleton, MessageLog);
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ValidateAnimNodeDuringCompilationHelper(ForSkeleton, MessageLog, Node.GetSequence(), UAnimSequenceBase::StaticClass(), FindPin(GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_SequenceEvaluator, Sequence)), GET_MEMBER_NAME_CHECKED(FAnimNode_SequenceEvaluator, Sequence));
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}
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void UAnimGraphNode_SequenceEvaluator::GetNodeContextMenuActions(UToolMenu* Menu, UGraphNodeContextMenuContext* Context) const
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{
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if (!Context->bIsDebugging)
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{
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// add an option to convert to a regular sequence player
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{
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FToolMenuSection& Section = Menu->AddSection("AnimGraphNodeSequenceEvaluator", LOCTEXT("SequenceEvaluatorHeading", "Sequence Evaluator"));
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Section.AddMenuEntry(FAnimGraphCommands::Get().OpenRelatedAsset);
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Section.AddMenuEntry(FAnimGraphCommands::Get().ConvertToSeqPlayer);
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}
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}
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}
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bool UAnimGraphNode_SequenceEvaluator::DoesSupportTimeForTransitionGetter() const
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{
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return true;
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}
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UAnimationAsset* UAnimGraphNode_SequenceEvaluator::GetAnimationAsset() const
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{
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UAnimSequenceBase* Sequence = Node.GetSequence();
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UEdGraphPin* SequencePin = FindPin(GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_SequenceEvaluator, Sequence));
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if (SequencePin != nullptr && Sequence == nullptr)
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{
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Sequence = Cast<UAnimSequenceBase>(SequencePin->DefaultObject);
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}
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return Sequence;
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}
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const TCHAR* UAnimGraphNode_SequenceEvaluator::GetTimePropertyName() const
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{
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return TEXT("ExplicitTime");
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}
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UScriptStruct* UAnimGraphNode_SequenceEvaluator::GetTimePropertyStruct() const
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{
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return FAnimNode_SequenceEvaluator::StaticStruct();
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}
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EAnimAssetHandlerType UAnimGraphNode_SequenceEvaluator::SupportsAssetClass(const UClass* AssetClass) const
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{
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if (AssetClass->IsChildOf(UAnimSequence::StaticClass()) || AssetClass->IsChildOf(UAnimComposite::StaticClass()))
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{
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return EAnimAssetHandlerType::Supported;
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}
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else
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{
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return EAnimAssetHandlerType::NotSupported;
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}
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}
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void UAnimGraphNode_SequenceEvaluator::GetOutputLinkAttributes(FNodeAttributeArray& OutAttributes) const
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{
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Super::GetOutputLinkAttributes(OutAttributes);
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if (UE::Anim::IAnimRootMotionProvider::Get())
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{
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OutAttributes.Add(UE::Anim::IAnimRootMotionProvider::AttributeName);
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}
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}
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#undef LOCTEXT_NAMESPACE
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