138 lines
4.6 KiB
C++
138 lines
4.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "AnimGraphNode_RotationOffsetBlendSpaceGraph.h"
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#include "BlueprintNodeSpawner.h"
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#include "BlueprintActionDatabaseRegistrar.h"
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#include "Animation/AimOffsetBlendSpace.h"
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#include "Animation/AimOffsetBlendSpace1D.h"
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#include "AnimGraphNodeAlphaOptions.h"
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#include "AnimGraphNode_AssetPlayerBase.h"
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#include "DetailLayoutBuilder.h"
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#include "AssetRegistry/AssetRegistryModule.h"
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#define LOCTEXT_NAMESPACE "UAnimGraphNode_RotationOffsetBlendSpaceGraph"
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FText UAnimGraphNode_RotationOffsetBlendSpaceGraph::GetNodeTitle(ENodeTitleType::Type TitleType) const
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{
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if(BlendSpaceGraph || BlendSpace)
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{
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const FText BlendSpaceName = FText::FromString(BlendSpaceGraph ? GetBlendSpaceGraphName() : GetBlendSpaceName());
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if(TitleType == ENodeTitleType::EditableTitle)
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{
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return BlendSpaceName;
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}
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else if (TitleType == ENodeTitleType::ListView || TitleType == ENodeTitleType::MenuTitle)
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{
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FFormatNamedArguments Args;
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Args.Add(TEXT("BlendSpaceName"), BlendSpaceName);
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return FText::Format(LOCTEXT("AimOffsetListTitle", "AimOffset '{BlendSpaceName}'"), Args);
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}
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else
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{
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FFormatNamedArguments TitleArgs;
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TitleArgs.Add(TEXT("BlendSpaceName"), BlendSpaceName);
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FText Title = FText::Format(LOCTEXT("AimOffsetFullTitle", "{BlendSpaceName}\nAimOffset"), TitleArgs);
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if ((TitleType == ENodeTitleType::FullTitle) && (Node.GetGroupName() != NAME_None))
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{
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FFormatNamedArguments Args;
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Args.Add(TEXT("Title"), Title);
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Args.Add(TEXT("SyncGroupName"), FText::FromName(Node.GetGroupName()));
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Title = FText::Format(LOCTEXT("AimOffsetNodeGroupSubtitle", "{Title}\nSync group {SyncGroupName}"), Args);
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}
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return Title;
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}
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}
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else if(BlendSpaceClass.Get())
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{
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return BlendSpaceClass.Get()->GetDisplayNameText();
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}
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else
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{
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// Template node, so use the tooltip generated in GetMenuActions
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return FText::GetEmpty();
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}
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}
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void UAnimGraphNode_RotationOffsetBlendSpaceGraph::GetMenuActions(FBlueprintActionDatabaseRegistrar& InActionRegistrar) const
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{
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UAnimGraphNode_AssetPlayerBase::GetMenuActionsHelper(
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InActionRegistrar,
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GetClass(),
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{ UAimOffsetBlendSpace::StaticClass(), UAimOffsetBlendSpace1D::StaticClass() },
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{ },
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[](const FAssetData& InAssetData, UClass* InClass)
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{
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if(InAssetData.IsValid())
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{
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return FText::Format(LOCTEXT("MenuDescFormat", "AimOffset '{0}'"), FText::FromName(InAssetData.AssetName));
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}
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else if(InClass != nullptr)
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{
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return InClass->GetDisplayNameText();
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}
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else
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{
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return LOCTEXT("MenuDesc", "AimOffset");
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}
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},
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[](const FAssetData& InAssetData, UClass* InClass)
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{
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if(InAssetData.IsValid())
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{
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return FText::Format(LOCTEXT("MenuDescTooltipFormat", "AimOffset\n'{0}'"), FText::FromString(InAssetData.GetObjectPathString()));
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}
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else if(InClass != nullptr)
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{
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return InClass->GetDisplayNameText();
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}
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else
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{
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return LOCTEXT("MenuDescTooltip", "AimOffset");
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}
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},
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[](UEdGraphNode* InNewNode, bool bInIsTemplateNode, const FAssetData InAssetData)
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{
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UAnimGraphNode_RotationOffsetBlendSpaceGraph* GraphNode = CastChecked<UAnimGraphNode_RotationOffsetBlendSpaceGraph>(InNewNode);
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GraphNode->SetupFromAsset(InAssetData, bInIsTemplateNode);
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},
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[](UEdGraphNode* InNewNode, bool bInIsTemplateNode, TSubclassOf<UObject> InClass)
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{
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UAnimGraphNode_RotationOffsetBlendSpaceGraph* GraphNode = CastChecked<UAnimGraphNode_RotationOffsetBlendSpaceGraph>(InNewNode);
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GraphNode->SetupFromClass(TSubclassOf<UBlendSpace>(InClass.Get()), bInIsTemplateNode);
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});
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}
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void UAnimGraphNode_RotationOffsetBlendSpaceGraph::BakeDataDuringCompilation(FCompilerResultsLog& MessageLog)
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{
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UAnimBlueprint* AnimBlueprint = GetAnimBlueprint();
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AnimBlueprint->FindOrAddGroup(Node.GetGroupName());
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}
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void UAnimGraphNode_RotationOffsetBlendSpaceGraph::CustomizePinData(UEdGraphPin* Pin, FName SourcePropertyName, int32 ArrayIndex) const
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{
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Super::CustomizePinData(Pin, SourcePropertyName, ArrayIndex);
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FAnimGraphNodeAlphaOptions::HandleCustomizePinData(Node, Pin);
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}
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void UAnimGraphNode_RotationOffsetBlendSpaceGraph::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)
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{
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FAnimGraphNodeAlphaOptions::HandlePostEditChangeProperty(Node, this, PropertyChangedEvent);
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Super::PostEditChangeProperty(PropertyChangedEvent);
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}
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void UAnimGraphNode_RotationOffsetBlendSpaceGraph::CustomizeDetails(IDetailLayoutBuilder& InDetailBuilder)
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{
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Super::CustomizeDetails(InDetailBuilder);
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TSharedRef<IPropertyHandle> NodeHandle = InDetailBuilder.GetProperty(TEXT("Node"), GetClass());
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FAnimGraphNodeAlphaOptions::HandleCustomizeDetails(Node, NodeHandle, InDetailBuilder);
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}
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#undef LOCTEXT_NAMESPACE
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