Files
UnrealEngine/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_RotationOffsetBlendSpaceGraph.cpp
2025-05-18 13:04:45 +08:00

138 lines
4.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimGraphNode_RotationOffsetBlendSpaceGraph.h"
#include "BlueprintNodeSpawner.h"
#include "BlueprintActionDatabaseRegistrar.h"
#include "Animation/AimOffsetBlendSpace.h"
#include "Animation/AimOffsetBlendSpace1D.h"
#include "AnimGraphNodeAlphaOptions.h"
#include "AnimGraphNode_AssetPlayerBase.h"
#include "DetailLayoutBuilder.h"
#include "AssetRegistry/AssetRegistryModule.h"
#define LOCTEXT_NAMESPACE "UAnimGraphNode_RotationOffsetBlendSpaceGraph"
FText UAnimGraphNode_RotationOffsetBlendSpaceGraph::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
if(BlendSpaceGraph || BlendSpace)
{
const FText BlendSpaceName = FText::FromString(BlendSpaceGraph ? GetBlendSpaceGraphName() : GetBlendSpaceName());
if(TitleType == ENodeTitleType::EditableTitle)
{
return BlendSpaceName;
}
else if (TitleType == ENodeTitleType::ListView || TitleType == ENodeTitleType::MenuTitle)
{
FFormatNamedArguments Args;
Args.Add(TEXT("BlendSpaceName"), BlendSpaceName);
return FText::Format(LOCTEXT("AimOffsetListTitle", "AimOffset '{BlendSpaceName}'"), Args);
}
else
{
FFormatNamedArguments TitleArgs;
TitleArgs.Add(TEXT("BlendSpaceName"), BlendSpaceName);
FText Title = FText::Format(LOCTEXT("AimOffsetFullTitle", "{BlendSpaceName}\nAimOffset"), TitleArgs);
if ((TitleType == ENodeTitleType::FullTitle) && (Node.GetGroupName() != NAME_None))
{
FFormatNamedArguments Args;
Args.Add(TEXT("Title"), Title);
Args.Add(TEXT("SyncGroupName"), FText::FromName(Node.GetGroupName()));
Title = FText::Format(LOCTEXT("AimOffsetNodeGroupSubtitle", "{Title}\nSync group {SyncGroupName}"), Args);
}
return Title;
}
}
else if(BlendSpaceClass.Get())
{
return BlendSpaceClass.Get()->GetDisplayNameText();
}
else
{
// Template node, so use the tooltip generated in GetMenuActions
return FText::GetEmpty();
}
}
void UAnimGraphNode_RotationOffsetBlendSpaceGraph::GetMenuActions(FBlueprintActionDatabaseRegistrar& InActionRegistrar) const
{
UAnimGraphNode_AssetPlayerBase::GetMenuActionsHelper(
InActionRegistrar,
GetClass(),
{ UAimOffsetBlendSpace::StaticClass(), UAimOffsetBlendSpace1D::StaticClass() },
{ },
[](const FAssetData& InAssetData, UClass* InClass)
{
if(InAssetData.IsValid())
{
return FText::Format(LOCTEXT("MenuDescFormat", "AimOffset '{0}'"), FText::FromName(InAssetData.AssetName));
}
else if(InClass != nullptr)
{
return InClass->GetDisplayNameText();
}
else
{
return LOCTEXT("MenuDesc", "AimOffset");
}
},
[](const FAssetData& InAssetData, UClass* InClass)
{
if(InAssetData.IsValid())
{
return FText::Format(LOCTEXT("MenuDescTooltipFormat", "AimOffset\n'{0}'"), FText::FromString(InAssetData.GetObjectPathString()));
}
else if(InClass != nullptr)
{
return InClass->GetDisplayNameText();
}
else
{
return LOCTEXT("MenuDescTooltip", "AimOffset");
}
},
[](UEdGraphNode* InNewNode, bool bInIsTemplateNode, const FAssetData InAssetData)
{
UAnimGraphNode_RotationOffsetBlendSpaceGraph* GraphNode = CastChecked<UAnimGraphNode_RotationOffsetBlendSpaceGraph>(InNewNode);
GraphNode->SetupFromAsset(InAssetData, bInIsTemplateNode);
},
[](UEdGraphNode* InNewNode, bool bInIsTemplateNode, TSubclassOf<UObject> InClass)
{
UAnimGraphNode_RotationOffsetBlendSpaceGraph* GraphNode = CastChecked<UAnimGraphNode_RotationOffsetBlendSpaceGraph>(InNewNode);
GraphNode->SetupFromClass(TSubclassOf<UBlendSpace>(InClass.Get()), bInIsTemplateNode);
});
}
void UAnimGraphNode_RotationOffsetBlendSpaceGraph::BakeDataDuringCompilation(FCompilerResultsLog& MessageLog)
{
UAnimBlueprint* AnimBlueprint = GetAnimBlueprint();
AnimBlueprint->FindOrAddGroup(Node.GetGroupName());
}
void UAnimGraphNode_RotationOffsetBlendSpaceGraph::CustomizePinData(UEdGraphPin* Pin, FName SourcePropertyName, int32 ArrayIndex) const
{
Super::CustomizePinData(Pin, SourcePropertyName, ArrayIndex);
FAnimGraphNodeAlphaOptions::HandleCustomizePinData(Node, Pin);
}
void UAnimGraphNode_RotationOffsetBlendSpaceGraph::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)
{
FAnimGraphNodeAlphaOptions::HandlePostEditChangeProperty(Node, this, PropertyChangedEvent);
Super::PostEditChangeProperty(PropertyChangedEvent);
}
void UAnimGraphNode_RotationOffsetBlendSpaceGraph::CustomizeDetails(IDetailLayoutBuilder& InDetailBuilder)
{
Super::CustomizeDetails(InDetailBuilder);
TSharedRef<IPropertyHandle> NodeHandle = InDetailBuilder.GetProperty(TEXT("Node"), GetClass());
FAnimGraphNodeAlphaOptions::HandleCustomizeDetails(Node, NodeHandle, InDetailBuilder);
}
#undef LOCTEXT_NAMESPACE