Files
UnrealEngine/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_LocalToComponentSpace.cpp
2025-05-18 13:04:45 +08:00

47 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimGraphNode_LocalToComponentSpace.h"
#include "AnimationGraphSchema.h"
/////////////////////////////////////////////////////
// UAnimGraphNode_LocalToComponentSpace
#define LOCTEXT_NAMESPACE "A3Nodes"
UAnimGraphNode_LocalToComponentSpace::UAnimGraphNode_LocalToComponentSpace(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
FLinearColor UAnimGraphNode_LocalToComponentSpace::GetNodeTitleColor() const
{
return FLinearColor(0.7f, 0.7f, 0.7f);
}
FText UAnimGraphNode_LocalToComponentSpace::GetTooltipText() const
{
return LOCTEXT("AnimGraphNode_LocalToComponentSpace_Tooltip", "Convert Local Pose to Component Space Pose");
}
FText UAnimGraphNode_LocalToComponentSpace::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
return LOCTEXT("AnimGraphNode_LocalToComponentSpace_Title", "Local To Component");
}
FText UAnimGraphNode_LocalToComponentSpace::GetMenuCategory() const
{
return LOCTEXT("AnimGraphNode_LocalToComponentSpace_Category", "Animation|Convert Spaces");
}
void UAnimGraphNode_LocalToComponentSpace::CreateOutputPins()
{
CreatePin(EGPD_Output, UAnimationGraphSchema::PC_Struct, FComponentSpacePoseLink::StaticStruct(), TEXT("ComponentPose"));
}
void UAnimGraphNode_LocalToComponentSpace::PostProcessPinName(const UEdGraphPin* Pin, FString& DisplayName) const
{
DisplayName.Reset();
}
#undef LOCTEXT_NAMESPACE