Files
UnrealEngine/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_CopyPoseFromMesh.cpp
2025-05-18 13:04:45 +08:00

38 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimGraphNode_CopyPoseFromMesh.h"
#include "Animation/AnimAttributes.h"
/////////////////////////////////////////////////////
// UAnimGraphNode_CopyPoseFromMeshSkeletalControl
#define LOCTEXT_NAMESPACE "A3Nodes"
UAnimGraphNode_CopyPoseFromMesh::UAnimGraphNode_CopyPoseFromMesh(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
FText UAnimGraphNode_CopyPoseFromMesh::GetTooltipText() const
{
return LOCTEXT("AnimGraphNode_CopyPoseFromMesh_Tooltip", "The Copy Pose From Mesh node copies the pose data from another component to this. Only works when name matches.");
}
FText UAnimGraphNode_CopyPoseFromMesh::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
return LOCTEXT("CopyPoseFromMesh", "Copy Pose From Mesh");
}
FText UAnimGraphNode_CopyPoseFromMesh::GetMenuCategory() const
{
return LOCTEXT("AnimGraphNode_CopyPoseFromMesh_Category", "Animation|Misc.");
}
void UAnimGraphNode_CopyPoseFromMesh::GetOutputLinkAttributes(FNodeAttributeArray& OutAttributes) const
{
OutAttributes.Add(UE::Anim::FAttributes::Curves);
OutAttributes.Add(UE::Anim::FAttributes::Attributes);
}
#undef LOCTEXT_NAMESPACE