38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "AnimGraphNode_CopyPoseFromMesh.h"
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#include "Animation/AnimAttributes.h"
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/////////////////////////////////////////////////////
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// UAnimGraphNode_CopyPoseFromMeshSkeletalControl
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#define LOCTEXT_NAMESPACE "A3Nodes"
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UAnimGraphNode_CopyPoseFromMesh::UAnimGraphNode_CopyPoseFromMesh(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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FText UAnimGraphNode_CopyPoseFromMesh::GetTooltipText() const
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{
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return LOCTEXT("AnimGraphNode_CopyPoseFromMesh_Tooltip", "The Copy Pose From Mesh node copies the pose data from another component to this. Only works when name matches.");
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}
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FText UAnimGraphNode_CopyPoseFromMesh::GetNodeTitle(ENodeTitleType::Type TitleType) const
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{
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return LOCTEXT("CopyPoseFromMesh", "Copy Pose From Mesh");
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}
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FText UAnimGraphNode_CopyPoseFromMesh::GetMenuCategory() const
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{
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return LOCTEXT("AnimGraphNode_CopyPoseFromMesh_Category", "Animation|Misc.");
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}
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void UAnimGraphNode_CopyPoseFromMesh::GetOutputLinkAttributes(FNodeAttributeArray& OutAttributes) const
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{
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OutAttributes.Add(UE::Anim::FAttributes::Curves);
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OutAttributes.Add(UE::Anim::FAttributes::Attributes);
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}
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#undef LOCTEXT_NAMESPACE
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