48 lines
1.6 KiB
C++
48 lines
1.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "AnimGraphNode_CopyBoneDelta.h"
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#define LOCTEXT_NAMESPACE "CopyBoneDeltaNode"
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UAnimGraphNode_CopyBoneDelta::UAnimGraphNode_CopyBoneDelta(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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FText UAnimGraphNode_CopyBoneDelta::GetTooltipText() const
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{
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return LOCTEXT("TooltipText", "This node accumulates or copies the transform of the source bone relative to it's ref pose position. Whereas the copy bone node will copy the absolute position");
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}
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FText UAnimGraphNode_CopyBoneDelta::GetControllerDescription() const
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{
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return LOCTEXT("ControllerDescription", "Copy Bone Delta");
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}
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FText UAnimGraphNode_CopyBoneDelta::GetNodeTitle(ENodeTitleType::Type TitleType) const
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{
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if((TitleType == ENodeTitleType::ListView || TitleType == ENodeTitleType::MenuTitle) && (Node.TargetBone.BoneName == NAME_None) && (Node.SourceBone.BoneName == NAME_None))
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{
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return GetControllerDescription();
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}
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else
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{
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FFormatNamedArguments Args;
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Args.Add(TEXT("Description"), GetControllerDescription());
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Args.Add(TEXT("Source"), FText::FromName(Node.SourceBone.BoneName));
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Args.Add(TEXT("Target"), FText::FromName(Node.TargetBone.BoneName));
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if(TitleType == ENodeTitleType::ListView || TitleType == ENodeTitleType::MenuTitle)
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{
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return FText::Format(LOCTEXT("ListTitle", "{Description} - Source Bone: {Source} - Target Bone: {Target}"), Args);
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}
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else
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{
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return FText::Format(LOCTEXT("Title", "{Description}\nSource Bone: {Source}\nTarget Bone: {Target}"), Args);
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}
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}
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}
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#undef LOCTEXT_NAMESPACE
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