Files
UnrealEngine/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_CopyBone.cpp
2025-05-18 13:04:45 +08:00

53 lines
2.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimGraphNode_CopyBone.h"
/////////////////////////////////////////////////////
// UAnimGraphNode_CopyBoneSkeletalControl
#define LOCTEXT_NAMESPACE "A3Nodes"
UAnimGraphNode_CopyBone::UAnimGraphNode_CopyBone(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
FText UAnimGraphNode_CopyBone::GetControllerDescription() const
{
return LOCTEXT("CopyBone", "Copy Bone");
}
FText UAnimGraphNode_CopyBone::GetTooltipText() const
{
return LOCTEXT("AnimGraphNode_CopyBone_Tooltip", "The Copy Bone control copies the Transform data or any component of it - i.e. Translation, Rotation, or Scale - from one bone to another.");
}
FText UAnimGraphNode_CopyBone::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
if ((TitleType == ENodeTitleType::ListView || TitleType == ENodeTitleType::MenuTitle) && (Node.TargetBone.BoneName == NAME_None) && (Node.SourceBone.BoneName == NAME_None))
{
return GetControllerDescription();
}
// @TODO: the bone can be altered in the property editor, so we have to
// choose to mark this dirty when that happens for this to properly work
else //if (!CachedNodeTitles.IsTitleCached(TitleType, this))
{
FFormatNamedArguments Args;
Args.Add(TEXT("ControllerDescription"), GetControllerDescription());
Args.Add(TEXT("SourceBoneName"), FText::FromName(Node.SourceBone.BoneName));
Args.Add(TEXT("TargetBoneName"), FText::FromName(Node.TargetBone.BoneName));
if (TitleType == ENodeTitleType::ListView || TitleType == ENodeTitleType::MenuTitle)
{
CachedNodeTitles.SetCachedTitle(TitleType, FText::Format(LOCTEXT("AnimGraphNode_CopyBone_ListTitle", "{ControllerDescription} - Source Bone: {SourceBoneName} - Target Bone: {TargetBoneName}"), Args), this);
}
else
{
CachedNodeTitles.SetCachedTitle(TitleType, FText::Format(LOCTEXT("AnimGraphNode_CopyBone_Title", "{ControllerDescription}\nSource Bone: {SourceBoneName}\nTarget Bone: {TargetBoneName}"), Args), this);
}
}
return CachedNodeTitles[TitleType];
}
#undef LOCTEXT_NAMESPACE