53 lines
2.0 KiB
C++
53 lines
2.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "AnimGraphNode_CopyBone.h"
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/////////////////////////////////////////////////////
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// UAnimGraphNode_CopyBoneSkeletalControl
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#define LOCTEXT_NAMESPACE "A3Nodes"
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UAnimGraphNode_CopyBone::UAnimGraphNode_CopyBone(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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FText UAnimGraphNode_CopyBone::GetControllerDescription() const
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{
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return LOCTEXT("CopyBone", "Copy Bone");
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}
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FText UAnimGraphNode_CopyBone::GetTooltipText() const
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{
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return LOCTEXT("AnimGraphNode_CopyBone_Tooltip", "The Copy Bone control copies the Transform data or any component of it - i.e. Translation, Rotation, or Scale - from one bone to another.");
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}
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FText UAnimGraphNode_CopyBone::GetNodeTitle(ENodeTitleType::Type TitleType) const
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{
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if ((TitleType == ENodeTitleType::ListView || TitleType == ENodeTitleType::MenuTitle) && (Node.TargetBone.BoneName == NAME_None) && (Node.SourceBone.BoneName == NAME_None))
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{
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return GetControllerDescription();
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}
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// @TODO: the bone can be altered in the property editor, so we have to
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// choose to mark this dirty when that happens for this to properly work
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else //if (!CachedNodeTitles.IsTitleCached(TitleType, this))
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{
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FFormatNamedArguments Args;
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Args.Add(TEXT("ControllerDescription"), GetControllerDescription());
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Args.Add(TEXT("SourceBoneName"), FText::FromName(Node.SourceBone.BoneName));
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Args.Add(TEXT("TargetBoneName"), FText::FromName(Node.TargetBone.BoneName));
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if (TitleType == ENodeTitleType::ListView || TitleType == ENodeTitleType::MenuTitle)
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{
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CachedNodeTitles.SetCachedTitle(TitleType, FText::Format(LOCTEXT("AnimGraphNode_CopyBone_ListTitle", "{ControllerDescription} - Source Bone: {SourceBoneName} - Target Bone: {TargetBoneName}"), Args), this);
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}
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else
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{
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CachedNodeTitles.SetCachedTitle(TitleType, FText::Format(LOCTEXT("AnimGraphNode_CopyBone_Title", "{ControllerDescription}\nSource Bone: {SourceBoneName}\nTarget Bone: {TargetBoneName}"), Args), this);
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}
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}
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return CachedNodeTitles[TitleType];
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}
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#undef LOCTEXT_NAMESPACE
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