Files
UnrealEngine/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_BoneDrivenController.cpp
2025-05-18 13:04:45 +08:00

558 lines
21 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimGraphNode_BoneDrivenController.h"
#include "PrimitiveDrawingUtils.h"
#include "Components/SkeletalMeshComponent.h"
#include "Widgets/Text/STextBlock.h"
#include "Kismet2/CompilerResultsLog.h"
#include "PropertyHandle.h"
#include "DetailLayoutBuilder.h"
#include "DetailWidgetRow.h"
#include "IDetailPropertyRow.h"
#include "DetailCategoryBuilder.h"
#include "AnimationCustomVersion.h"
#define LOCTEXT_NAMESPACE "A3Nodes"
UAnimGraphNode_BoneDrivenController::UAnimGraphNode_BoneDrivenController(const FObjectInitializer& ObjectInitializer)
:Super(ObjectInitializer)
{
}
void UAnimGraphNode_BoneDrivenController::Serialize(FArchive& Ar)
{
Super::Serialize(Ar);
Ar.UsingCustomVersion(FAnimationCustomVersion::GUID);
const int32 AnimVersion = Ar.CustomVer(FAnimationCustomVersion::GUID);
if (AnimVersion < FAnimationCustomVersion::BoneDrivenControllerRemapping)
{
if (AnimVersion < FAnimationCustomVersion::BoneDrivenControllerMatchingMaya)
{
// The node used to be able to only drive a single component rather than a selection of components
Node.ConvertTargetComponentToBits();
// The old definition of range was clamping the output, rather than the input
if (Node.bUseRange && !FMath::IsNearlyZero(Node.Multiplier))
{
// Before: Output = clamp(Input * Multipler)
// After: Output = clamp(Input) * Multiplier
Node.RangeMin /= Node.Multiplier;
Node.RangeMax /= Node.Multiplier;
}
}
Node.RemappedMin = Node.RangeMin;
Node.RemappedMax = Node.RangeMax;
}
}
FText UAnimGraphNode_BoneDrivenController::GetTooltipText() const
{
return LOCTEXT("UAnimGraphNode_BoneDrivenController_ToolTip", "Drives the transform of a bone or morph target using the transform of another bone");
}
FText UAnimGraphNode_BoneDrivenController::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
if ((Node.SourceBone.BoneName == NAME_None) && (Node.TargetBone.BoneName == NAME_None) && ((TitleType == ENodeTitleType::ListView) || (TitleType == ENodeTitleType::MenuTitle)))
{
return GetControllerDescription();
}
else
{
// Determine the mapping
FText FinalSourceExpression;
{
FFormatNamedArguments SourceArgs;
SourceArgs.Add(TEXT("SourceBone"), FText::FromName(Node.SourceBone.BoneName));
SourceArgs.Add(TEXT("SourceComponent"), ComponentTypeToText(Node.SourceComponent));
if (Node.DrivingCurve != nullptr)
{
FinalSourceExpression = LOCTEXT("BoneDrivenByCurve", "curve({SourceBone}.{SourceComponent})");
}
else
{
if (Node.bUseRange)
{
if (Node.Multiplier == 1.0f)
{
FinalSourceExpression = LOCTEXT("WithRangeBoneMultiplierIs1", "remap({SourceBone}.{SourceComponent})");
}
else
{
SourceArgs.Add(TEXT("Multiplier"), FText::AsNumber(Node.Multiplier));
FinalSourceExpression = LOCTEXT("WithRangeNonUnityMultiplier", "remap({SourceBone}.{SourceComponent}) * {Multiplier}");
}
}
else
{
if (Node.Multiplier == 1.0f)
{
FinalSourceExpression = LOCTEXT("BoneMultiplierIs1", "{SourceBone}.{SourceComponent}");
}
else
{
SourceArgs.Add(TEXT("Multiplier"), FText::AsNumber(Node.Multiplier));
FinalSourceExpression = LOCTEXT("NonUnityMultiplier", "{SourceBone}.{SourceComponent} * {Multiplier}");
}
}
}
FinalSourceExpression = FText::Format(FinalSourceExpression, SourceArgs);
}
FFormatNamedArguments Args;
Args.Add(TEXT("ControllerDesc"), GetControllerDescription());
Args.Add(TEXT("ParameterName"), FText::FromName(Node.ParameterName));
Args.Add(TEXT("TargetBone"), FText::FromName(Node.TargetBone.BoneName));
// Determine the target component
int32 NumComponents = 0;
EComponentType::Type TargetComponent = EComponentType::None;
#define UE_CHECK_TARGET_COMPONENT(ComponentProperty, ComponentChoice) if (ComponentProperty) { ++NumComponents; TargetComponent = ComponentChoice; }
UE_CHECK_TARGET_COMPONENT(Node.bAffectTargetTranslationX, EComponentType::TranslationX);
UE_CHECK_TARGET_COMPONENT(Node.bAffectTargetTranslationY, EComponentType::TranslationY);
UE_CHECK_TARGET_COMPONENT(Node.bAffectTargetTranslationZ, EComponentType::TranslationZ);
UE_CHECK_TARGET_COMPONENT(Node.bAffectTargetRotationX, EComponentType::RotationX);
UE_CHECK_TARGET_COMPONENT(Node.bAffectTargetRotationY, EComponentType::RotationY);
UE_CHECK_TARGET_COMPONENT(Node.bAffectTargetRotationZ, EComponentType::RotationZ);
UE_CHECK_TARGET_COMPONENT(Node.bAffectTargetScaleX, EComponentType::ScaleX);
UE_CHECK_TARGET_COMPONENT(Node.bAffectTargetScaleY, EComponentType::ScaleY);
UE_CHECK_TARGET_COMPONENT(Node.bAffectTargetScaleZ, EComponentType::ScaleZ);
Args.Add(TEXT("TargetComponents"), (NumComponents <= 1) ? ComponentTypeToText(TargetComponent) : LOCTEXT("MultipleTargetComponents", "multiple"));
if ((TitleType == ENodeTitleType::ListView) || (TitleType == ENodeTitleType::MenuTitle))
{
Args.Add(TEXT("Delim"), FText::FromString(TEXT(" - ")));
}
else
{
Args.Add(TEXT("Delim"), FText::FromString(TEXT("\n")));
}
Args.Add(TEXT("SourceExpression"), FinalSourceExpression);
FText FormattedText;
if (Node.DestinationMode == EDrivenDestinationMode::Bone)
{
FormattedText = FText::Format(LOCTEXT("AnimGraphNode_BoneDrivenController_Title_Bone", "{TargetBone}.{TargetComponents} = {SourceExpression}{Delim}{ControllerDesc}"), Args);
}
else if ( Node.DestinationMode == EDrivenDestinationMode::MorphTarget || Node.DestinationMode == EDrivenDestinationMode::MaterialParameter)
{
FormattedText = FText::Format(LOCTEXT("AnimGraphNode_BoneDrivenController_Title_Curve", "{ParameterName} = {SourceExpression}{Delim}{ControllerDesc}"), Args);
}
return FormattedText;
}
}
FText UAnimGraphNode_BoneDrivenController::GetControllerDescription() const
{
return LOCTEXT("BoneDrivenController", "Bone Driven Controller");
}
void UAnimGraphNode_BoneDrivenController::Draw(FPrimitiveDrawInterface* PDI, USkeletalMeshComponent* SkelMeshComp) const
{
static const float ArrowHeadWidth = 5.0f;
static const float ArrowHeadHeight = 8.0f;
const int32 SourceIdx = SkelMeshComp->GetBoneIndex(Node.SourceBone.BoneName);
const int32 TargetIdx = SkelMeshComp->GetBoneIndex(Node.TargetBone.BoneName);
if ((SourceIdx != INDEX_NONE) && (TargetIdx != INDEX_NONE))
{
const FTransform SourceTM = SkelMeshComp->GetComponentSpaceTransforms()[SourceIdx] * SkelMeshComp->GetComponentTransform();
const FTransform TargetTM = SkelMeshComp->GetComponentSpaceTransforms()[TargetIdx] * SkelMeshComp->GetComponentTransform();
PDI->DrawLine(TargetTM.GetLocation(), SourceTM.GetLocation(), FLinearColor(0.0f, 0.0f, 1.0f), SDPG_Foreground, 0.5f);
const FVector ToTarget = TargetTM.GetTranslation() - SourceTM.GetTranslation();
const FVector UnitToTarget = ToTarget.GetSafeNormal();
FVector Midpoint = SourceTM.GetTranslation() + 0.5f * ToTarget + 0.5f * UnitToTarget * ArrowHeadHeight;
FVector YAxis;
FVector ZAxis;
UnitToTarget.FindBestAxisVectors(YAxis, ZAxis);
const FMatrix ArrowMatrix(UnitToTarget, YAxis, ZAxis, Midpoint);
DrawConnectedArrow(PDI, ArrowMatrix, FLinearColor(0.0f, 1.0f, 0.0), ArrowHeadHeight, ArrowHeadWidth, SDPG_Foreground);
PDI->DrawPoint(SourceTM.GetTranslation(), FLinearColor(0.8f, 0.8f, 0.2f), 5.0f, SDPG_Foreground);
PDI->DrawPoint(SourceTM.GetTranslation() + ToTarget, FLinearColor(0.8f, 0.8f, 0.2f), 5.0f, SDPG_Foreground);
}
}
void UAnimGraphNode_BoneDrivenController::ValidateAnimNodeDuringCompilation(USkeleton* ForSkeleton, FCompilerResultsLog& MessageLog)
{
if (ForSkeleton->GetReferenceSkeleton().FindBoneIndex(Node.SourceBone.BoneName) == INDEX_NONE)
{
MessageLog.Warning(*LOCTEXT("DriverJoint_NoSourceBone", "@@ - You must pick a source bone as the Driver joint").ToString(), this);
}
if (Node.SourceComponent == EComponentType::None)
{
MessageLog.Warning(*LOCTEXT("DriverJoint_NoSourceComponent", "@@ - You must pick a source component on the Driver joint").ToString(), this);
}
if (Node.DestinationMode == EDrivenDestinationMode::Bone)
{
if (ForSkeleton->GetReferenceSkeleton().FindBoneIndex(Node.TargetBone.BoneName) == INDEX_NONE)
{
MessageLog.Warning(*LOCTEXT("DriverJoint_NoTargetBone", "@@ - You must pick a target bone as the Driven joint").ToString(), this);
}
const bool bAffectsTranslation = Node.bAffectTargetTranslationX || Node.bAffectTargetTranslationY || Node.bAffectTargetTranslationZ;
const bool bAffectsRotation = Node.bAffectTargetRotationX || Node.bAffectTargetRotationY || Node.bAffectTargetRotationZ;
const bool bAffectsScale = Node.bAffectTargetScaleX || Node.bAffectTargetScaleY || Node.bAffectTargetScaleZ;
if (!bAffectsTranslation && !bAffectsRotation && !bAffectsScale)
{
MessageLog.Warning(*LOCTEXT("DriverJoint_NoTargetComponent", "@@ - You must pick one or more target components on the Driven joint").ToString(), this);
}
}
Super::ValidateAnimNodeDuringCompilation(ForSkeleton, MessageLog);
}
void UAnimGraphNode_BoneDrivenController::AddTripletPropertyRow(const FText& Name, const FText& Tooltip, IDetailCategoryBuilder& Category, TSharedRef<IPropertyHandle> PropertyHandle, const FName XPropertyName, const FName YPropertyName, const FName ZPropertyName, TAttribute<EVisibility> VisibilityAttribute)
{
const float XYZPadding = 5.0f;
TSharedPtr<IPropertyHandle> XProperty = PropertyHandle->GetChildHandle(XPropertyName);
Category.GetParentLayout().HideProperty(XProperty);
TSharedPtr<IPropertyHandle> YProperty = PropertyHandle->GetChildHandle(YPropertyName);
Category.GetParentLayout().HideProperty(YProperty);
TSharedPtr<IPropertyHandle> ZProperty = PropertyHandle->GetChildHandle(ZPropertyName);
Category.GetParentLayout().HideProperty(ZProperty);
Category.AddCustomRow(Name)
.Visibility(VisibilityAttribute)
.NameContent()
[
SNew(STextBlock)
.Text(Name)
.ToolTipText(Tooltip)
.Font(IDetailLayoutBuilder::GetDetailFont())
]
.ValueContent()
[
SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
.Padding(0.f, 0.f, XYZPadding, 0.f)
.AutoWidth()
[
SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
.AutoWidth()
[
XProperty->CreatePropertyNameWidget()
]
+ SHorizontalBox::Slot()
.AutoWidth()
[
XProperty->CreatePropertyValueWidget()
]
]
+ SHorizontalBox::Slot()
.Padding(0.f, 0.f, XYZPadding, 0.f)
.AutoWidth()
[
SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
.AutoWidth()
[
YProperty->CreatePropertyNameWidget()
]
+ SHorizontalBox::Slot()
.AutoWidth()
[
YProperty->CreatePropertyValueWidget()
]
]
+ SHorizontalBox::Slot()
.Padding(0.f, 0.f, XYZPadding, 0.f)
.AutoWidth()
[
SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
.AutoWidth()
[
ZProperty->CreatePropertyNameWidget()
]
+ SHorizontalBox::Slot()
.AutoWidth()
[
ZProperty->CreatePropertyValueWidget()
]
]
];
}
void UAnimGraphNode_BoneDrivenController::AddRangePropertyRow(const FText& Name, const FText& Tooltip, IDetailCategoryBuilder& Category, TSharedRef<IPropertyHandle> PropertyHandle, const FName MinPropertyName, const FName MaxPropertyName, TAttribute<EVisibility> VisibilityAttribute)
{
const float MiddlePadding = 4.0f;
TSharedPtr<IPropertyHandle> MinProperty = PropertyHandle->GetChildHandle(MinPropertyName);
Category.GetParentLayout().HideProperty(MinProperty);
TSharedPtr<IPropertyHandle> MaxProperty = PropertyHandle->GetChildHandle(MaxPropertyName);
Category.GetParentLayout().HideProperty(MaxProperty);
Category.AddCustomRow(Name)
.Visibility(VisibilityAttribute)
.NameContent()
[
SNew(STextBlock)
.Text(Name)
.ToolTipText(Tooltip)
.Font(IDetailLayoutBuilder::GetDetailFont())
]
.ValueContent()
.MinDesiredWidth(100.0f * 2.0f)
.MaxDesiredWidth(100.0f * 2.0f)
[
SNew(SHorizontalBox)
+SHorizontalBox::Slot()
.FillWidth(1)
.Padding(0.0f, 0.0f, MiddlePadding, 0.0f)
.VAlign(VAlign_Center)
[
MinProperty->CreatePropertyValueWidget()
]
+SHorizontalBox::Slot()
.AutoWidth()
[
SNew(STextBlock)
.Text(LOCTEXT("MinMaxSpacer", ".."))
.Font(IDetailLayoutBuilder::GetDetailFont())
]
+SHorizontalBox::Slot()
.FillWidth(1)
.Padding(MiddlePadding, 0.0f, 0.0f, 0.0f)
.VAlign(VAlign_Center)
[
MaxProperty->CreatePropertyValueWidget()
]
];
}
void UAnimGraphNode_BoneDrivenController::CustomizeDetails(IDetailLayoutBuilder& DetailBuilder)
{
Super::CustomizeDetails(DetailBuilder);
TSharedRef<IPropertyHandle> NodeHandle = DetailBuilder.GetProperty(GET_MEMBER_NAME_CHECKED(UAnimGraphNode_BoneDrivenController, Node), GetClass());
// if it doesn't have this node, that means this isn't really bone driven controller
if (!NodeHandle->IsValidHandle())
{
return;
}
TAttribute<EVisibility> NotUsingCurveVisibility = TAttribute<EVisibility>::Create(TAttribute<EVisibility>::FGetter::CreateStatic(&UAnimGraphNode_BoneDrivenController::AreNonCurveMappingValuesVisible, &DetailBuilder));
TAttribute<EVisibility> MapRangeVisiblity = TAttribute<EVisibility>::Create(TAttribute<EVisibility>::FGetter::CreateStatic(&UAnimGraphNode_BoneDrivenController::AreRemappingValuesVisible, &DetailBuilder));
// Source (Driver) category
IDetailCategoryBuilder& SourceCategory = DetailBuilder.EditCategory(TEXT("Source (Driver)"));
// Mapping category
IDetailCategoryBuilder& MappingCategory = DetailBuilder.EditCategory(TEXT("Mapping"));
MappingCategory.AddProperty(NodeHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FAnimNode_BoneDrivenController, DrivingCurve)));
MappingCategory.AddProperty(NodeHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FAnimNode_BoneDrivenController, bUseRange))).Visibility(NotUsingCurveVisibility);
AddRangePropertyRow(
/*Name=*/ LOCTEXT("InputRangeLabel", "Source Range"),
/*Tooltip=*/ LOCTEXT("InputRangeTooltip", "The range (relative to the reference pose) over which to limit the effect of the input component on the output component"),
/*Category=*/ MappingCategory,
/*PropertyHandle=*/ NodeHandle,
/*X=*/ GET_MEMBER_NAME_CHECKED(FAnimNode_BoneDrivenController, RangeMin),
/*Y=*/ GET_MEMBER_NAME_CHECKED(FAnimNode_BoneDrivenController, RangeMax),
MapRangeVisiblity);
AddRangePropertyRow(
/*Name=*/ LOCTEXT("MappedRangeLabel", "Mapped Range"),
/*Tooltip=*/ LOCTEXT("MappedRangeTooltip", "The range of mapped values that correspond to the input range"),
/*Category=*/ MappingCategory,
/*PropertyHandle=*/ NodeHandle,
/*X=*/ GET_MEMBER_NAME_CHECKED(FAnimNode_BoneDrivenController, RemappedMin),
/*Y=*/ GET_MEMBER_NAME_CHECKED(FAnimNode_BoneDrivenController, RemappedMax),
MapRangeVisiblity);
MappingCategory.AddProperty(NodeHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FAnimNode_BoneDrivenController, Multiplier))).Visibility(NotUsingCurveVisibility);
// Destination visiblity
TAttribute<EVisibility> BoneTargetVisibility = TAttribute<EVisibility>::Create(TAttribute<EVisibility>::FGetter::CreateStatic(&UAnimGraphNode_BoneDrivenController::AreTargetBonePropertiesVisible, &DetailBuilder));
TAttribute<EVisibility> CurveTargetVisibility = TAttribute<EVisibility>::Create(TAttribute<EVisibility>::FGetter::CreateStatic(&UAnimGraphNode_BoneDrivenController::AreTargetCurvePropertiesVisible, &DetailBuilder));
// Destination (Driven) category
IDetailCategoryBuilder& TargetCategory = DetailBuilder.EditCategory(TEXT("Destination (Driven)"));
TargetCategory.AddProperty(NodeHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FAnimNode_BoneDrivenController, DestinationMode)));
TargetCategory.AddProperty(NodeHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FAnimNode_BoneDrivenController, ParameterName))).Visibility(CurveTargetVisibility);
TargetCategory.AddProperty(NodeHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FAnimNode_BoneDrivenController, TargetBone))).Visibility(BoneTargetVisibility);
// Add a note about the space (it is not configurable, and this helps set expectations)
const FText TargetBoneSpaceName = LOCTEXT("TargetComponentSpace", "Target Component Space");
TargetCategory.AddCustomRow(TargetBoneSpaceName)
.NameContent()
[
SNew(STextBlock)
.Text(TargetBoneSpaceName)
.Font(IDetailLayoutBuilder::GetDetailFont())
]
.ValueContent()
[
SNew(STextBlock)
.Text(LOCTEXT("TargetComponentSpaceIsAlwaysParentBoneSpace", "Parent Bone Space"))
.Font(IDetailLayoutBuilder::GetDetailFont())
]
.Visibility(BoneTargetVisibility);
AddTripletPropertyRow(
/*Name=*/ LOCTEXT("DrivenTranslationLabel", "Translation"),
/*Tooltip=*/ LOCTEXT("DrivenTranslationTooltip", "Should the source bone drive one or more translation components of the target bone?"),
/*Category=*/ TargetCategory,
/*PropertyHandle=*/ NodeHandle,
/*X=*/ GET_MEMBER_NAME_CHECKED(FAnimNode_BoneDrivenController, bAffectTargetTranslationX),
/*Y=*/ GET_MEMBER_NAME_CHECKED(FAnimNode_BoneDrivenController, bAffectTargetTranslationY),
/*Z=*/ GET_MEMBER_NAME_CHECKED(FAnimNode_BoneDrivenController, bAffectTargetTranslationZ),
BoneTargetVisibility);
AddTripletPropertyRow(
/*Name=*/ LOCTEXT("DrivenRotationLabel", "Rotation"),
/*Tooltip=*/ LOCTEXT("DrivenRotationTooltip", "Should the source bone drive one or more rotation components of the target bone?"),
/*Category=*/ TargetCategory,
/*PropertyHandle=*/ NodeHandle,
/*X=*/ GET_MEMBER_NAME_CHECKED(FAnimNode_BoneDrivenController, bAffectTargetRotationX),
/*Y=*/ GET_MEMBER_NAME_CHECKED(FAnimNode_BoneDrivenController, bAffectTargetRotationY),
/*Z=*/ GET_MEMBER_NAME_CHECKED(FAnimNode_BoneDrivenController, bAffectTargetRotationZ),
BoneTargetVisibility);
AddTripletPropertyRow(
/*Name=*/ LOCTEXT("DrivenScaleLabel", "Scale"),
/*Tooltip=*/ LOCTEXT("DrivenScaleTooltip", "Should the source bone drive one or more scale components of the target bone?"),
/*Category=*/ TargetCategory,
/*PropertyHandle=*/ NodeHandle,
/*X=*/ GET_MEMBER_NAME_CHECKED(FAnimNode_BoneDrivenController, bAffectTargetScaleX),
/*Y=*/ GET_MEMBER_NAME_CHECKED(FAnimNode_BoneDrivenController, bAffectTargetScaleY),
/*Z=*/ GET_MEMBER_NAME_CHECKED(FAnimNode_BoneDrivenController, bAffectTargetScaleZ),
BoneTargetVisibility);
TargetCategory.AddProperty(NodeHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FAnimNode_BoneDrivenController, ModificationMode))).Visibility(BoneTargetVisibility);
}
FText UAnimGraphNode_BoneDrivenController::ComponentTypeToText(EComponentType::Type Component)
{
switch (Component)
{
case EComponentType::TranslationX:
return LOCTEXT("ComponentType_TranslationX", "translateX");
case EComponentType::TranslationY:
return LOCTEXT("ComponentType_TranslationY", "translateY");
case EComponentType::TranslationZ:
return LOCTEXT("ComponentType_TranslationZ", "translateZ");
case EComponentType::RotationX:
return LOCTEXT("ComponentType_RotationX", "rotateX");
case EComponentType::RotationY:
return LOCTEXT("ComponentType_RotationY", "rotateY");
case EComponentType::RotationZ:
return LOCTEXT("ComponentType_RotationZ", "rotateZ");
case EComponentType::Scale:
return LOCTEXT("ComponentType_ScaleMax", "scaleMax");
case EComponentType::ScaleX:
return LOCTEXT("ComponentType_ScaleX", "scaleX");
case EComponentType::ScaleY:
return LOCTEXT("ComponentType_ScaleY", "scaleY");
case EComponentType::ScaleZ:
return LOCTEXT("ComponentType_ScaleZ", "scaleZ");
default:
return LOCTEXT("ComponentType_None", "(none)");
}
}
EVisibility UAnimGraphNode_BoneDrivenController::AreNonCurveMappingValuesVisible(IDetailLayoutBuilder* DetailLayoutBuilder)
{
const TArray<TWeakObjectPtr<UObject>>& SelectedObjectsList = DetailLayoutBuilder->GetSelectedObjects();
for(TWeakObjectPtr<UObject> Object : SelectedObjectsList)
{
if(UAnimGraphNode_BoneDrivenController* BoneDrivenController = Cast<UAnimGraphNode_BoneDrivenController>(Object.Get()))
{
if (BoneDrivenController->Node.DrivingCurve == nullptr)
{
return EVisibility::Visible;
}
}
}
return EVisibility::Collapsed;
}
EVisibility UAnimGraphNode_BoneDrivenController::AreRemappingValuesVisible(IDetailLayoutBuilder* DetailLayoutBuilder)
{
const TArray<TWeakObjectPtr<UObject>>& SelectedObjectsList = DetailLayoutBuilder->GetSelectedObjects();
for(TWeakObjectPtr<UObject> Object : SelectedObjectsList)
{
if(UAnimGraphNode_BoneDrivenController* BoneDrivenController = Cast<UAnimGraphNode_BoneDrivenController>(Object.Get()))
{
if((BoneDrivenController->Node.DrivingCurve == nullptr) && BoneDrivenController->Node.bUseRange)
{
return EVisibility::Visible;
}
}
}
return EVisibility::Collapsed;
}
EVisibility UAnimGraphNode_BoneDrivenController::AreTargetBonePropertiesVisible(IDetailLayoutBuilder* DetailLayoutBuilder)
{
const TArray<TWeakObjectPtr<UObject>>& SelectedObjectsList = DetailLayoutBuilder->GetSelectedObjects();
for(TWeakObjectPtr<UObject> Object : SelectedObjectsList)
{
if(UAnimGraphNode_BoneDrivenController* BoneDrivenController = Cast<UAnimGraphNode_BoneDrivenController>(Object.Get()))
{
if(BoneDrivenController->Node.DestinationMode == EDrivenDestinationMode::Bone)
{
return EVisibility::Visible;
}
}
}
return EVisibility::Collapsed;
}
EVisibility UAnimGraphNode_BoneDrivenController::AreTargetCurvePropertiesVisible(IDetailLayoutBuilder* DetailLayoutBuilder)
{
TArray<TWeakObjectPtr<UObject>> SelectedObjectsList = DetailLayoutBuilder->GetSelectedObjects();
for(TWeakObjectPtr<UObject> Object : SelectedObjectsList)
{
if(UAnimGraphNode_BoneDrivenController* BoneDrivenController = Cast<UAnimGraphNode_BoneDrivenController>(Object.Get()))
{
if(BoneDrivenController->Node.DestinationMode == EDrivenDestinationMode::MorphTarget || BoneDrivenController->Node.DestinationMode == EDrivenDestinationMode::MaterialParameter)
{
return EVisibility::Visible;
}
}
}
return EVisibility::Collapsed;
}
#undef LOCTEXT_NAMESPACE