53 lines
2.1 KiB
C++
53 lines
2.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "AnimGraphNode_BlendSpaceSampleResult.h"
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#include "GraphEditorSettings.h"
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#include "AnimGraphNode_BlendSpaceGraphBase.h"
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#include "Animation/AnimSync.h"
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#include "AnimationBlendSpaceSampleGraph.h"
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#include "BlendSpaceGraph.h"
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#define LOCTEXT_NAMESPACE "UAnimGraphNode_BlendSpaceSampleResult"
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FLinearColor UAnimGraphNode_BlendSpaceSampleResult::GetNodeTitleColor() const
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{
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return GetDefault<UGraphEditorSettings>()->ResultNodeTitleColor;
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}
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FText UAnimGraphNode_BlendSpaceSampleResult::GetNodeTitle(ENodeTitleType::Type TitleType) const
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{
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return LOCTEXT("AnimGraphNodeStateResult_Title", "Output Animation Pose");
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}
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FText UAnimGraphNode_BlendSpaceSampleResult::GetTooltipText() const
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{
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return LOCTEXT("AnimGraphNodeStateResult_Tooltip", "This is the output of this animation state");
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}
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void UAnimGraphNode_BlendSpaceSampleResult::GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const
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{
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// Intentionally empty. This node is auto-generated when a new graph is created.
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}
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void UAnimGraphNode_BlendSpaceSampleResult::GetInputLinkAttributes(FNodeAttributeArray& OutAttributes) const
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{
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UAnimationBlendSpaceSampleGraph* SampleGraph = CastChecked<UAnimationBlendSpaceSampleGraph>(GetGraph());
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UBlendSpaceGraph* BlendSpaceGraph = CastChecked<UBlendSpaceGraph>(SampleGraph->GetOuter());
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UAnimGraphNode_BlendSpaceGraphBase* BlendSpaceGraphNode = CastChecked<UAnimGraphNode_BlendSpaceGraphBase>(BlendSpaceGraph->GetOuter());
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if(BlendSpaceGraphNode->GetSyncGroupName() != NAME_None)
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{
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OutAttributes.Add(UE::Anim::FAnimSync::Attribute);
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}
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}
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UAnimGraphNode_Base* UAnimGraphNode_BlendSpaceSampleResult::GetProxyNodeForAttributes() const
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{
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UAnimationBlendSpaceSampleGraph* SampleGraph = CastChecked<UAnimationBlendSpaceSampleGraph>(GetGraph());
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UBlendSpaceGraph* BlendSpaceGraph = CastChecked<UBlendSpaceGraph>(SampleGraph->GetOuter());
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UAnimGraphNode_BlendSpaceGraphBase* BlendSpaceGraphNode = CastChecked<UAnimGraphNode_BlendSpaceGraphBase>(BlendSpaceGraph->GetOuter());
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return BlendSpaceGraphNode;
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}
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#undef LOCTEXT_NAMESPACE
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