Files
UnrealEngine/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_BlendSpaceEvaluator.cpp
2025-05-18 13:04:45 +08:00

169 lines
5.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimGraphNode_BlendSpaceEvaluator.h"
#include "ToolMenus.h"
#include "AnimGraphCommands.h"
#include "BlueprintNodeSpawner.h"
#include "Kismet2/CompilerResultsLog.h"
#include "IAnimBlueprintNodeOverrideAssetsContext.h"
#include "AssetRegistry/AssetRegistryModule.h"
#include "BlueprintActionDatabaseRegistrar.h"
#include "BlueprintNodeTemplateCache.h"
/////////////////////////////////////////////////////
// UAnimGraphNode_BlendSpaceEvaluator
#define LOCTEXT_NAMESPACE "UAnimGraphNode_BlendSpaceEvaluator"
UAnimGraphNode_BlendSpaceEvaluator::UAnimGraphNode_BlendSpaceEvaluator(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
FText UAnimGraphNode_BlendSpaceEvaluator::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
UEdGraphPin* BlendSpacePin = FindPin(GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_BlendSpaceEvaluator, BlendSpace));
return GetNodeTitleHelper(TitleType, BlendSpacePin, LOCTEXT("PlayerDesc", "Blendspace Evaluator"));
}
FText UAnimGraphNode_BlendSpaceEvaluator::GetTooltipText() const
{
return LOCTEXT("BlendSpaceEvaluatorTooltip",
"Evaluates a BlendSpace at a specific using a specific time input rather than advancing time "
"internally. Typically the playback position of the animation for this node will represent "
"something other than time, like jump height. Note that events output from the sequences playing "
"and being blended together should not be used. In addition, synchronisation of animations "
"will potentially be discontinuous if the blend weights are updated, as the leader/follower changes.");
}
void UAnimGraphNode_BlendSpaceEvaluator::GetMenuActions(FBlueprintActionDatabaseRegistrar& InActionRegistrar) const
{
GetMenuActionsHelper(
InActionRegistrar,
GetClass(),
{ UBlendSpace::StaticClass() },
{ },
[](const FAssetData& InAssetData, UClass* InClass)
{
if(InAssetData.IsValid())
{
return FText::Format(LOCTEXT("MenuDescFormat", "Blendspace Evaluator '{0}'"), FText::FromName(InAssetData.AssetName));
}
else
{
return LOCTEXT("MenuDesc", "Blendspace Evaluator");
}
},
[](const FAssetData& InAssetData, UClass* InClass)
{
if(InAssetData.IsValid())
{
return FText::Format(LOCTEXT("MenuDescTooltipFormat", "Blendspace Evaluator\n'{0}'"), FText::FromString(InAssetData.GetObjectPathString()));
}
else
{
return LOCTEXT("MenuDescTooltip", "Blendspace Evaluator");
}
},
[](UEdGraphNode* InNewNode, bool bInIsTemplateNode, const FAssetData InAssetData)
{
UAnimGraphNode_AssetPlayerBase::SetupNewNode(InNewNode, bInIsTemplateNode, InAssetData);
});
}
void UAnimGraphNode_BlendSpaceEvaluator::ValidateAnimNodeDuringCompilation(class USkeleton* ForSkeleton, class FCompilerResultsLog& MessageLog)
{
Super::ValidateAnimNodeDuringCompilation(ForSkeleton, MessageLog);
ValidateAnimNodeDuringCompilationHelper(ForSkeleton, MessageLog, Node.GetBlendSpace(), UBlendSpace::StaticClass(), FindPin(GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_BlendSpaceEvaluator, BlendSpace)), GET_MEMBER_NAME_CHECKED(FAnimNode_BlendSpaceEvaluator, BlendSpace));
}
void UAnimGraphNode_BlendSpaceEvaluator::BakeDataDuringCompilation(class FCompilerResultsLog& MessageLog)
{
UAnimBlueprint* AnimBlueprint = GetAnimBlueprint();
AnimBlueprint->FindOrAddGroup(Node.GetGroupName());
}
void UAnimGraphNode_BlendSpaceEvaluator::GetNodeContextMenuActions(UToolMenu* Menu, UGraphNodeContextMenuContext* Context) const
{
if (!Context->bIsDebugging)
{
// add an option to convert to single frame
{
FToolMenuSection& Section = Menu->AddSection("AnimGraphNodeBlendSpacePlayer", LOCTEXT("BlendSpaceHeading", "Blend Space"));
Section.AddMenuEntry(FAnimGraphCommands::Get().OpenRelatedAsset);
Section.AddMenuEntry(FAnimGraphCommands::Get().ConvertToBSPlayer);
}
}
}
void UAnimGraphNode_BlendSpaceEvaluator::SetAnimationAsset(UAnimationAsset* Asset)
{
if (UBlendSpace* BlendSpace = Cast<UBlendSpace>(Asset))
{
Node.SetBlendSpace(BlendSpace);
}
}
void UAnimGraphNode_BlendSpaceEvaluator::CopySettingsFromAnimationAsset(UAnimationAsset* Asset)
{
if (UBlendSpace* BlendSpace = Cast<UBlendSpace>(Asset))
{
Node.SetLoop(BlendSpace->bLoop);
}
}
void UAnimGraphNode_BlendSpaceEvaluator::OnOverrideAssets(IAnimBlueprintNodeOverrideAssetsContext& InContext) const
{
if(InContext.GetAssets().Num() > 0)
{
if (UBlendSpace* BlendSpace = Cast<UBlendSpace>(InContext.GetAssets()[0]))
{
FAnimNode_BlendSpaceEvaluator& AnimNode = InContext.GetAnimNode<FAnimNode_BlendSpaceEvaluator>();
AnimNode.SetBlendSpace(BlendSpace);
}
}
}
bool UAnimGraphNode_BlendSpaceEvaluator::DoesSupportTimeForTransitionGetter() const
{
return true;
}
UAnimationAsset* UAnimGraphNode_BlendSpaceEvaluator::GetAnimationAsset() const
{
UBlendSpace* BlendSpace = Node.GetBlendSpace();
UEdGraphPin* BlendSpacePin = FindPin(GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_BlendSpaceEvaluator, BlendSpace));
if (BlendSpacePin != nullptr && BlendSpace == nullptr)
{
BlendSpace = Cast<UBlendSpace>(BlendSpacePin->DefaultObject);
}
return BlendSpace;
}
const TCHAR* UAnimGraphNode_BlendSpaceEvaluator::GetTimePropertyName() const
{
return TEXT("InternalTimeAccumulator");
}
UScriptStruct* UAnimGraphNode_BlendSpaceEvaluator::GetTimePropertyStruct() const
{
return FAnimNode_BlendSpaceEvaluator::StaticStruct();
}
EAnimAssetHandlerType UAnimGraphNode_BlendSpaceEvaluator::SupportsAssetClass(const UClass* AssetClass) const
{
if (AssetClass->IsChildOf(UBlendSpace::StaticClass()) && !IsAimOffsetBlendSpace(AssetClass))
{
return EAnimAssetHandlerType::Supported;
}
else
{
return EAnimAssetHandlerType::NotSupported;
}
}
#undef LOCTEXT_NAMESPACE