178 lines
6.4 KiB
C++
178 lines
6.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "AnimGraphNode_ApplyMeshSpaceAdditive.h"
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#include "DetailLayoutBuilder.h"
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#include "ScopedTransaction.h"
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#include "Animation/AnimationSettings.h"
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#include "Kismet2/BlueprintEditorUtils.h"
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#include "Kismet2/CompilerResultsLog.h"
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/////////////////////////////////////////////////////
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// UAnimGraphNode_ApplyAdditive
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#define LOCTEXT_NAMESPACE "A3Nodes"
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UAnimGraphNode_ApplyMeshSpaceAdditive::UAnimGraphNode_ApplyMeshSpaceAdditive(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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FLinearColor UAnimGraphNode_ApplyMeshSpaceAdditive::GetNodeTitleColor() const
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{
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return FLinearColor(0.75f, 0.75f, 0.75f);
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}
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FText UAnimGraphNode_ApplyMeshSpaceAdditive::GetTooltipText() const
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{
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return LOCTEXT("AnimGraphNode_ApplyMeshSpaceAdditive_Tooltip", "Apply mesh space additive animation to normal pose");
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}
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FText UAnimGraphNode_ApplyMeshSpaceAdditive::GetNodeTitle(ENodeTitleType::Type TitleType) const
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{
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return LOCTEXT("AnimGraphNode_ApplyMeshSpaceAdditive_Title", "Apply Mesh Space Additive");
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}
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void UAnimGraphNode_ApplyMeshSpaceAdditive::CustomizePinData(UEdGraphPin* Pin, FName SourcePropertyName, int32 ArrayIndex) const
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{
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Super::CustomizePinData(Pin, SourcePropertyName, ArrayIndex);
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if (Pin->PinName == GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_ApplyMeshSpaceAdditive, Alpha))
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{
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Pin->bHidden = Node.AlphaInputType != EAnimAlphaInputType::Float;
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if (!Pin->bHidden)
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{
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Pin->PinFriendlyName = Node.AlphaScaleBiasClamp.GetFriendlyName(Node.AlphaScaleBias.GetFriendlyName(Pin->PinFriendlyName));
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}
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}
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else if (Pin->PinName == GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_ApplyMeshSpaceAdditive, bAlphaBoolEnabled))
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{
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Pin->bHidden = Node.AlphaInputType != EAnimAlphaInputType::Bool;
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}
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else if (Pin->PinName == GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_ApplyMeshSpaceAdditive, AlphaCurveName))
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{
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Pin->bHidden = Node.AlphaInputType != EAnimAlphaInputType::Curve;
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if (!Pin->bHidden)
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{
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Pin->PinFriendlyName = Node.AlphaScaleBiasClamp.GetFriendlyName(Pin->PinFriendlyName);
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}
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}
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}
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void UAnimGraphNode_ApplyMeshSpaceAdditive::CustomizeDetails(IDetailLayoutBuilder& DetailBuilder)
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{
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Super::CustomizeDetails(DetailBuilder);
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TSharedRef<IPropertyHandle> NodeHandle = DetailBuilder.GetProperty(FName(TEXT("Node")), GetClass());
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if (Node.AlphaInputType != EAnimAlphaInputType::Bool)
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{
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DetailBuilder.HideProperty(NodeHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FAnimNode_ApplyMeshSpaceAdditive, bAlphaBoolEnabled)));
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DetailBuilder.HideProperty(NodeHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FAnimNode_ApplyMeshSpaceAdditive, AlphaBoolBlend)));
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}
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if (Node.AlphaInputType != EAnimAlphaInputType::Float)
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{
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DetailBuilder.HideProperty(NodeHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FAnimNode_ApplyMeshSpaceAdditive, Alpha)));
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DetailBuilder.HideProperty(NodeHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FAnimNode_ApplyMeshSpaceAdditive, AlphaScaleBias)));
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}
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if (Node.AlphaInputType != EAnimAlphaInputType::Curve)
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{
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DetailBuilder.HideProperty(NodeHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FAnimNode_ApplyMeshSpaceAdditive, AlphaCurveName)));
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}
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if (Node.AlphaInputType == EAnimAlphaInputType::Bool)
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{
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DetailBuilder.HideProperty(NodeHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FAnimNode_ApplyMeshSpaceAdditive, AlphaScaleBiasClamp)));
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}
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}
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void UAnimGraphNode_ApplyMeshSpaceAdditive::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent)
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{
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const FName PropertyName = (PropertyChangedEvent.Property ? PropertyChangedEvent.Property->GetFName() : NAME_None);
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// Reconstruct node to show updates to PinFriendlyNames.
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if (PropertyName == GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_ApplyMeshSpaceAdditive, AlphaScaleBias) ||
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PropertyName == GET_MEMBER_NAME_STRING_CHECKED(FInputScaleBiasClamp, bMapRange) ||
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PropertyName == GET_MEMBER_NAME_STRING_CHECKED(FInputRange, Min) ||
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PropertyName == GET_MEMBER_NAME_STRING_CHECKED(FInputRange, Max) ||
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PropertyName == GET_MEMBER_NAME_STRING_CHECKED(FInputScaleBiasClamp, Scale) ||
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PropertyName == GET_MEMBER_NAME_STRING_CHECKED(FInputScaleBiasClamp, Bias) ||
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PropertyName == GET_MEMBER_NAME_STRING_CHECKED(FInputScaleBiasClamp, bClampResult) ||
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PropertyName == GET_MEMBER_NAME_STRING_CHECKED(FInputScaleBiasClamp, ClampMin) ||
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PropertyName == GET_MEMBER_NAME_STRING_CHECKED(FInputScaleBiasClamp, ClampMax) ||
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PropertyName == GET_MEMBER_NAME_STRING_CHECKED(FInputScaleBiasClamp, bInterpResult) ||
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PropertyName == GET_MEMBER_NAME_STRING_CHECKED(FInputScaleBiasClamp, InterpSpeedIncreasing) ||
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PropertyName == GET_MEMBER_NAME_STRING_CHECKED(FInputScaleBiasClamp, InterpSpeedDecreasing))
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{
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ReconstructNode();
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}
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else if (PropertyName == GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_ApplyMeshSpaceAdditive, AlphaInputType))
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{
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UEdGraphPin* PinToBreakLinksTo = nullptr;
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// Break links to pins that are getting hidden.
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for (UEdGraphPin* Pin: Pins)
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{
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if (Pin->PinName == GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_ApplyMeshSpaceAdditive, Alpha) &&
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Node.AlphaInputType != EAnimAlphaInputType::Float)
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{
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PinToBreakLinksTo = Pin;
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break;
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}
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else if (Pin->PinName == GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_ApplyMeshSpaceAdditive, bAlphaBoolEnabled) &&
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Node.AlphaInputType != EAnimAlphaInputType::Bool)
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{
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PinToBreakLinksTo = Pin;
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break;
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}
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else if (Pin->PinName == GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_ApplyMeshSpaceAdditive, AlphaCurveName) &&
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Node.AlphaInputType != EAnimAlphaInputType::Curve)
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{
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PinToBreakLinksTo = Pin;
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break;
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}
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}
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if (PinToBreakLinksTo != nullptr)
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{
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FScopedTransaction Transaction(LOCTEXT("ChangeAlphaInputType", "Change Alpha Input Type"));
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Modify();
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PinToBreakLinksTo->BreakAllPinLinks();
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RemoveBindings(PinToBreakLinksTo->PinName);
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ReconstructNode();
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FBlueprintEditorUtils::MarkBlueprintAsStructurallyModified(GetBlueprint());
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}
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}
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Super::PostEditChangeProperty(PropertyChangedEvent);
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}
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FString UAnimGraphNode_ApplyMeshSpaceAdditive::GetNodeCategory() const
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{
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return TEXT("Animation|Blends");
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}
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void UAnimGraphNode_ApplyMeshSpaceAdditive::ValidateAnimNodeDuringCompilation(class USkeleton* ForSkeleton, class FCompilerResultsLog& MessageLog)
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{
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Super::ValidateAnimNodeDuringCompilation(ForSkeleton, MessageLog);
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if (UAnimationSettings::Get()->bEnablePerformanceLog)
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{
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if (Node.LODThreshold < 0)
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{
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MessageLog.Warning(TEXT("@@ contains no LOD Threshold."), this);
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}
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}
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}
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#undef LOCTEXT_NAMESPACE
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