Files
UnrealEngine/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_ApplyMeshSpaceAdditive.cpp
2025-05-18 13:04:45 +08:00

178 lines
6.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimGraphNode_ApplyMeshSpaceAdditive.h"
#include "DetailLayoutBuilder.h"
#include "ScopedTransaction.h"
#include "Animation/AnimationSettings.h"
#include "Kismet2/BlueprintEditorUtils.h"
#include "Kismet2/CompilerResultsLog.h"
/////////////////////////////////////////////////////
// UAnimGraphNode_ApplyAdditive
#define LOCTEXT_NAMESPACE "A3Nodes"
UAnimGraphNode_ApplyMeshSpaceAdditive::UAnimGraphNode_ApplyMeshSpaceAdditive(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
FLinearColor UAnimGraphNode_ApplyMeshSpaceAdditive::GetNodeTitleColor() const
{
return FLinearColor(0.75f, 0.75f, 0.75f);
}
FText UAnimGraphNode_ApplyMeshSpaceAdditive::GetTooltipText() const
{
return LOCTEXT("AnimGraphNode_ApplyMeshSpaceAdditive_Tooltip", "Apply mesh space additive animation to normal pose");
}
FText UAnimGraphNode_ApplyMeshSpaceAdditive::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
return LOCTEXT("AnimGraphNode_ApplyMeshSpaceAdditive_Title", "Apply Mesh Space Additive");
}
void UAnimGraphNode_ApplyMeshSpaceAdditive::CustomizePinData(UEdGraphPin* Pin, FName SourcePropertyName, int32 ArrayIndex) const
{
Super::CustomizePinData(Pin, SourcePropertyName, ArrayIndex);
if (Pin->PinName == GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_ApplyMeshSpaceAdditive, Alpha))
{
Pin->bHidden = Node.AlphaInputType != EAnimAlphaInputType::Float;
if (!Pin->bHidden)
{
Pin->PinFriendlyName = Node.AlphaScaleBiasClamp.GetFriendlyName(Node.AlphaScaleBias.GetFriendlyName(Pin->PinFriendlyName));
}
}
else if (Pin->PinName == GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_ApplyMeshSpaceAdditive, bAlphaBoolEnabled))
{
Pin->bHidden = Node.AlphaInputType != EAnimAlphaInputType::Bool;
}
else if (Pin->PinName == GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_ApplyMeshSpaceAdditive, AlphaCurveName))
{
Pin->bHidden = Node.AlphaInputType != EAnimAlphaInputType::Curve;
if (!Pin->bHidden)
{
Pin->PinFriendlyName = Node.AlphaScaleBiasClamp.GetFriendlyName(Pin->PinFriendlyName);
}
}
}
void UAnimGraphNode_ApplyMeshSpaceAdditive::CustomizeDetails(IDetailLayoutBuilder& DetailBuilder)
{
Super::CustomizeDetails(DetailBuilder);
TSharedRef<IPropertyHandle> NodeHandle = DetailBuilder.GetProperty(FName(TEXT("Node")), GetClass());
if (Node.AlphaInputType != EAnimAlphaInputType::Bool)
{
DetailBuilder.HideProperty(NodeHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FAnimNode_ApplyMeshSpaceAdditive, bAlphaBoolEnabled)));
DetailBuilder.HideProperty(NodeHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FAnimNode_ApplyMeshSpaceAdditive, AlphaBoolBlend)));
}
if (Node.AlphaInputType != EAnimAlphaInputType::Float)
{
DetailBuilder.HideProperty(NodeHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FAnimNode_ApplyMeshSpaceAdditive, Alpha)));
DetailBuilder.HideProperty(NodeHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FAnimNode_ApplyMeshSpaceAdditive, AlphaScaleBias)));
}
if (Node.AlphaInputType != EAnimAlphaInputType::Curve)
{
DetailBuilder.HideProperty(NodeHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FAnimNode_ApplyMeshSpaceAdditive, AlphaCurveName)));
}
if (Node.AlphaInputType == EAnimAlphaInputType::Bool)
{
DetailBuilder.HideProperty(NodeHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FAnimNode_ApplyMeshSpaceAdditive, AlphaScaleBiasClamp)));
}
}
void UAnimGraphNode_ApplyMeshSpaceAdditive::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent)
{
const FName PropertyName = (PropertyChangedEvent.Property ? PropertyChangedEvent.Property->GetFName() : NAME_None);
// Reconstruct node to show updates to PinFriendlyNames.
if (PropertyName == GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_ApplyMeshSpaceAdditive, AlphaScaleBias) ||
PropertyName == GET_MEMBER_NAME_STRING_CHECKED(FInputScaleBiasClamp, bMapRange) ||
PropertyName == GET_MEMBER_NAME_STRING_CHECKED(FInputRange, Min) ||
PropertyName == GET_MEMBER_NAME_STRING_CHECKED(FInputRange, Max) ||
PropertyName == GET_MEMBER_NAME_STRING_CHECKED(FInputScaleBiasClamp, Scale) ||
PropertyName == GET_MEMBER_NAME_STRING_CHECKED(FInputScaleBiasClamp, Bias) ||
PropertyName == GET_MEMBER_NAME_STRING_CHECKED(FInputScaleBiasClamp, bClampResult) ||
PropertyName == GET_MEMBER_NAME_STRING_CHECKED(FInputScaleBiasClamp, ClampMin) ||
PropertyName == GET_MEMBER_NAME_STRING_CHECKED(FInputScaleBiasClamp, ClampMax) ||
PropertyName == GET_MEMBER_NAME_STRING_CHECKED(FInputScaleBiasClamp, bInterpResult) ||
PropertyName == GET_MEMBER_NAME_STRING_CHECKED(FInputScaleBiasClamp, InterpSpeedIncreasing) ||
PropertyName == GET_MEMBER_NAME_STRING_CHECKED(FInputScaleBiasClamp, InterpSpeedDecreasing))
{
ReconstructNode();
}
else if (PropertyName == GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_ApplyMeshSpaceAdditive, AlphaInputType))
{
UEdGraphPin* PinToBreakLinksTo = nullptr;
// Break links to pins that are getting hidden.
for (UEdGraphPin* Pin: Pins)
{
if (Pin->PinName == GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_ApplyMeshSpaceAdditive, Alpha) &&
Node.AlphaInputType != EAnimAlphaInputType::Float)
{
PinToBreakLinksTo = Pin;
break;
}
else if (Pin->PinName == GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_ApplyMeshSpaceAdditive, bAlphaBoolEnabled) &&
Node.AlphaInputType != EAnimAlphaInputType::Bool)
{
PinToBreakLinksTo = Pin;
break;
}
else if (Pin->PinName == GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_ApplyMeshSpaceAdditive, AlphaCurveName) &&
Node.AlphaInputType != EAnimAlphaInputType::Curve)
{
PinToBreakLinksTo = Pin;
break;
}
}
if (PinToBreakLinksTo != nullptr)
{
FScopedTransaction Transaction(LOCTEXT("ChangeAlphaInputType", "Change Alpha Input Type"));
Modify();
PinToBreakLinksTo->BreakAllPinLinks();
RemoveBindings(PinToBreakLinksTo->PinName);
ReconstructNode();
FBlueprintEditorUtils::MarkBlueprintAsStructurallyModified(GetBlueprint());
}
}
Super::PostEditChangeProperty(PropertyChangedEvent);
}
FString UAnimGraphNode_ApplyMeshSpaceAdditive::GetNodeCategory() const
{
return TEXT("Animation|Blends");
}
void UAnimGraphNode_ApplyMeshSpaceAdditive::ValidateAnimNodeDuringCompilation(class USkeleton* ForSkeleton, class FCompilerResultsLog& MessageLog)
{
Super::ValidateAnimNodeDuringCompilation(ForSkeleton, MessageLog);
if (UAnimationSettings::Get()->bEnablePerformanceLog)
{
if (Node.LODThreshold < 0)
{
MessageLog.Warning(TEXT("@@ contains no LOD Threshold."), this);
}
}
}
#undef LOCTEXT_NAMESPACE