40 lines
2.3 KiB
C++
40 lines
2.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "AnimGraphNodeBinding.h"
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#include "AnimGraphNodeBinding_Base.generated.h"
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UCLASS(EditInlineNew, DisplayName = "Default Anim Graph Node Binding")
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class UAnimGraphNodeBinding_Base : public UAnimGraphNodeBinding
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{
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GENERATED_BODY()
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private:
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friend class UAnimGraphNode_Base;
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friend class UAnimBlueprintExtension_Base;
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// UAnimGraphNodeBinding interface
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virtual UScriptStruct* GetAnimNodeHandlerStruct() const override;
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virtual void OnInternalPinCreation(UAnimGraphNode_Base* InNode) override;
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virtual void OnReconstructNode(UAnimGraphNode_Base* InNode) override;
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virtual bool HasBinding(FName InBindingName, bool bCheckArrayIndexName) const override;
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virtual void RemoveBindings(FName InBindingName) override;
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virtual void AddPinSearchMetaDataInfo(const UEdGraphPin* InPin, FName InBindingName, TArray<struct FSearchTagDataPair>& OutTaggedMetaData) const override;
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virtual void HandleVariableRenamed(UBlueprint* InBlueprint, UClass* InVariableClass, UEdGraph* InGraph, const FName& InOldVarName, const FName& InNewVarName) override;
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virtual void HandleFunctionRenamed(UBlueprint* InBlueprint, UClass* InFunctionClass, UEdGraph* InGraph, const FName& InOldFuncName, const FName& InNewFuncName) override;
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virtual void ReplaceReferences(UBlueprint* InBlueprint, UBlueprint* InReplacementBlueprint, const FMemberReference& InSource, const FMemberReference& InReplacement) override;
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virtual bool ReferencesVariable(const FName& InVarName, const UStruct* InScope) const override;
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virtual bool ReferencesFunction(const FName& InFunctionName, const UStruct* InScope) const override;
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virtual void UpdateBindingNames(TFunctionRef<FString(const FString& InOldName)> InModifierFunction) override;
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virtual void ProcessDuringCompilation(IAnimBlueprintCompilationContext& InCompilationContext, IAnimBlueprintGeneratedClassCompiledData& OutCompiledData) override;
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#if WITH_EDITOR
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virtual TSharedRef<SWidget> MakePropertyBindingWidget(const UAnimGraphNode_Base::FAnimPropertyBindingWidgetArgs& InArgs) override;
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#endif
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static void RecalculateBindingType(UAnimGraphNode_Base* InNode, FAnimGraphNodePropertyBinding& InBinding);
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/** Map from property name->binding info */
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UPROPERTY()
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TMap<FName, FAnimGraphNodePropertyBinding> PropertyBindings;
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}; |