37 lines
2.8 KiB
C++
37 lines
2.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "AnimGraphCommands.h"
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#include "Framework/Commands/InputChord.h"
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#include "Framework/Commands/UICommandInfo.h"
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#define LOCTEXT_NAMESPACE "AnimGraphCommands"
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void FAnimGraphCommands::RegisterCommands()
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{
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UI_COMMAND(TogglePoseWatch, "Toggle Pose Watch", "Toggle pose watching on this node", EUserInterfaceActionType::Button, FInputChord());
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UI_COMMAND(HideUnboundPropertyPins, "Hide Unbound/Unset Property Pins", "Unexpose all unbound/unset property pins from this node", EUserInterfaceActionType::Button, FInputChord());
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UI_COMMAND( SelectBone, "Select Bone", "Assign or change the bone for skeletal controls", EUserInterfaceActionType::Button, FInputChord() )
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UI_COMMAND( AddBlendListPin, "Add Blend Pin", "Add blend pin to blend list", EUserInterfaceActionType::Button, FInputChord() )
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UI_COMMAND( RemoveBlendListPin, "Remove Blend Pin", "Remove blend pin", EUserInterfaceActionType::Button, FInputChord() )
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UI_COMMAND( ConvertToSeqEvaluator, "Convert to Single Frame Animation", "Convert to one frame animation that requires position", EUserInterfaceActionType::Button, FInputChord() )
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UI_COMMAND( ConvertToSeqPlayer, "Convert to Sequence Player", "Convert back to sequence player without manual position set up", EUserInterfaceActionType::Button, FInputChord() )
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UI_COMMAND( ConvertToBSEvaluator, "Convert to Single Frame Blend Space Player", "Convert to one frame blend space player that requires position", EUserInterfaceActionType::Button, FInputChord() )
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UI_COMMAND( ConvertToBSPlayer, "Convert to Blend Space Player", "Convert back to blend space player without manual position set up", EUserInterfaceActionType::Button, FInputChord() )
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UI_COMMAND( ConvertToBSGraph, "Convert to Blend Space Graph", "Convert to blend space graph", EUserInterfaceActionType::Button, FInputChord() )
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UI_COMMAND( ConvertToAimOffsetLookAt, "Convert to LookAt AimOffset", "Convert to one AimOffset that automatically tracks a Target", EUserInterfaceActionType::Button, FInputChord())
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UI_COMMAND( ConvertToAimOffsetSimple, "Convert to simple AimOffset", "Convert to a manual AimOffset", EUserInterfaceActionType::Button, FInputChord())
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UI_COMMAND( ConvertToAimOffsetGraph, "Convert to AimOffset Graph", "Convert to an AimOffset graph", EUserInterfaceActionType::Button, FInputChord())
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UI_COMMAND(ConvertToPoseBlender, "Convert to Pose Blender", "Convert to pose blender that can blend by source curves", EUserInterfaceActionType::Button, FInputChord())
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UI_COMMAND(ConvertToPoseByName, "Convert to Pose By Name", "Convert to pose node that returns by name", EUserInterfaceActionType::Button, FInputChord())
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UI_COMMAND( OpenRelatedAsset, "Open Asset", "Opens the asset related to this node", EUserInterfaceActionType::Button, FInputChord() )
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}
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#undef LOCTEXT_NAMESPACE
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