Files
UnrealEngine/Engine/Source/Editor/AnimGraph/Private/AnimBlueprintVariableCreationContext.h
2025-05-18 13:04:45 +08:00

23 lines
720 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IClassVariableCreator.h"
class FAnimBlueprintCompilerContext;
class FAnimBlueprintVariableCreationContext : public IAnimBlueprintVariableCreationContext
{
private:
friend class FAnimBlueprintCompilerContext;
FAnimBlueprintVariableCreationContext(FAnimBlueprintCompilerContext* InCompilerContext)
: CompilerContext(InCompilerContext)
{}
// IAnimBlueprintVariableCreationContext interface
virtual FProperty* CreateVariable(const FName Name, const FEdGraphPinType& Type) override;
virtual FProperty* CreateUniqueVariable(UObject* InForObject, const FEdGraphPinType& Type) override;
FAnimBlueprintCompilerContext* CompilerContext;
};