Files
UnrealEngine/Engine/Source/Editor/AnimGraph/Private/AnimBlueprintGeneratedClassCompiledData.h
2025-05-18 13:04:45 +08:00

30 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IAnimBlueprintGeneratedClassCompiledData.h"
class UAnimBlueprintGeneratedClass;
class FAnimBlueprintGeneratedClassCompiledData : public IAnimBlueprintGeneratedClassCompiledData
{
public:
FAnimBlueprintGeneratedClassCompiledData(UAnimBlueprintGeneratedClass* InClass)
: Class(InClass)
{}
private:
// IAnimBlueprintGeneratedClassCompiledData interface
virtual TArray<FBakedAnimationStateMachine>& GetBakedStateMachines() const override;
virtual TMap<FName, FCachedPoseIndices>& GetOrderedSavedPoseIndicesMap() const override;
virtual FBlueprintDebugData& GetBlueprintDebugData() const override;
virtual TArray<FAnimNotifyEvent>& GetAnimNotifies() const override;
virtual int32 FindOrAddNotify(FAnimNotifyEvent& Notify) const override;
virtual FAnimBlueprintDebugData& GetAnimBlueprintDebugData() const override;
virtual TMap<FName, FGraphAssetPlayerInformation>& GetGraphAssetPlayerInformation() const override;
virtual UBlendSpace* AddBlendSpace(UBlendSpace* InSourceBlendSpace) override;
private:
// The class we are wrapping
UAnimBlueprintGeneratedClass* Class;
};