19 lines
786 B
C++
19 lines
786 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "AnimBlueprintExtension_LinkedInputPose.h"
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#include "AnimGraphNode_Base.h"
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#include "AnimGraphNode_LinkedInputPose.h"
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#include "IAnimBlueprintCompilerCreationContext.h"
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#include "IAnimBlueprintCompilationContext.h"
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#include "IAnimBlueprintGeneratedClassCompiledData.h"
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void UAnimBlueprintExtension_LinkedInputPose::HandlePreProcessAnimationNodes(TArrayView<UAnimGraphNode_Base*> InAnimNodes, IAnimBlueprintCompilationContext& InCompilationContext, IAnimBlueprintGeneratedClassCompiledData& OutCompiledData)
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{
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for(UAnimGraphNode_Base* AnimNode : InAnimNodes)
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{
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if(UAnimGraphNode_LinkedInputPose* LinkedInputPose = Cast<UAnimGraphNode_LinkedInputPose>(AnimNode))
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{
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LinkedInputPose->AnalyzeLinks(InAnimNodes);
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}
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}
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} |