34 lines
1.0 KiB
C++
34 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "AnimGraphNode_Base.h"
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#include "AnimBlueprintExtension.h"
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#include "Animation/AnimSubsystem_BlendSpaceGraph.h"
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#include "AnimBlueprintExtension_BlendSpaceGraph.generated.h"
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UCLASS(MinimalAPI)
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class UAnimBlueprintExtension_BlendSpaceGraph : public UAnimBlueprintExtension
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{
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GENERATED_BODY()
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friend class UAnimGraphNode_BlendSpaceGraphBase;
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// UAnimBlueprintExtension interface
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virtual void HandleStartCompilingClass(const UClass* InClass, IAnimBlueprintCompilationBracketContext& InCompilationContext, IAnimBlueprintGeneratedClassCompiledData& OutCompiledData) override;
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// Add a class-internal blendspace
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// @param InSourceBlendSpace The blendspace to duplicate
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// @return a duplicate of the blendspace outered to the class
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UBlendSpace* AddBlendSpace(UBlendSpace* InSourceBlendSpace);
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private:
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// The class that is being compiled
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UPROPERTY(Transient)
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TObjectPtr<UClass> Class;
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private:
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UPROPERTY()
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FAnimSubsystem_BlendSpaceGraph Subsystem;
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}; |