45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Framework/Commands/Commands.h"
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#include "Internationalization/Internationalization.h"
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#include "Styling/AppStyle.h"
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#include "Styling/ISlateStyle.h"
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#include "Templates/SharedPointer.h"
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#include "UObject/NameTypes.h"
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#include "UObject/UnrealNames.h"
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class FUICommandInfo;
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class ADVANCEDPREVIEWSCENE_API FAdvancedPreviewSceneCommands : public TCommands<FAdvancedPreviewSceneCommands>
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{
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public:
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FAdvancedPreviewSceneCommands() : TCommands<FAdvancedPreviewSceneCommands>
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(
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"AdvancedPreviewScene",
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NSLOCTEXT("Contexts", "AdvancedPreviewScene", "Advanced Preview Scene"),
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NAME_None,
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FAppStyle::Get().GetStyleSetName()
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)
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{}
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/** Toggles environment (sky sphere) visibility */
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TSharedPtr< FUICommandInfo > ToggleEnvironment;
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/** Toggles floor visibility */
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TSharedPtr< FUICommandInfo > ToggleFloor;
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/** Toggles the grid */
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TSharedPtr< FUICommandInfo > ToggleGrid;
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/** Toggles post processing */
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TSharedPtr< FUICommandInfo > TogglePostProcessing;
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/**
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* Initialize commands
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*/
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virtual void RegisterCommands() override;
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};
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