64 lines
2.2 KiB
C++
64 lines
2.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Array.h"
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#include "Containers/UnrealString.h"
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#include "Delegates/IDelegateInstance.h"
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#include "IContentSourceProvider.h"
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#include "IDirectoryWatcher.h"
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#include "Templates/SharedPointer.h"
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class IContentSource;
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/** A content source provider for available content upacks. */
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class FFeaturePackContentSourceProvider : public IContentSourceProvider
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{
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public:
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FFeaturePackContentSourceProvider();
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virtual const TArray<TSharedRef<IContentSource>>& GetContentSources() const override;
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virtual void SetContentSourcesChanged(FOnContentSourcesChanged OnContentSourcesChangedIn) override;
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virtual ~FFeaturePackContentSourceProvider();
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private:
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/** Starts the directory watcher for the feature pack directory. */
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void StartUpDirectoryWatcher();
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/** Shuts down the directory watcher for the feature pack directory. */
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void ShutDownDirectoryWatcher();
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/** Delegate to handle whenever the feature pack directory changes on disk. */
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void OnFeaturePackDirectoryChanged( const TArray<FFileChangeData>& FileChanges );
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/** Rebuilds the feature pack array and calls the change notification delegate. */
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void RefreshFeaturePacks();
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/** The path on disk to the directory containing the feature packs. */
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FString FeaturePackPath;
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/** The path on disk to the directory containing the enterprise feature packs. */
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FString EnterpriseFeaturePackPath;
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/** The path on disk to the directory containing the templates folder. */
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FString TemplatePath;
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/** The path on disk to the directory containing the enterprise templates folder. */
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FString EnterpriseTemplatePath;
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/** The delegate which gets called when the feature pack directory changes. This reference
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is kept so that it can be unregistered correctly. */
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IDirectoryWatcher::FDirectoryChanged DirectoryChangedDelegate;
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/** A delegate which gets called whenever the array of content sources changes. */
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FOnContentSourcesChanged OnContentSourcesChanged;
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/** An array of the available content sources. */
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TArray<TSharedRef<IContentSource>> ContentSources;
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/** An array of the available Enterprise content sources. */
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TArray<TSharedRef<IContentSource>> EnterpiseContentSources;
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FDelegateHandle DirectoryChangedDelegateHandle;
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};
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