Files
UnrealEngine/Engine/Source/Editor/ActorPickerMode/Private/ActorPickerMode.cpp
2025-05-18 13:04:45 +08:00

93 lines
2.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ActorPickerMode.h"
#include "Modules/ModuleManager.h"
#include "EditorModeRegistry.h"
#include "EditorModeManager.h"
#include "EditorModes.h"
#include "EditorModeActorPicker.h"
#include "Framework/Application/SlateApplication.h"
#include "LevelEditor.h"
IMPLEMENT_MODULE( FActorPickerModeModule, ActorPickerMode );
void FActorPickerModeModule::StartupModule()
{
// Ensure the level editor module is loaded for grabbing the mode manager later
FModuleManager::Get().LoadModuleChecked("LevelEditor");
FEditorModeRegistry::Get().RegisterMode<FEdModeActorPicker>(FBuiltinEditorModes::EM_ActorPicker);
if (FSlateApplication::IsInitialized())
{
OnApplicationDeactivatedHandle = FSlateApplication::Get().OnApplicationActivationStateChanged().Add(TDelegate<void(const bool)>::CreateRaw(this, &FActorPickerModeModule::OnApplicationDeactivated));
}
}
void FActorPickerModeModule::ShutdownModule()
{
if (FSlateApplication::IsInitialized())
{
FSlateApplication::Get().OnApplicationActivationStateChanged().Remove(OnApplicationDeactivatedHandle);
OnApplicationDeactivatedHandle.Reset();
}
FEditorModeRegistry::Get().UnregisterMode(FBuiltinEditorModes::EM_ActorPicker);
}
void FActorPickerModeModule::BeginActorPickingMode(FOnGetAllowedClasses InOnGetAllowedClasses, FOnShouldFilterActor InOnShouldFilterActor, FOnActorSelected InOnActorSelected) const
{
if (FEditorModeTools* ModeTools = GetLevelEditorModeManager())
{
// Activate the mode
ModeTools->ActivateMode(FBuiltinEditorModes::EM_ActorPicker);
// Set the required delegates
FEdModeActorPicker* Mode = ModeTools->GetActiveModeTyped<FEdModeActorPicker>(FBuiltinEditorModes::EM_ActorPicker);
if (ensure(Mode))
{
Mode->OnActorSelected = InOnActorSelected;
Mode->OnGetAllowedClasses = InOnGetAllowedClasses;
Mode->OnShouldFilterActor = InOnShouldFilterActor;
}
}
}
void FActorPickerModeModule::OnApplicationDeactivated(const bool IsActive) const
{
if (!IsActive)
{
EndActorPickingMode();
}
}
void FActorPickerModeModule::EndActorPickingMode() const
{
if (FEditorModeTools* ModeTools = GetLevelEditorModeManager())
{
ModeTools->DeactivateMode(FBuiltinEditorModes::EM_ActorPicker);
}
}
bool FActorPickerModeModule::IsInActorPickingMode() const
{
if (FEditorModeTools* ModeTools = GetLevelEditorModeManager())
{
return ModeTools->IsModeActive(FBuiltinEditorModes::EM_ActorPicker);
}
return false;
}
FEditorModeTools* FActorPickerModeModule::GetLevelEditorModeManager()
{
if (FLevelEditorModule* LevelEditorModule = FModuleManager::GetModulePtr<FLevelEditorModule>("LevelEditor"))
{
TSharedPtr<ILevelEditor> FirstLevelEditor = LevelEditorModule->GetFirstLevelEditor();
if (FirstLevelEditor.IsValid())
{
return &FirstLevelEditor->GetEditorModeManager();
}
}
return nullptr;
}