Files
UnrealEngine/Engine/Source/Editor/ActionableMessage/ActionableMessage.build.cs
2025-05-18 13:04:45 +08:00

22 lines
376 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ActionableMessage : ModuleRules
{
public ActionableMessage(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"UnrealEd"
}
);
}
}