Files
UnrealEngine/Engine/Source/Editor/AIGraph/Public/AIGraphConnectionDrawingPolicy.h
2025-05-18 13:04:45 +08:00

45 lines
1.9 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ConnectionDrawingPolicy.h"
#include "Containers/Map.h"
#include "CoreMinimal.h"
#include "HAL/Platform.h"
#include "Layout/ArrangedWidget.h"
#include "Math/Vector2D.h"
#include "Templates/SharedPointer.h"
#include "Widgets/SWidget.h"
class FArrangedChildren;
class FArrangedWidget;
class FSlateRect;
class FSlateWindowElementList;
class SWidget;
class UEdGraph;
class UEdGraphNode;
class UEdGraphPin;
struct FGeometry;
class AIGRAPH_API FAIGraphConnectionDrawingPolicy : public FConnectionDrawingPolicy
{
protected:
UEdGraph* GraphObj;
TMap<UEdGraphNode*, int32> NodeWidgetMap;
public:
FAIGraphConnectionDrawingPolicy(int32 InBackLayerID, int32 InFrontLayerID, float ZoomFactor, const FSlateRect& InClippingRect, FSlateWindowElementList& InDrawElements, UEdGraph* InGraphObj);
// FConnectionDrawingPolicy interface
virtual void DetermineWiringStyle(UEdGraphPin* OutputPin, UEdGraphPin* InputPin, /*inout*/ FConnectionParams& Params) override;
virtual void Draw(TMap<TSharedRef<SWidget>, FArrangedWidget>& PinGeometries, FArrangedChildren& ArrangedNodes) override;
virtual void DrawSplineWithArrow(const FGeometry& StartGeom, const FGeometry& EndGeom, const FConnectionParams& Params) override;
virtual void DrawSplineWithArrow(const FVector2f& StartPoint, const FVector2f& EndPoint, const FConnectionParams& Params) override;
virtual void DrawPreviewConnector(const FGeometry& PinGeometry, const FVector2f& StartPoint, const FVector2f& EndPoint, UEdGraphPin* Pin) override;
virtual FVector2f ComputeSplineTangent(const FVector2f& Start, const FVector2f& End) const override;
// End of FConnectionDrawingPolicy interface
protected:
void Internal_DrawLineWithArrow(const UE::Slate::FDeprecateVector2DParameter& StartAnchorPoint, const UE::Slate::FDeprecateVector2DParameter& EndAnchorPoint, const FConnectionParams& Params);
};