Files
UnrealEngine/Engine/Source/Developer/Zen/Zen.Build.cs
2025-05-18 13:04:45 +08:00

26 lines
766 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class Zen : ModuleRules
{
public Zen(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(new string[] { "Core", "Sockets", "SSL", "Json", "DevHttp" });
PrivateIncludePathModuleNames.AddRange(new string[] { "DesktopPlatform", "Analytics" });
if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows) && Target.WindowsPlatform.bUseXCurl)
{
PublicDependencyModuleNames.Add("XCurl");
}
else
{
AddEngineThirdPartyPrivateStaticDependencies(Target, "libcurl");
}
AddEngineThirdPartyPrivateStaticDependencies(Target, "OpenSSL");
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error;
}
}