49 lines
1.1 KiB
C#
49 lines
1.1 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class WindowsTargetPlatformSettings : ModuleRules
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{
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public WindowsTargetPlatformSettings(ReadOnlyTargetRules Target) : base(Target)
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{
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// We need a short name here since this can run afoul very easily of the `MAX_PATH` limit when
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// combined with building other targets that make use of this.
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ShortName = "WinTPSet";
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"TargetPlatform",
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"DesktopPlatform",
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"AudioPlatformConfiguration",
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"Settings"
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}
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);
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PublicIncludePathModuleNames.AddRange(
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new string[] {
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"AudioPlatformConfiguration"
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}
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);
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// compile with Engine
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if (Target.bCompileAgainstEngine)
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{
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PublicIncludePathModuleNames.Add("Engine");
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PrivateDependencyModuleNames.AddRange( new string[] {
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"Engine",
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"RHI",
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"CookedEditor",
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}
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);
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PrivateIncludePathModuleNames.Add("TextureCompressor");
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}
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}
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}
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