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UnrealEngine/Engine/Source/Developer/Windows/WindowsTargetPlatformSettings/Public/IWindowsTargetPlatformSettingsModule.h
2025-05-18 13:04:45 +08:00

20 lines
753 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
/*------------------------------------------------------------------------------------
IWindowsTargetPlatformSettingsModule interface
------------------------------------------------------------------------------------*/
#include "CoreMinimal.h"
#include "Interfaces/ITargetPlatformSettingsModule.h"
#include "GenericWindowsTargetPlatformSettings.h"
class IWindowsTargetPlatformSettingsModule : public ITargetPlatformSettingsModule
{
public:
virtual void GetPlatformSettingsMaps(TMap<FString, ITargetPlatformSettings*>& OutMap) = 0;
virtual ITargetPlatformSettings* GetCookedEditorPlatformSettings() = 0;
virtual ITargetPlatformSettings* GetCookedCookerPlatformSettings() = 0;
};