52 lines
1.6 KiB
C#
52 lines
1.6 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class ShaderFormatD3D : ModuleRules
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{
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public ShaderFormatD3D(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePathModuleNames.AddRange(
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new string[]
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{
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"D3D11RHI",
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"D3D12RHI",
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"Shaders",
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"TargetPlatform",
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});
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"RenderCore",
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"ShaderPreprocessor",
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"ShaderCompilerCommon",
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}
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);
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// DXC
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if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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string AmdAgsPath = Target.UEThirdPartySourceDirectory + "AMD/AMD_AGS/";
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PublicSystemIncludePaths.Add(AmdAgsPath + "inc/"); // For amd_ags.h, to get AGS_DX12_SHADER_INSTRINSICS_SPACE_ID
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RuntimeDependencies.Add(Path.Combine(Target.WindowsPlatform.DirectXDllDir, "d3dcompiler_47.dll"));
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string ShaderConductorDllsPath = Path.Combine(Target.UEThirdPartyBinariesDirectory, "ShaderConductor/Win64");
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RuntimeDependencies.Add(Path.Combine(ShaderConductorDllsPath, "dxcompiler.dll"));
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RuntimeDependencies.Add(Path.Combine(ShaderConductorDllsPath, "ShaderConductor.dll"));
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RuntimeDependencies.Add(Path.Combine(ShaderConductorDllsPath, "dxil.dll"));
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AddEngineThirdPartyPrivateStaticDependencies(Target,
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"ShaderConductor"
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);
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}
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AddEngineThirdPartyPrivateStaticDependencies(Target, "DX11");
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// DXC API headers
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PublicSystemIncludePaths.Add(Path.Combine(Target.UEThirdPartySourceDirectory, "ShaderConductor", "ShaderConductor", "External", "DirectXShaderCompiler", "include"));
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}
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}
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