Files
UnrealEngine/Engine/Source/Developer/Windows/ShaderFormatD3D/ShaderFormatD3D.Build.cs
2025-05-18 13:04:45 +08:00

52 lines
1.6 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class ShaderFormatD3D : ModuleRules
{
public ShaderFormatD3D(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"D3D11RHI",
"D3D12RHI",
"Shaders",
"TargetPlatform",
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"RenderCore",
"ShaderPreprocessor",
"ShaderCompilerCommon",
}
);
// DXC
if (Target.Platform == UnrealTargetPlatform.Win64)
{
string AmdAgsPath = Target.UEThirdPartySourceDirectory + "AMD/AMD_AGS/";
PublicSystemIncludePaths.Add(AmdAgsPath + "inc/"); // For amd_ags.h, to get AGS_DX12_SHADER_INSTRINSICS_SPACE_ID
RuntimeDependencies.Add(Path.Combine(Target.WindowsPlatform.DirectXDllDir, "d3dcompiler_47.dll"));
string ShaderConductorDllsPath = Path.Combine(Target.UEThirdPartyBinariesDirectory, "ShaderConductor/Win64");
RuntimeDependencies.Add(Path.Combine(ShaderConductorDllsPath, "dxcompiler.dll"));
RuntimeDependencies.Add(Path.Combine(ShaderConductorDllsPath, "ShaderConductor.dll"));
RuntimeDependencies.Add(Path.Combine(ShaderConductorDllsPath, "dxil.dll"));
AddEngineThirdPartyPrivateStaticDependencies(Target,
"ShaderConductor"
);
}
AddEngineThirdPartyPrivateStaticDependencies(Target, "DX11");
// DXC API headers
PublicSystemIncludePaths.Add(Path.Combine(Target.UEThirdPartySourceDirectory, "ShaderConductor", "ShaderConductor", "External", "DirectXShaderCompiler", "include"));
}
}