57 lines
1.8 KiB
C++
57 lines
1.8 KiB
C++
// Copyright 2011-2020 Molecular Matters GmbH, all rights reserved.
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#pragma once
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#if LC_VERSION == 1
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#include "LC_Types.h"
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#include "LC_ProcessTypes.h"
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#include "LC_ThreadTypes.h"
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// BEGIN EPIC MOD
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#include "VisualStudioDTE.h"
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#if WITH_VISUALSTUDIO_DTE
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// END EPIC MOD
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namespace visualStudio
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{
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void Startup(void);
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void Shutdown(void);
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// Finds a Visual Studio debugger instance currently attached to the process with the given ID
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EnvDTE::DebuggerPtr FindDebuggerAttachedToProcess(Process::Id processId);
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// Finds a Visual Studio debugger instance currently debugging the process with the given ID
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EnvDTE::DebuggerPtr FindDebuggerForProcess(Process::Id processId);
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// Attaches a Visual Studio debugger instance to the process with the given ID
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bool AttachToProcess(const EnvDTE::DebuggerPtr& debugger, Process::Id processId);
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// Enumerates all threads of a debugger instance
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types::vector<EnvDTE::ThreadPtr> EnumerateThreads(const EnvDTE::DebuggerPtr& debugger);
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// Freezes all given threads
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bool FreezeThreads(const EnvDTE::DebuggerPtr& debugger, const types::vector<EnvDTE::ThreadPtr>& threads);
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// Freezes a single thread with the given thread ID
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bool FreezeThread(const EnvDTE::DebuggerPtr& debugger, const types::vector<EnvDTE::ThreadPtr>& threads, Thread::Id threadId);
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// Thaws all given threads
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bool ThawThreads(const EnvDTE::DebuggerPtr& debugger, const types::vector<EnvDTE::ThreadPtr>& threads);
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// Thaws a single thread with the given thread ID
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bool ThawThread(const EnvDTE::DebuggerPtr& debugger, const types::vector<EnvDTE::ThreadPtr>& threads, Thread::Id threadId);
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// Resumes the process in the debugger
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bool Resume(const EnvDTE::DebuggerPtr& debugger);
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// Breaks the process in the debugger
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bool Break(const EnvDTE::DebuggerPtr& debugger);
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}
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// BEGIN EPIC MOD
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#endif
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// END EPIC MOD
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#endif |