Files
UnrealEngine/Engine/Source/Developer/Windows/LiveCodingServer/Private/External/LC_TimeDate.cpp
2025-05-18 13:04:45 +08:00

48 lines
1.3 KiB
C++

// Copyright 2011-2020 Molecular Matters GmbH, all rights reserved.
#if LC_VERSION == 1
// BEGIN EPIC MOD
//#include PCH_INCLUDE
// END EPIC MOD
#include "LC_TimeDate.h"
// BEGIN EPIC MOD
#include "Windows/WindowsHWrapper.h"
// END EPIC MOD
TimeDate::TimeDate(unsigned short year, unsigned char month, unsigned char day, unsigned char hour, unsigned char minute, unsigned char second, unsigned short milliSecond)
: m_year(year)
, m_month(month)
, m_day(day)
, m_hour(hour)
, m_minute(minute)
, m_second(second)
, m_milliSecond(milliSecond)
{
}
TimeDate TimeDate::GetCurrent(void)
{
SYSTEMTIME localTime = {};
::GetLocalTime(&localTime);
return TimeDate(static_cast<unsigned short>(localTime.wYear), static_cast<unsigned char>(localTime.wMonth), static_cast<unsigned char>(localTime.wDay), static_cast<unsigned char>(localTime.wHour), static_cast<unsigned char>(localTime.wMinute), static_cast<unsigned char>(localTime.wSecond), static_cast<unsigned short>(localTime.wMilliseconds));
}
const char* TimeDate::ToTimeString(TimeDescription& desc) const
{
_snprintf_s(desc, _TRUNCATE, "%02d:%02d:%02d,%04d", m_hour, m_minute, m_second, m_milliSecond);
return desc;
}
const char* TimeDate::ToDateString(DateDescription& desc) const
{
_snprintf_s(desc, _TRUNCATE, "%d-%02d-%02d", m_year, m_month, m_day);
return desc;
}
#endif