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UnrealEngine/Engine/Source/Developer/Windows/LiveCodingServer/Private/External/LC_Telemetry.h
2025-05-18 13:04:45 +08:00

58 lines
942 B
C++

// Copyright 2011-2020 Molecular Matters GmbH, all rights reserved.
#pragma once
#if LC_VERSION == 1
// BEGIN EPIC MOD
#include "CoreTypes.h"
// END EPIC MOD
#include "LC_CriticalSection.h"
// BEGIN EPIC MOD
#include <chrono>
// END EPIC MOD
namespace telemetry
{
// scoped timing information
class Scope
{
public:
explicit Scope(const char* name);
~Scope(void);
double ReadSeconds(void) const;
double ReadMilliSeconds(void) const;
double ReadMicroSeconds(void) const;
void Restart(void);
void End(void);
private:
const char* m_name;
uint64_t m_start;
CriticalSection m_cs;
};
class Accumulator
{
public:
explicit Accumulator(const char* name);
void Accumulate(uint64_t value);
void ResetCurrent(void);
uint64_t ReadCurrent(void) const;
uint64_t ReadAccumulated(void) const;
void Print(void);
private:
const char* m_name;
uint64_t m_current;
uint64_t m_accumulated;
};
}
#endif