Files
UnrealEngine/Engine/Source/Developer/Windows/LiveCodingServer/Private/External/LC_SymbolReconstruction.h
2025-05-18 13:04:45 +08:00

33 lines
701 B
C++

// Copyright 2011-2020 Molecular Matters GmbH, all rights reserved.
#pragma once
#if LC_VERSION == 1
// BEGIN EPIC MOD
#include "CoreTypes.h"
// END EPIC MOD
#include "LC_Coff.h"
#include "LC_Symbols.h"
#include "LC_Executable.h"
namespace symbols
{
void ReconstructFromExecutableCoff
(
const symbols::Provider* provider,
const executable::Image* image,
const executable::ImageSectionDB* imageSections,
const coff::CoffDB* coffDb,
const types::StringSet& strippedSymbols,
const symbols::ObjPath& objPath,
const symbols::ContributionDB* contributionDb,
const symbols::ThunkDB* thunkDb,
const symbols::ImageSectionDB* imageSectionDb,
symbols::SymbolDB* symbolDB
);
}
#endif