Files
UnrealEngine/Engine/Source/Developer/Windows/LiveCodingServer/Private/External/LC_OutputFile.cpp
2025-05-18 13:04:45 +08:00

53 lines
1.1 KiB
C++

// Copyright 2011-2020 Molecular Matters GmbH, all rights reserved.
#if LC_VERSION == 1
// BEGIN EPIC MOD
//#include PCH_INCLUDE
// END EPIC MOD
#include "LC_OutputFile.h"
#include "LC_Filesystem.h"
// BEGIN EPIC MOD
#include "LC_Logging.h"
// END EPIC MOD
OutputFile::OutputFile(const wchar_t* logFilePath)
: m_logFile(nullptr)
{
m_logFile = ::CreateFileW(logFilePath, GENERIC_WRITE, 0, nullptr, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, nullptr);
if (m_logFile == INVALID_HANDLE_VALUE)
{
LC_ERROR_USER("Cannot obtain handle for file %S. Error: 0x%X", logFilePath, ::GetLastError());
}
else
{
LC_LOG_USER("Creating log file at %S", Filesystem::NormalizePath(logFilePath).GetString());
}
}
OutputFile::~OutputFile(void)
{
::CloseHandle(m_logFile);
}
void OutputFile::Log(const char* msg)
{
WriteToFile(msg);
}
void OutputFile::WriteToFile(const char* text)
{
const bool isValidFile = (m_logFile && (m_logFile != INVALID_HANDLE_VALUE));
if (isValidFile)
{
DWORD bytesWritten = 0u;
const size_t length = strlen(text);
::WriteFile(m_logFile, text, static_cast<DWORD>(length), &bytesWritten, nullptr);
}
}
#endif