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UnrealEngine/Engine/Source/Developer/Windows/LiveCodingServer/Private/External/LC_FileAttributeCache.h
2025-05-18 13:04:45 +08:00

42 lines
701 B
C++

// Copyright 2011-2020 Molecular Matters GmbH, all rights reserved.
#pragma once
#if LC_VERSION == 1
// BEGIN EPIC MOD
#include "CoreTypes.h"
#include "LC_Types.h"
// END EPIC MOD
#include "LC_Hashing.h"
class FileAttributeCache
{
struct Hasher
{
inline size_t operator()(const std::wstring& key) const
{
return Hashing::Hash32(key.c_str(), key.length() * sizeof(wchar_t), 0u);
}
};
public:
struct Data
{
uint64_t lastModificationTime;
bool exists;
};
FileAttributeCache(void);
Data UpdateCacheData(const std::wstring& path);
size_t GetEntryCount(void) const;
private:
typedef types::unordered_map_with_hash<std::wstring, Data, Hasher> Cache;
Cache m_data;
};
#endif