Files
UnrealEngine/Engine/Source/Developer/Windows/LiveCodingServer/Private/External/LC_DiaSymbolName.h
2025-05-18 13:04:45 +08:00

42 lines
747 B
C++

// Copyright 2011-2020 Molecular Matters GmbH, all rights reserved.
#pragma once
#if LC_VERSION == 1
// BEGIN EPIC MOD
#include "CoreTypes.h"
#include "LC_Platform.h"
#include "LC_Foundation_Windows.h"
#include "Windows/WindowsHWrapper.h"
#include <dia2.h>
// END EPIC MOD
namespace dia
{
// simple wrapper, does not allocate, does not deep copy
class SymbolName
{
public:
explicit SymbolName(BSTR str);
~SymbolName(void);
// symbol names can only be moved, never be copied
SymbolName(SymbolName&& other);
inline const wchar_t* GetString(void) const
{
return m_name;
}
private:
BSTR m_name;
LC_DISABLE_COPY(SymbolName);
LC_DISABLE_ASSIGNMENT(SymbolName);
LC_DISABLE_MOVE_ASSIGNMENT(SymbolName);
};
}
#endif