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UnrealEngine/Engine/Source/Developer/Windows/LiveCodingServer/Private/External/LC_CompilerOptions.h
2025-05-18 13:04:45 +08:00

23 lines
475 B
C++

// Copyright 2011-2020 Molecular Matters GmbH, all rights reserved.
#pragma once
#if LC_VERSION == 1
// BEGIN EPIC MOD
#include "CoreTypes.h"
#include <string>
// END EPIC MOD
namespace compilerOptions
{
bool CreatesPrecompiledHeader(const char* options);
bool UsesPrecompiledHeader(const char* options);
std::string GetPrecompiledHeaderPath(const char* options);
bool UsesC7DebugFormat(const char* options);
bool UsesMinimalRebuild(const char* options);
}
#endif