Files
UnrealEngine/Engine/Source/Developer/Windows/LiveCoding/Private/External/LC_CriticalSection.cpp
2025-05-18 13:04:45 +08:00

43 lines
678 B
C++

// Copyright 2011-2020 Molecular Matters GmbH, all rights reserved.
#if LC_VERSION == 1
// BEGIN EPIC MOD
//#include PCH_INCLUDE
// END EPIC MOD
#include "LC_CriticalSection.h"
CriticalSection::CriticalSection(void)
{
// BEGIN EPIC MOD
Windows::InitializeCriticalSection(&m_cs);
// END EPIC MOD
}
CriticalSection::~CriticalSection(void)
{
// BEGIN EPIC MOD
Windows::DeleteCriticalSection(&m_cs);
// END EPIC MOD
}
void CriticalSection::Enter(void)
{
// BEGIN EPIC MOD
Windows::EnterCriticalSection(&m_cs);
// END EPIC MOD
}
void CriticalSection::Leave(void)
{
// BEGIN EPIC MOD
Windows::LeaveCriticalSection(&m_cs);
// END EPIC MOD
}
#endif // LC_VERSION