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UnrealEngine/Engine/Source/Developer/WidgetRegistration/Public/ToolkitBuilderConfig.h
2025-05-18 13:04:45 +08:00

35 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/UnrealString.h"
#include "ToolkitBuilderConfig.generated.h"
// The actual struct that contains the properties saved for an FEditableToolPalette
USTRUCT()
struct WIDGETREGISTRATION_API FEditableToolPaletteSettings
{
GENERATED_BODY()
public:
UPROPERTY()
TArray<FString> PaletteCommandNames;
};
// Interface class for FEditableToolPalette to interact with EditorConfig which is an Editor only module currently
class IEditableToolPaletteConfigManager
{
public:
virtual FEditableToolPaletteSettings* GetMutablePaletteConfig(const FName& InstanceName) = 0;
virtual const FEditableToolPaletteSettings* GetConstPaletteConfig(const FName& InstanceName) = 0;
virtual void SavePaletteConfig(const FName& InstanceName) = 0;
virtual ~IEditableToolPaletteConfigManager() { }
};
// Delegate passed into FEditableToolPalette that is used to get the actual config manager instance
DECLARE_DELEGATE_RetVal(IEditableToolPaletteConfigManager*, FGetEditableToolPaletteConfigManager)