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UnrealEngine/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraphObjectUtils.h
2025-05-18 13:04:45 +08:00

30 lines
689 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "VisualGraph.h"
class UClass;
class UObject;
class VISUALGRAPHUTILS_API FVisualGraphObjectUtils
{
public:
static FVisualGraph TraverseUObjectReferences(
const TArray<UObject*>& InObjects,
const TArray<UClass*>& InClassesToSkip = TArray<UClass*>(),
const TArray<UObject*>& InOutersToSkip = TArray<UObject*>(),
const TArray<UObject*>& InOutersToUse = TArray<UObject*>(),
bool bTraverseObjectsInOuter = true,
bool bCollectReferencesBySerialize = true,
bool bRecursive = true
);
static FVisualGraph TraverseTickOrder(
const TArray<UObject*>& InObjects
);
};