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UnrealEngine/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraphEdge.h
2025-05-18 13:04:45 +08:00

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1019 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/UnrealString.h"
#include "HAL/Platform.h"
#include "UObject/ObjectMacros.h"
#include "VisualGraphElement.h"
#include "VisualGraphEdge.generated.h"
class FVisualGraph;
UENUM()
enum class EVisualGraphEdgeDirection : uint8
{
SourceToTarget,
TargetToSource,
BothWays
};
class VISUALGRAPHUTILS_API FVisualGraphEdge : public FVisualGraphElement
{
public:
FVisualGraphEdge()
: FVisualGraphElement()
, Direction(EVisualGraphEdgeDirection::SourceToTarget)
{}
virtual ~FVisualGraphEdge() override {}
int32 GetSourceNode() const { return SourceNode; }
int32 GetTargetNode() const { return TargetNode; }
EVisualGraphEdgeDirection GetDirection() const { return Direction; }
protected:
virtual FString DumpDot(const FVisualGraph* InGraph, int32 InIndendation) const override;
int32 SourceNode;
int32 TargetNode;
EVisualGraphEdgeDirection Direction;
friend class FVisualGraph;
friend class FVisualGraphSubGraph;
};