Files
UnrealEngine/Engine/Source/Developer/VisualGraphUtils/Private/VisualGraphNode.cpp
2025-05-18 13:04:45 +08:00

76 lines
2.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "VisualGraphNode.h"
#include "VisualGraph.h"
///////////////////////////////////////////////////////////////////////////////////
/// FVisualGraphNode
///////////////////////////////////////////////////////////////////////////////////
FString FVisualGraphNode::DumpDot(const FVisualGraph* InGraph, int32 InIndendation) const
{
const FString Indentation = DumpDotIndentation(InIndendation);
const FString StyleContent = DumpDotStyle(GetStyle());
const FString ShapeContent = DumpDotShape(GetShape());
const FString ColorContent = DumpDotColor(GetColor());
FString AttributeContent;
if(DisplayName.IsSet())
{
AttributeContent += FString::Printf(TEXT("label = \"%s\""), *DisplayName.GetValue().ToString());
}
if(Tooltip.IsSet())
{
if(!AttributeContent.IsEmpty())
{
AttributeContent += TEXT(", ");
}
AttributeContent += FString::Printf(TEXT("tooltip = \"%s\""), *Tooltip.GetValue());
}
if(!StyleContent.IsEmpty())
{
if(!AttributeContent.IsEmpty())
{
AttributeContent += TEXT(", ");
}
AttributeContent += FString::Printf(TEXT("style = %s"), *StyleContent);
}
if(!ShapeContent.IsEmpty())
{
if(!AttributeContent.IsEmpty())
{
AttributeContent += TEXT(", ");
}
AttributeContent += FString::Printf(TEXT("shape = %s"), *ShapeContent);
}
if(!ColorContent.IsEmpty())
{
if(!AttributeContent.IsEmpty())
{
AttributeContent += TEXT(", ");
}
AttributeContent += FString::Printf(TEXT("color = %s"), *ColorContent);
if(GetColor().IsSet())
{
if(!GetStyle().IsSet() || GetStyle().GetValue() == EVisualGraphStyle::Filled)
{
const FLinearColor CurrentColor = GetColor().GetValue();
const float Brightness = (0.299f * CurrentColor.R + 0.587f * CurrentColor.G + 0.114f * CurrentColor.B);
if(Brightness < 0.5f)
{
AttributeContent += TEXT(", fontcolor = white");
}
}
}
}
if(!AttributeContent.IsEmpty())
{
AttributeContent = FString::Printf(TEXT(" [ %s ]"), *AttributeContent);
}
return FString::Printf(TEXT("%s%s%s;\n"), *Indentation, *GetName().ToString(), *AttributeContent);
}