375 lines
14 KiB
C++
375 lines
14 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "Async/Mutex.h"
|
|
#include "Async/UniqueLock.h"
|
|
#include "Compression/CompressedBuffer.h"
|
|
#include "Containers/StringView.h"
|
|
#include "Features/IModularFeature.h"
|
|
#include "Features/IModularFeatures.h"
|
|
#include "Templates/UniquePtr.h"
|
|
#include "Virtualization/VirtualizationSystem.h"
|
|
|
|
struct FIoHash;
|
|
|
|
namespace UE::Virtualization
|
|
{
|
|
/**
|
|
* The interface to derive from to create a new backend implementation.
|
|
*
|
|
* Note that virtualization backends are instantiated FVirtualizationManager via
|
|
* IVirtualizationBackendFactory so each new backend derived from IVirtualizationBackend
|
|
* will also need a factory derived from IVirtualizationBackendFactory. You can either do
|
|
* this manually or use the helper macro 'UE_REGISTER_VIRTUALIZATION_BACKEND_FACTORY' to
|
|
* generate the code for you.
|
|
*
|
|
*/
|
|
class IVirtualizationBackend
|
|
{
|
|
public:
|
|
/** Enum detailing which operations a backend can support */
|
|
enum class EOperations : uint8
|
|
{
|
|
/** Supports no operations, this should only occur when debug settings are applied */
|
|
None = 0,
|
|
/** Supports only push operations */
|
|
Push = 1 << 0,
|
|
/** Supports only pull operations */
|
|
Pull = 1 << 1,
|
|
};
|
|
|
|
FRIEND_ENUM_CLASS_FLAGS(EOperations);
|
|
|
|
/** Status of the backends connection to its services */
|
|
enum class EConnectionStatus : uint8
|
|
{
|
|
/** No connection attempt has been made */
|
|
None,
|
|
/** The previous connection attempt ended with an error */
|
|
Error,
|
|
/** The connection has been made successfully */
|
|
Connected,
|
|
};
|
|
|
|
/** Specialize pushing behavior, @See IVirtualizationBackend::PushData */
|
|
enum class EPushFlags : uint32
|
|
{
|
|
None = 0,
|
|
/** Backends should not test payloads for existence and just assume that they need re-uploading */
|
|
Force = 1 << 0
|
|
};
|
|
|
|
FRIEND_ENUM_CLASS_FLAGS(EPushFlags);
|
|
|
|
/** Specialize pulling behavior, @See IVirtualizationBackend::PullData */
|
|
enum class EPullFlags : uint32
|
|
{
|
|
None = 0
|
|
};
|
|
|
|
FRIEND_ENUM_CLASS_FLAGS(EPullFlags);
|
|
|
|
protected:
|
|
|
|
IVirtualizationBackend(FStringView InConfigName, FStringView InDebugName, EOperations InSupportedOperations)
|
|
: ConfigName(InConfigName)
|
|
, DebugName(InDebugName)
|
|
, SupportedOperations(InSupportedOperations)
|
|
, DebugDisabledOperations(EOperations::None)
|
|
{
|
|
checkf(InSupportedOperations != EOperations::None, TEXT("Cannot create a backend with no supported operations!"));
|
|
}
|
|
|
|
public:
|
|
virtual ~IVirtualizationBackend() = default;
|
|
|
|
/**
|
|
* This will be called during the setup of the backend hierarchy. The entry config file
|
|
* entry that caused the backend to be created will be passed to the method so that any
|
|
* additional settings may be parsed from it.
|
|
* Take care to clearly log any error that occurs so that the end user has a clear way
|
|
* to fix them.
|
|
*
|
|
* @param ConfigEntry The entry for the backend from the config ini file that may
|
|
* contain additional settings.
|
|
* @return Returning false indicates that initialization failed in a way
|
|
* that the backend will not be able to function correctly.
|
|
*/
|
|
virtual bool Initialize(const FString& ConfigEntry) = 0;
|
|
|
|
|
|
UE_DEPRECATED(5.6, "Call IVirtualizationBackend::TryConnect instead")
|
|
virtual void Connect() final
|
|
{
|
|
TryConnect(false);
|
|
}
|
|
|
|
/**
|
|
* Attempt to connect the backend to its services if not already connected.
|
|
*
|
|
* @praram bAllowReconnect When true the backend will attempt to connect to it's services even
|
|
* if it has previously failed to do so. When false the backend will
|
|
* only ever attempt to connect a single time with that result being
|
|
* final.
|
|
*
|
|
* @return The current connection status of the backend. @see EConnectionStatus
|
|
*/
|
|
EConnectionStatus TryConnect(bool bAllowReconnect)
|
|
{
|
|
TRACE_CPUPROFILER_EVENT_SCOPE(IVirtualizationBackend::TryConnect);
|
|
|
|
UE::TUniqueLock _(ConnectionMutex);
|
|
|
|
if ((bAllowReconnect && ConnectionStatus != EConnectionStatus::Connected) || (!bAllowReconnect && ConnectionStatus == EConnectionStatus::None))
|
|
{
|
|
ConnectionStatus = OnConnect();
|
|
}
|
|
|
|
return ConnectionStatus;
|
|
}
|
|
|
|
/**
|
|
* Returns the connection status of the backend
|
|
*
|
|
* @return @see EConnectionStatus
|
|
*/
|
|
EConnectionStatus GetConnectionStatus() const
|
|
{
|
|
UE::TUniqueLock _(ConnectionMutex);
|
|
return ConnectionStatus;
|
|
}
|
|
|
|
/**
|
|
* @return True if all of the requests succeeded, false if one of more failed
|
|
*/
|
|
virtual bool PushData(TArrayView<FPushRequest> Requests, EPushFlags Flags) = 0;
|
|
|
|
/**
|
|
* The backend will attempt to retrieve the given payloads by what ever method the backend uses.
|
|
*
|
|
* It should be assumed that the list of requests will not contain any duplicate or invalid
|
|
* payload identifiers so there is no need for each backend to perform validation.
|
|
*
|
|
* It should be assumed that the caller will validate all payloads that are successfully pulled
|
|
* to make sure that match the requested payload identifiers so there is no need for each
|
|
* backend to do this.
|
|
*
|
|
* @param Requests An array of payload pull requests. @see FPullRequest
|
|
* @param Flags Flags that allow the pull to be specialized @see EPullFlags
|
|
* @param OutErrors If the pull fails, the backend can add optional additional error messages
|
|
* to be displayed directly to the user.
|
|
*
|
|
* @return True if no errors were encountered while pulling, otherwise false.
|
|
* Note that returning true does not mean that all of the payloads were
|
|
* found as a missing payload should not be considered an error condition.
|
|
*/
|
|
|
|
// Assume that the array only has unique requests
|
|
// Will set request error value if there is a problem with loading it
|
|
// Returns false on critical error, otherwise true
|
|
virtual bool PullData(TArrayView<FPullRequest> Requests, EPullFlags Flags, FText& OutErrors) = 0;
|
|
|
|
/**
|
|
* Checks if a payload exists in the backends storage.
|
|
*
|
|
* @param Id The identifier of the payload to check
|
|
*
|
|
* @return True if the backend storage already contains the payload, otherwise false
|
|
*/
|
|
virtual bool DoesPayloadExist(const FIoHash& Id) = 0;
|
|
|
|
/**
|
|
* Checks if a number of payload exists in the backends storage.
|
|
*
|
|
* @param[in] PayloadIds An array of FIoHash that should be checked
|
|
* @param[out] OutResults An array to contain the result, true if the payload
|
|
* exists in the backends storage, false if not.
|
|
* This array will be resized to match the size of PayloadIds.
|
|
*
|
|
* @return True if the operation completed without error, otherwise false
|
|
*/
|
|
virtual bool DoPayloadsExist(TArrayView<const FIoHash> PayloadIds, TArray<bool>& OutResults)
|
|
{
|
|
// This is the default implementation that just calls ::DoesExist on each FIoHash in the
|
|
// array, one at a time.
|
|
// Backends may override this with their own implementations if it can be done with less
|
|
// overhead by performing the check on the entire batch instead.
|
|
|
|
OutResults.SetNum(PayloadIds.Num());
|
|
|
|
for (int32 Index = 0; Index < PayloadIds.Num(); ++Index)
|
|
{
|
|
OutResults[Index] = DoesPayloadExist(PayloadIds[Index]);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Disables operations on the backend
|
|
* @param Operation The operation(s) to be disabled
|
|
*
|
|
* @return True if at least one previously enabled operation was disabled by the call
|
|
* False if there was no change.
|
|
*/
|
|
bool DisableOperation(EOperations Operation)
|
|
{
|
|
EOperations OriginalValue = SupportedOperations;
|
|
|
|
EnumRemoveFlags(SupportedOperations, Operation);
|
|
|
|
return OriginalValue != SupportedOperations;
|
|
}
|
|
|
|
/**
|
|
* Returns true if the given operation is supported, this is set when the backend is created
|
|
* and should not change over it's life time.
|
|
*/
|
|
bool IsOperationSupported(EOperations Operation) const
|
|
{
|
|
return EnumHasAnyFlags(SupportedOperations, Operation);
|
|
}
|
|
|
|
/** Enable or disable the given operation based on the 'bIsDisabled' parameter */
|
|
void SetOperationDebugState(EOperations Operation, bool bIsDisabled)
|
|
{
|
|
if (bIsDisabled)
|
|
{
|
|
EnumAddFlags(DebugDisabledOperations, Operation);
|
|
|
|
}
|
|
else
|
|
{
|
|
EnumRemoveFlags(DebugDisabledOperations, Operation);
|
|
}
|
|
}
|
|
|
|
/** Returns true if the given operation is disabled for debugging purposes */
|
|
bool IsOperationDebugDisabled(EOperations Operation) const
|
|
{
|
|
return EnumHasAnyFlags(DebugDisabledOperations, Operation);
|
|
}
|
|
|
|
/** Returns a string containing the name of the backend as it appears in the virtualization graph in the config file */
|
|
const FString& GetConfigName() const
|
|
{
|
|
return ConfigName;
|
|
}
|
|
|
|
/** Returns a string that can be used to identify the backend for debugging and logging purposes */
|
|
const FString& GetDebugName() const
|
|
{
|
|
return DebugName;
|
|
}
|
|
|
|
private:
|
|
|
|
/** Override to implement the backends connection code */
|
|
virtual EConnectionStatus OnConnect() = 0;
|
|
|
|
private:
|
|
|
|
/** The name assigned to the backend by the virtualization graph */
|
|
FString ConfigName;
|
|
|
|
/** Combination of the backend type and the name used to create it in the virtualization graph */
|
|
FString DebugName;
|
|
|
|
/** Protects threaded access to 'ConnectionStatus' */
|
|
mutable UE::FMutex ConnectionMutex;
|
|
|
|
/** The status of the connection to the backends service */
|
|
EConnectionStatus ConnectionStatus = EConnectionStatus::None;
|
|
|
|
/** The operations that this backend supports */
|
|
EOperations SupportedOperations;
|
|
|
|
/** The operations that have been disabled for debugging purposes */
|
|
EOperations DebugDisabledOperations;
|
|
};
|
|
|
|
/**
|
|
* Derive from this interface to implement a factory to return a backend type.
|
|
* An instance of the factory should be created and then registered to
|
|
* IModularFeatures with the feature name "VirtualizationBackendFactory" to
|
|
* give 'FVirtualizationManager' access to it.
|
|
* The macro 'UE_REGISTER_VIRTUALIZATION_BACKEND_FACTORY' can be used to create
|
|
* a factory easily if you do not want to specialize the behavior.
|
|
*/
|
|
class IVirtualizationBackendFactory : public IModularFeature
|
|
{
|
|
public:
|
|
/**
|
|
* Creates a new backend instance.
|
|
*
|
|
* @param ProjectName The name of the current project
|
|
* @param ConfigName The name given to the back end in the config ini file
|
|
* @return A new backend instance
|
|
*/
|
|
virtual TUniquePtr<IVirtualizationBackend> CreateInstance(FStringView ProjectName, FStringView ConfigName) = 0;
|
|
|
|
/** Returns the name used to identify the type in config ini files */
|
|
virtual FName GetName() = 0;
|
|
};
|
|
|
|
ENUM_CLASS_FLAGS(IVirtualizationBackend::EOperations);
|
|
|
|
/**
|
|
* This macro is used to generate a backend factories boilerplate code if you do not
|
|
* need anything more than the default behavior.
|
|
* As well as creating the class, a single instance will be created which will register the factory with
|
|
* 'IModularFeatures' so that it is ready for use.
|
|
*
|
|
* @param BackendClass The name of the class derived from 'IVirtualizationBackend' that the factory should create
|
|
* @param The name used in config ini files to reference this backend type.
|
|
*/
|
|
#define UE_REGISTER_VIRTUALIZATION_BACKEND_FACTORY(BackendClass, ConfigName) \
|
|
class F##BackendClass##Factory : public UE::Virtualization::IVirtualizationBackendFactory \
|
|
{ \
|
|
public: \
|
|
F##BackendClass##Factory() { IModularFeatures::Get().RegisterModularFeature(FName("VirtualizationBackendFactory"), this); }\
|
|
virtual ~F##BackendClass##Factory() { IModularFeatures::Get().UnregisterModularFeature(FName("VirtualizationBackendFactory"), this); } \
|
|
private: \
|
|
virtual TUniquePtr<UE::Virtualization::IVirtualizationBackend> CreateInstance(FStringView ProjectName, FStringView ConfigName) override \
|
|
{ \
|
|
return MakeUnique<BackendClass>(ProjectName, ConfigName, WriteToString<256>(#ConfigName, TEXT(" - "), ConfigName).ToString()); \
|
|
} \
|
|
virtual FName GetName() override { return FName(#ConfigName); } \
|
|
}; \
|
|
static F##BackendClass##Factory BackendClass##Factory##Instance;
|
|
|
|
#define UE_REGISTER_VIRTUALIZATION_BACKEND_FACTORY_LEGACY_IMPL(FactoryName, BackendClass, LegacyConfigName, ConfigName) \
|
|
class F##FactoryName : public UE::Virtualization::IVirtualizationBackendFactory \
|
|
{ \
|
|
public: \
|
|
F##FactoryName(const TCHAR* InLegacyConfigName, const TCHAR* InNewConfigName) \
|
|
: StoredLegacyConfigName(InLegacyConfigName) \
|
|
, StoredNewConfigName(InNewConfigName) \
|
|
{ IModularFeatures::Get().RegisterModularFeature(FName("VirtualizationBackendFactory"), this); }\
|
|
virtual ~F##FactoryName() { IModularFeatures::Get().UnregisterModularFeature(FName("VirtualizationBackendFactory"), this); } \
|
|
private: \
|
|
virtual TUniquePtr<UE::Virtualization::IVirtualizationBackend> CreateInstance(FStringView ProjectName, FStringView ConfigName) override \
|
|
{ \
|
|
UE_LOG(LogVirtualization, Warning, TEXT("Creating a backend via the legacy config name '%s' use '%s' instead"), *StoredLegacyConfigName, *StoredNewConfigName); \
|
|
return MakeUnique<BackendClass>(ProjectName, ConfigName, WriteToString<256>(#ConfigName, TEXT(" - "), ConfigName).ToString()); \
|
|
} \
|
|
virtual FName GetName() override { return FName(#LegacyConfigName); } \
|
|
FString StoredLegacyConfigName; \
|
|
FString StoredNewConfigName;\
|
|
}; \
|
|
static F##FactoryName FactoryName##Instance(TEXT(#LegacyConfigName), TEXT(#ConfigName));
|
|
|
|
/**
|
|
* This macro can be used to change the config name used to create backends while allowing older config file entries to continue working.
|
|
* If this factory is used to instantiate a backend then we will log a warning to the user so that they can update their config file.
|
|
*
|
|
* @param BackendClass The name of the class derived from 'IVirtualizationBackend' that the factory should create.
|
|
* @param LegacyConfigName The old name that 'ConfigName' is now replacing.
|
|
* @param ConfigName The name used in config ini files to reference this backend type.
|
|
*/
|
|
#define UE_REGISTER_VIRTUALIZATION_BACKEND_FACTORY_LEGACY(BackendClass, LegacyConfigName, ConfigName) \
|
|
UE_REGISTER_VIRTUALIZATION_BACKEND_FACTORY_LEGACY_IMPL(BackendClass##LegacyConfigName##To##ConfigName##Factory, BackendClass, LegacyConfigName, ConfigName)
|
|
|
|
} // namespace UE::Virtualization
|