197 lines
6.0 KiB
C++
197 lines
6.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "VirtualizationDDCBackend.h"
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#include "Misc/Parse.h"
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#include "DerivedDataCache.h"
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#include "DerivedDataCacheRecord.h"
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#include "DerivedDataRequestOwner.h"
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#include "DerivedDataValue.h"
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namespace UE::Virtualization
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{
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/** Utility function to help convert from UE::Virtualization::FIoHash to UE::DerivedData::FValueId */
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static UE::DerivedData::FValueId ToDerivedDataValueId(const FIoHash& Id)
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{
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return UE::DerivedData::FValueId::FromHash(Id);
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}
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FDDCBackend::FDDCBackend(FStringView ProjectName, FStringView ConfigName, FStringView InDebugName)
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: IVirtualizationBackend(ConfigName, InDebugName, EOperations::Push | EOperations::Pull)
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, BucketName(TEXT("BulkData"))
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, TransferPolicy(UE::DerivedData::ECachePolicy::None)
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, QueryPolicy(UE::DerivedData::ECachePolicy::None)
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{
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}
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bool FDDCBackend::Initialize(const FString& ConfigEntry)
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{
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TRACE_CPUPROFILER_EVENT_SCOPE(Initialize::Initialize);
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FString BucketNameIniFile;
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if(FParse::Value(*ConfigEntry, TEXT("Bucket="), BucketNameIniFile))
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{
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BucketName = BucketNameIniFile;
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}
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bool bAllowLocal = true;
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FParse::Bool(*ConfigEntry, TEXT("LocalStorage="), bAllowLocal);
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bool bAllowRemote = true;
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FParse::Bool(*ConfigEntry, TEXT("RemoteStorage="), bAllowRemote);
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UE_LOG(LogVirtualization, Log, TEXT("[%s] Bucket set to '%s"), *GetDebugName(), *BucketName);
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UE_LOG(LogVirtualization, Log, TEXT("[%s] Use of local storage set to '%s"), *GetDebugName(), bAllowLocal ? TEXT("true") : TEXT("false"));
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UE_LOG(LogVirtualization, Log, TEXT("[%s] Use of remote storage set to '%s"), *GetDebugName(), bAllowRemote ? TEXT("true") : TEXT("false"));
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if (!bAllowLocal && !bAllowRemote)
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{
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UE_LOG(LogVirtualization, Error, TEXT("[%s] LocalStorage and RemoteStorage cannot both be disabled"), *GetDebugName());
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return false;
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}
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if (bAllowLocal)
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{
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TransferPolicy |= UE::DerivedData::ECachePolicy::Local;
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QueryPolicy |= UE::DerivedData::ECachePolicy::QueryLocal;
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}
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if (bAllowRemote)
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{
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TransferPolicy |= UE::DerivedData::ECachePolicy::Remote;
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QueryPolicy |= UE::DerivedData::ECachePolicy::QueryRemote;
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}
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Bucket = UE::DerivedData::FCacheBucket(BucketName);
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return true;
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}
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IVirtualizationBackend::EConnectionStatus FDDCBackend::OnConnect()
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{
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return IVirtualizationBackend::EConnectionStatus::Connected;
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}
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bool FDDCBackend::PushData(TArrayView<FPushRequest> Requests, EPushFlags Flags)
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{
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TRACE_CPUPROFILER_EVENT_SCOPE(FDDCBackend::PushData);
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UE::DerivedData::ICache& Cache = UE::DerivedData::GetCache();
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UE::DerivedData::FRequestOwner Owner(UE::DerivedData::EPriority::Normal);
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bool bWasSuccess = true;
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const bool bEnableExistenceCheck = !EnumHasAllFlags(Flags, EPushFlags::Force);
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// TODO: We tend not to memory bloat too much on large batches as the requests complete quite quickly
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// however we might want to consider adding better control on how much total memory we can dedicate to
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// loading payloads before we wait for requests to complete?
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for (FPushRequest& Request : Requests)
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{
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if (bEnableExistenceCheck && DoesPayloadExist(Request.GetIdentifier()))
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{
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Request.SetResult(FPushResult::GetAsAlreadyExists());
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}
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else
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{
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UE::DerivedData::FRequestBarrier Barrier(Owner);
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UE::DerivedData::FCacheKey Key;
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Key.Bucket = Bucket;
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Key.Hash = Request.GetIdentifier();
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UE::DerivedData::FValue DerivedDataValue(Request.GetPayload());
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check(DerivedDataValue.GetRawHash() == Request.GetIdentifier());
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UE::DerivedData::FCacheRecordBuilder RecordBuilder(Key);
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RecordBuilder.AddValue(ToDerivedDataValueId(Request.GetIdentifier()), DerivedDataValue);
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UE::DerivedData::FCachePutResponse Result;
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auto Callback = [&Request, &bWasSuccess](UE::DerivedData::FCachePutResponse&& Response)
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{
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if (Response.Status == UE::DerivedData::EStatus::Ok)
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{
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Request.SetResult(FPushResult::GetAsPushed());
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}
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else
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{
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Request.SetResult(FPushResult::GetAsError());
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bWasSuccess = false;
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}
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};
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// TODO: Improve the name when we start passing more context to this function
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Cache.Put({ {{TEXT("Mirage")}, RecordBuilder.Build(), TransferPolicy} }, Owner, MoveTemp(Callback));
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}
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}
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Owner.Wait();
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return bWasSuccess;
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}
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bool FDDCBackend::PullData(TArrayView<FPullRequest> Requests, EPullFlags Flags, FText& OutErrors)
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{
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TRACE_CPUPROFILER_EVENT_SCOPE(FDDCBackend::PullData);
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UE::DerivedData::ICache& Cache = UE::DerivedData::GetCache();
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UE::DerivedData::FRequestOwner Owner(UE::DerivedData::EPriority::Normal);
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for (FPullRequest& Request : Requests)
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{
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UE::DerivedData::FRequestBarrier Barrier(Owner);
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UE::DerivedData::FCacheKey Key;
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Key.Bucket = Bucket;
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Key.Hash = Request.GetIdentifier();
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auto Callback = [&Request](UE::DerivedData::FCacheGetResponse&& Response)
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{
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if (Response.Status == UE::DerivedData::EStatus::Ok)
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{
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UE::DerivedData::FValueId ValueId = ToDerivedDataValueId(Request.GetIdentifier());
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Request.SetPayload(Response.Record.GetValue(ValueId).GetData());
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}
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};
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// TODO: Improve the name when we start passing more context to this function
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Cache.Get({ {{TEXT("Mirage")}, Key, TransferPolicy} }, Owner, MoveTemp(Callback));
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}
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Owner.Wait();
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return true;
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}
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bool FDDCBackend::DoesPayloadExist(const FIoHash& Id)
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{
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TRACE_CPUPROFILER_EVENT_SCOPE(FDDCBackend::DoesPayloadExist);
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UE::DerivedData::ICache& Cache = UE::DerivedData::GetCache();
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UE::DerivedData::FCacheKey Key;
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Key.Bucket = Bucket;
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Key.Hash = Id;
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UE::DerivedData::FRequestOwner Owner(UE::DerivedData::EPriority::Blocking);
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UE::DerivedData::EStatus ResultStatus;
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auto Callback = [&ResultStatus](UE::DerivedData::FCacheGetResponse&& Response)
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{
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ResultStatus = Response.Status;
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};
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// TODO: Improve the name when we start passing more context to this function
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Cache.Get({{{TEXT("Mirage")}, Key, QueryPolicy | UE::DerivedData::ECachePolicy::SkipData}}, Owner, MoveTemp(Callback));
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Owner.Wait();
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return ResultStatus == UE::DerivedData::EStatus::Ok;
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}
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UE_REGISTER_VIRTUALIZATION_BACKEND_FACTORY(FDDCBackend, DDCBackend);
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} // namespace UE::Virtualization
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