Files
UnrealEngine/Engine/Source/Developer/Virtualization/Private/DumpPackagePayloadInfoCommand.cpp
2025-05-18 13:04:45 +08:00

197 lines
6.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "HAL/FileManager.h"
#include "HAL/IConsoleManager.h"
#include "Logging/LogMacros.h"
#include "Misc/PackageName.h"
#include "Misc/PackagePath.h"
#include "Misc/ScopedSlowTask.h"
#include "UObject/PackageFileSummary.h"
#include "UObject/PackageResourceManager.h"
#include "UObject/PackageTrailer.h"
#include "VirtualizationExperimentalUtilities.h"
#define LOCTEXT_NAMESPACE "Virtualization"
namespace UE
{
#if WITH_EDITORONLY_DATA
FString BytesToString(int64 SizeInBytes)
{
if (SizeInBytes < (8 *1024))
{
return FString::Printf(TEXT("%4" INT64_FMT " bytes"), SizeInBytes);
}
else if (SizeInBytes < (1024 * 1024))
{
double SizeInKb = static_cast<double>(SizeInBytes) / (1024.0);
return FString::Printf(TEXT("%.2f KB"), SizeInKb);
}
else
{
double SizeInMB = static_cast<double>(SizeInBytes) / (1024.0 * 1024.0);
return FString::Printf(TEXT("%.2f MB"), SizeInMB);
}
}
void LogPackageError(FArchive* Ar, const TCHAR* DebugName)
{
if (Ar == nullptr)
{
UE_LOG(LogVirtualization, Error, TEXT("Could not find the package file: '%s'"), DebugName);
return;
}
FPackageFileSummary Summary;
*Ar << Summary;
if (Ar->IsError())
{
UE_LOG(LogVirtualization, Error, TEXT("Could not find load the package summary from disk: '%s'"), DebugName);
return;
}
if (Summary.Tag != PACKAGE_FILE_TAG)
{
UE_LOG(LogVirtualization, Error, TEXT("Package summary seems to be corrupted: '%s'"), DebugName);
return;
}
int32 PackageVersion = Summary.GetFileVersionUE().ToValue();
if (PackageVersion >= (int32)EUnrealEngineObjectUE5Version::PAYLOAD_TOC)
{
UE_LOG(LogVirtualization, Error, TEXT("Package trailer is missing from the package file: '%s'"), DebugName);
return;
}
UE_LOG(LogVirtualization, Error, TEXT("Package is tool old (version %d) to have a package trailer (version %d): '%s'"), PackageVersion, int(EUnrealEngineObjectUE5Version::PAYLOAD_TOC), DebugName);
}
void LogPackageError(const FPackagePath& Path)
{
const FString DebugName = Path.GetPackageName();
TUniquePtr<FArchive> PackageAr = IPackageResourceManager::Get().OpenReadExternalResource(EPackageExternalResource::WorkspaceDomainFile, DebugName);
LogPackageError(PackageAr.Get(), *DebugName);
}
void LogPackageError(const FString& Path)
{
TUniquePtr<FArchive> PackageAr(IFileManager::Get().CreateFileReader(*Path));
LogPackageError(PackageAr.Get(), *Path);
}
/**
* This function is used to write information about package's payloads to the log file. This has no
* practical development use and should only be used for debugging purposes.
*
* @param Args The function expects each arg to be a valid package path. Failure to provide a valid
* package path will result in errors being written to the log.
*/
void DumpPackagePayloadInfo(const TArray<FString>& Args)
{
if (Args.Num() == 0)
{
UE_LOG(LogVirtualization, Error, TEXT("Command 'DumpPackagePayloadInfo' called without any arguments"));
return;
}
TRACE_CPUPROFILER_EVENT_SCOPE(DumpPackagePayloadInfo);
FScopedSlowTask Progress(0.0f, LOCTEXT("VAFindPayloadInfo", "Finding payload info..."));
for (const FString& Arg : Args)
{
FString PathString;
if (FPackageName::ParseExportTextPath(Arg, nullptr /*OutClassName*/, &PathString))
{
PathString = FPackageName::ObjectPathToPackageName(PathString);
}
else
{
PathString = Arg;
}
FPackageTrailer Trailer;
FPackagePath Path;
if (FPackagePath::TryFromMountedName(PathString, Path))
{
if (!FPackageTrailer::TryLoadFromPackage(Path, Trailer))
{
LogPackageError(Path);
continue;
}
}
else if (IFileManager::Get().FileExists(*PathString))
{
// IF we couldn't turn it into a FPackagePath it could be a path to a package not under any current mount point.
// So for a final attempt we will see if we can find the file on disk and load the package trailer that way.
if (!FPackageTrailer::TryLoadFromFile(PathString, Trailer))
{
LogPackageError(PathString);
continue;
}
}
else
{
UE_LOG(LogVirtualization, Error, TEXT("Arg '%s' could not be converted to a valid package path"), *Arg);
continue;
}
TArray<FIoHash> LocalPayloadIds = Trailer.GetPayloads(UE::EPayloadStorageType::Local);
TArray<FIoHash> VirtualizedPayloadIds = Trailer.GetPayloads(UE::EPayloadStorageType::Virtualized);
UE_LOG(LogVirtualization, Display, TEXT("")); // Blank line to make the output easier to read
UE_LOG(LogVirtualization, Display, TEXT("Package: '%s' has %d local and %d virtualized payloads"), *Path.GetDebugName(), LocalPayloadIds.Num(), VirtualizedPayloadIds.Num());
if (LocalPayloadIds.Num() > 0)
{
UE_LOG(LogVirtualization, Display, TEXT("LocalPayloads:"));
UE_LOG(LogVirtualization, Display, TEXT("Index | %-40s | SizeOnDisk | FilterReason"), TEXT("PayloadIdentifier"));
for (int32 Index = 0; Index < LocalPayloadIds.Num(); ++Index)
{
FPayloadInfo Info = Trailer.GetPayloadInfo(LocalPayloadIds[Index]);
Info.FilterFlags = UE::Virtualization::Utils::FixFilterFlags(PathString, Info.CompressedSize, Info.FilterFlags);
UE_LOG(LogVirtualization, Display, TEXT("%02d | %s | %-10s | %s"),
Index,
*LexToString(LocalPayloadIds[Index]),
*BytesToString(Info.CompressedSize),
*LexToString(Info.FilterFlags));
}
}
if (VirtualizedPayloadIds.Num() > 0)
{
UE_LOG(LogVirtualization, Display, TEXT("VirtualizedPayloads:"));
UE_LOG(LogVirtualization, Display, TEXT("Index|\t%-40s|\tFilterReason"), TEXT("PayloadIdentifier"));
for (int32 Index = 0; Index < VirtualizedPayloadIds.Num(); ++Index)
{
FPayloadInfo Info = Trailer.GetPayloadInfo(VirtualizedPayloadIds[Index]);
UE_LOG(LogVirtualization, Display, TEXT("%02d: |\t%s|\t%s"), Index, *LexToString(VirtualizedPayloadIds[Index]), *LexToString(Info.FilterFlags));
}
}
}
}
/**
* Note that this command is only valid when 'WITH_EDITORONLY_DATA 1' as virtualized payloads are not
* expected to exist at runtime.
*/
static FAutoConsoleCommand CCmdDumpPayloadToc = FAutoConsoleCommand(
TEXT("DumpPackagePayloadInfo"),
TEXT("Writes out information about a package's payloads to the log."),
FConsoleCommandWithArgsDelegate::CreateStatic(DumpPackagePayloadInfo));
#endif //WITH_EDITORONLY_DATA
} // namespace UE
#undef LOCTEXT_NAMESPACE