Files
UnrealEngine/Engine/Source/Developer/UncontrolledChangelists/Private/UncontrolledChangelistsModule.cpp
2025-05-18 13:04:45 +08:00

1318 lines
40 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "UncontrolledChangelistsModule.h"
#include "CoreGlobals.h"
#include "Algo/AnyOf.h"
#include "Algo/Copy.h"
#include "Algo/Find.h"
#include "Algo/ForEach.h"
#include "Algo/Transform.h"
#include "AssetRegistry/AssetRegistryModule.h"
#include "Dom/JsonObject.h"
#include "FileHelpers.h"
#include "HAL/FileManager.h"
#include "HAL/IConsoleManager.h"
#include "ISourceControlModule.h"
#include "ISourceControlProvider.h"
#include "Misc/FileHelper.h"
#include "Misc/Paths.h"
#include "Misc/ScopedSlowTask.h"
#include "Misc/CoreDelegates.h"
#include "PackagesDialog.h"
#include "Serialization/JsonSerializer.h"
#include "Serialization/JsonWriter.h"
#include "SourceControlHelpers.h"
#include "SourceControlOperations.h"
#include "SourceControlPreferences.h"
#include "Styling/SlateTypes.h"
#include "UObject/ObjectSaveContext.h"
#include "Engine/AssetManager.h"
#define LOCTEXT_NAMESPACE "UncontrolledChangelists"
class FUncontrolledChangelistsDiscoverAssetsTask : public FNonAbandonableTask
{
public:
FUncontrolledChangelistsDiscoverAssetsTask(FUncontrolledChangelistsModule* InOwner, FARFilter InAssetFilter)
: Owner(InOwner)
, AssetFilter(MoveTemp(InAssetFilter))
{}
~FUncontrolledChangelistsDiscoverAssetsTask() {}
TStatId GetStatId() const
{
RETURN_QUICK_DECLARE_CYCLE_STAT(FUncontrolledChangelistsDiscoverAssetsTask, STATGROUP_ThreadPoolAsyncTasks);
}
void DoWork();
const TSet<FString>& GetAddedAssetsCache() const { return AddedAssetsCache; }
private:
FUncontrolledChangelistsModule* Owner;
FARFilter AssetFilter;
TSet<FString> AddedAssetsCache;
};
void FUncontrolledChangelistsDiscoverAssetsTask::DoWork()
{
double StartTime = FPlatformTime::Seconds();
UE_LOG(LogSourceControl, Log, TEXT("Uncontrolled asset discovery started..."));
IAssetRegistry& AssetRegistry = IAssetRegistry::GetChecked();
TArray<FAssetData> Assets;
if (AssetFilter.IsEmpty())
{
const bool bIncludeOnlyOnDiskAssets = true;
AssetRegistry.GetAllAssets(Assets, bIncludeOnlyOnDiskAssets);
}
else
{
AssetFilter.bIncludeOnlyOnDiskAssets = true;
AssetRegistry.GetAssets(AssetFilter, Assets);
}
for (const FAssetData& AssetData : Assets)
{
if (Owner->IsStopAssetDiscoveryRequested())
{
break;
}
Owner->OnAssetAddedInternal(AssetData, AddedAssetsCache, true);
}
UE_LOG(LogSourceControl, Log, TEXT("Uncontrolled asset discovery finished in %s seconds (Found %d uncontrolled assets)"), *FString::SanitizeFloat(FPlatformTime::Seconds() - StartTime), AddedAssetsCache.Num());;
}
FUncontrolledChangelistsModule::FUncontrolledChangelistsModule() = default;
FUncontrolledChangelistsModule::~FUncontrolledChangelistsModule() = default;
void FUncontrolledChangelistsModule::StartupModule()
{
bIsEnabled = USourceControlPreferences::AreUncontrolledChangelistsEnabled();
const bool bIsEnabledThisFrame = IsEnabled();
bWasEnabledLastFrame = bIsEnabledThisFrame;
if (bIsEnabledThisFrame)
{
OnEnabled();
}
OnEndFrameDelegateHandle = FCoreDelegates::OnEndFrame.AddRaw(this, &FUncontrolledChangelistsModule::OnEndFrame);
}
void FUncontrolledChangelistsModule::ShutdownModule()
{
checkf(!DiscoverAssetsTask, TEXT("The discover assets task should be cleaned up when OnEnginePreExit is called at the latest"));
FCoreDelegates::OnEndFrame.Remove(OnEndFrameDelegateHandle);
OnEndFrameDelegateHandle.Reset();
OnDisabled();
}
void FUncontrolledChangelistsModule::OnEnabled()
{
// Adds Default Uncontrolled Changelist if it is not already present.
GetDefaultUncontrolledChangelistState();
LoadState();
OnObjectPreSavedDelegateHandle = FCoreUObjectDelegates::OnObjectPreSave.AddRaw(this, &FUncontrolledChangelistsModule::OnObjectPreSaved);
OnCustomProjectsChangedDelegateHandle = ISourceControlModule::Get().OnCustomProjectsChanged().AddRaw(this, &FUncontrolledChangelistsModule::RequestReloadState);
// Create initial scan event object
InitialScanEvent = MakeShared<FInitialScanEvent>();
UAssetManager::CallOrRegister_OnCompletedInitialScan(FSimpleMulticastDelegate::FDelegate::CreateLambda([this, WeakScanEvent = InitialScanEvent->AsWeak()]()
{
// Weak here allows us to check if module as been shutdown before using [this]
if(!WeakScanEvent.IsValid())
{
return;
}
InitialScanEvent.Reset();
StartAssetDiscovery();
OnEnginePreExitDelegateHandle = FCoreDelegates::OnEnginePreExit.AddRaw(this, &FUncontrolledChangelistsModule::StopAssetDiscovery);
IAssetRegistry& AssetRegistry = IAssetRegistry::GetChecked();
OnAssetAddedDelegateHandle = AssetRegistry.OnAssetAdded().AddRaw(this, &FUncontrolledChangelistsModule::OnAssetAdded);
}));
}
void FUncontrolledChangelistsModule::OnDisabled()
{
// This will make sure callback for initial scan early outs if feature was disabled
InitialScanEvent.Reset();
StopAssetDiscovery();
if (bIsStateDirty)
{
SaveState();
check(!bIsStateDirty); // Should be cleared SaveState
}
// Check in case AssetRegistry has already been shutdown.
if (IAssetRegistry* AssetRegistry = IAssetRegistry::Get())
{
AssetRegistry->OnAssetAdded().Remove(OnAssetAddedDelegateHandle);
}
OnAssetAddedDelegateHandle.Reset();
FCoreUObjectDelegates::OnObjectPreSave.Remove(OnObjectPreSavedDelegateHandle);
OnObjectPreSavedDelegateHandle.Reset();
if (ISourceControlModule* SourceControl = ISourceControlModule::GetPtr())
{
SourceControl->OnCustomProjectsChanged().Remove(OnCustomProjectsChangedDelegateHandle);
}
OnCustomProjectsChangedDelegateHandle.Reset();
FCoreDelegates::OnEnginePreExit.Remove(OnEnginePreExitDelegateHandle);
OnEnginePreExitDelegateHandle.Reset();
bPendingReloadState = false;
LoadedCustomProjects.Reset();
AddedAssetsCache.Reset();
UncontrolledChangelistsStateCache.Reset();
}
bool FUncontrolledChangelistsModule::IsEnabled() const
{
return bIsEnabled && ISourceControlModule::Get().GetProvider().UsesUncontrolledChangelists();
}
TArray<FUncontrolledChangelistStateRef> FUncontrolledChangelistsModule::GetChangelistStates() const
{
TArray<FUncontrolledChangelistStateRef> UncontrolledChangelistStates;
if (IsEnabled())
{
Algo::Transform(UncontrolledChangelistsStateCache, UncontrolledChangelistStates, [](const auto& Pair) { return Pair.Value; });
}
return UncontrolledChangelistStates;
}
FUncontrolledChangelistStatePtr FUncontrolledChangelistsModule::GetChangelistState(const FUncontrolledChangelist& InUncontrolledChangelist) const
{
if (!IsEnabled())
{
return nullptr;
}
if (const FUncontrolledChangelistStateRef* UncontrolledChangelistState = UncontrolledChangelistsStateCache.Find(InUncontrolledChangelist))
{
return *UncontrolledChangelistState;
}
return nullptr;
}
FUncontrolledChangelistStatePtr FUncontrolledChangelistsModule::GetDefaultChangelistState() const
{
return GetChangelistState(FUncontrolledChangelist(FUncontrolledChangelist::DEFAULT_UNCONTROLLED_CHANGELIST_GUID));
}
void FUncontrolledChangelistsModule::HandleChangelistStateModified()
{
OnStateChanged();
}
bool FUncontrolledChangelistsModule::OnMakeWritable(const FString& InFilename)
{
if (!IsEnabled())
{
return false;
}
AddedAssetsCache.Add(FPaths::ConvertRelativePathToFull(InFilename));
return true;
}
bool FUncontrolledChangelistsModule::OnNewFilesAdded(const TArray<FString>& InFilenames)
{
return AddToUncontrolledChangelist(InFilenames);
}
bool FUncontrolledChangelistsModule::OnSaveWritable(const FString& InFilename)
{
return AddToUncontrolledChangelist({ InFilename });
}
bool FUncontrolledChangelistsModule::OnDeleteWritable(const FString& InFilename)
{
return AddToUncontrolledChangelist({ InFilename });
}
bool FUncontrolledChangelistsModule::AddToUncontrolledChangelist(const TArray<FString>& InFilenames)
{
if (!IsEnabled())
{
return false;
}
TRACE_CPUPROFILER_EVENT_SCOPE(FUncontrolledChangelistsModule::AddToUncontrolledChangelist);
TArray<FString> FullPaths;
FullPaths.Reserve(InFilenames.Num());
Algo::Transform(InFilenames, FullPaths, [](const FString& Filename) { return FPaths::ConvertRelativePathToFull(Filename); });
if (HasCustomProjectFilter())
{
FullPaths.RemoveAll([this](const FString& Filename)
{
return !DoesFilePassCustomProjectFilter(Filename);
});
}
// Remove from reconcile cache
for (const FString& FullPath : FullPaths)
{
AddedAssetsCache.Remove(FullPath);
}
// Group files by their UncontrolledChangelist and then add each group to it's corresponding UncontrolledChangelist.
TMap<FUncontrolledChangelist, TArray<FString>> UncontrolledChangelistToFullPaths;
GroupFilesByUncontrolledChangelist(MoveTemp(FullPaths), UncontrolledChangelistToFullPaths);
bool bAreAllFilesAdded = true;
for (const TTuple<FUncontrolledChangelist, TArray<FString>>& Pair : UncontrolledChangelistToFullPaths)
{
const FUncontrolledChangelist& UncontrolledChangelist = Pair.Key;
const TArray<FString>& UncontrolledChangelistFilenames = Pair.Value;
bAreAllFilesAdded &= AddFilesToUncontrolledChangelist(UncontrolledChangelist, UncontrolledChangelistFilenames, FUncontrolledChangelistState::ECheckFlags::NotCheckedOut);
}
return bAreAllFilesAdded;
}
bool FUncontrolledChangelistsModule::RemoveFromUncontrolledChangelist(const TArray<FString>& InFilenames)
{
if (!IsEnabled())
{
return false;
}
TRACE_CPUPROFILER_EVENT_SCOPE(FUncontrolledChangelistsModule::RemoveFromUncontrolledChangelist);
TArray<FString> FullPaths;
FullPaths.Reserve(InFilenames.Num());
Algo::Transform(InFilenames, FullPaths, [](const FString& Filename) { return FPaths::ConvertRelativePathToFull(Filename); });
if (HasCustomProjectFilter())
{
FullPaths.RemoveAll([this](const FString& Filename)
{
return !DoesFilePassCustomProjectFilter(Filename);
});
}
// Remove from reconcile cache
for (const FString& FullPath : FullPaths)
{
AddedAssetsCache.Remove(FullPath);
}
// Group files by their UncontrolledChangelist and then remove each group from it's corresponding UncontrolledChangelist.
TMap<FUncontrolledChangelist, TArray<FString>> UncontrolledChangelistToFullPaths;
GroupFilesByUncontrolledChangelist(MoveTemp(FullPaths), UncontrolledChangelistToFullPaths);
bool bAreAnyFilesRemoved = false;
for (const TTuple<FUncontrolledChangelist, TArray<FString>>& Pair : UncontrolledChangelistToFullPaths)
{
const FUncontrolledChangelist& UncontrolledChangelist = Pair.Key;
const TArray<FString>& UncontrolledChangelistFilenames = Pair.Value;
bAreAnyFilesRemoved |= RemoveFilesFromUncontrolledChangelist(UncontrolledChangelist, UncontrolledChangelistFilenames);
}
return bAreAnyFilesRemoved;
}
void FUncontrolledChangelistsModule::GroupFilesByUncontrolledChangelist(TArray<FString>&& InFilenames, TMap<FUncontrolledChangelist, TArray<FString>>& OutUncontrolledChangelistToFilenames) const
{
for (const TTuple<FUncontrolledChangelist, TSharedRef<FUncontrolledChangelistState>>& Pair : UncontrolledChangelistsStateCache)
{
const FUncontrolledChangelist& UncontrolledChangelist = Pair.Key;
const FUncontrolledChangelistStateRef& UncontrolledChangelistState = Pair.Value;
TArray<FString>& UncontrolledChangelistFilenames = OutUncontrolledChangelistToFilenames.FindOrAdd(UncontrolledChangelist);
for (const FString& Filename : InFilenames)
{
if (UncontrolledChangelistState->ContainsFilename(Filename))
{
UncontrolledChangelistFilenames.Add(Filename);
}
}
for (const FString& Filename : UncontrolledChangelistFilenames)
{
InFilenames.Remove(Filename);
}
}
TArray<FString>& DefaultUncontrolledChangelistFilenames = OutUncontrolledChangelistToFilenames.FindOrAdd(FUncontrolledChangelist{ FUncontrolledChangelist::DEFAULT_UNCONTROLLED_CHANGELIST_GUID });
for (const FString& Filename : InFilenames)
{
DefaultUncontrolledChangelistFilenames.Add(Filename);
}
}
void FUncontrolledChangelistsModule::UpdateStatus()
{
bool bHasStateChanged = false;
if (!IsEnabled())
{
return;
}
for (FUncontrolledChangelistsStateCache::ElementType& Pair : UncontrolledChangelistsStateCache)
{
FUncontrolledChangelistsStateCache::ValueType& UncontrolledChangelistState = Pair.Value;
bHasStateChanged |= UncontrolledChangelistState->UpdateStatus();
}
if (bHasStateChanged)
{
OnStateChanged();
}
}
FText FUncontrolledChangelistsModule::GetReconcileStatus() const
{
if (InitialScanEvent.IsValid())
{
return LOCTEXT("WaitForAssetRegistryStatus", "Waiting for Asset Registry initial scan...");
}
if (DiscoverAssetsTask && !DiscoverAssetsTask->IsDone())
{
return LOCTEXT("ProcessingAssetsStatus", "Processing assets...");
}
return FText::Format(LOCTEXT("ReconcileStatus", "Assets to check for reconcile: {0}"), FText::AsNumber(AddedAssetsCache.Num()));
}
bool FUncontrolledChangelistsModule::OnReconcileAssets()
{
FScopedSlowTask Scope(0, LOCTEXT("ProcessingAssetsProgress", "Processing assets"));
const bool bShowCancelButton = false;
const bool bAllowInPIE = false;
Scope.MakeDialogDelayed(1.0f, bShowCancelButton, bAllowInPIE);
if (DiscoverAssetsTask)
{
while (!DiscoverAssetsTask->WaitCompletionWithTimeout(0.016))
{
Scope.EnterProgressFrame(0.f);
}
AddedAssetsCache.Append(DiscoverAssetsTask->GetTask().GetAddedAssetsCache());
DiscoverAssetsTask.Reset();
}
if ((!IsEnabled()) || AddedAssetsCache.IsEmpty())
{
return false;
}
Scope.EnterProgressFrame(0.f, LOCTEXT("ReconcileAssetsProgress", "Reconciling assets"));
CleanAssetsCaches();
bool bHasStateChanged = AddFilesToUncontrolledChangelist(
FUncontrolledChangelist{ FUncontrolledChangelist::DEFAULT_UNCONTROLLED_CHANGELIST_GUID },
AddedAssetsCache.Array(), FUncontrolledChangelistState::ECheckFlags::All);
AddedAssetsCache.Empty();
return bHasStateChanged;
}
void FUncontrolledChangelistsModule::OnAssetAdded(const FAssetData& AssetData)
{
if (!IsEnabled())
{
return;
}
OnAssetAddedInternal(AssetData, AddedAssetsCache, false);
}
void FUncontrolledChangelistsModule::OnAssetAddedInternal(const FAssetData& AssetData, TSet<FString>& InAddedAssetsCache, bool bInDiscoveryTask)
{
if (AssetData.HasAnyPackageFlags(PKG_Cooked))
{
return;
}
FPackagePath PackagePath;
if (!FPackagePath::TryFromPackageName(AssetData.PackageName, PackagePath))
{
return;
}
// No need to check for existence when running discovery task
if (!bInDiscoveryTask)
{
if (FPackageName::IsTempPackage(PackagePath.GetPackageName()))
{
return; // Ignore temp packages
}
if(!FPackageName::DoesPackageExist(PackagePath, &PackagePath))
{
return; // If the package does not exist on disk there is nothing more to do
}
}
const FString LocalFullPath(PackagePath.GetLocalFullPath());
if (LocalFullPath.IsEmpty())
{
return;
}
FString Fullpath = FPaths::ConvertRelativePathToFull(LocalFullPath);
if (Fullpath.IsEmpty())
{
return;
}
// No need for path check when running discovery task, as it's handled by the ARFilter used by the task
if (!bInDiscoveryTask && !DoesFilePassCustomProjectFilter(Fullpath))
{
return;
}
if (ISourceControlModule::Get().GetProvider().UsesLocalReadOnlyState() && !IFileManager::Get().IsReadOnly(*Fullpath))
{
InAddedAssetsCache.Add(MoveTemp(Fullpath));
}
}
static bool ExecuteRevertOperation(const TArray<FString>& InFilenames)
{
ISourceControlModule& SourceControlModule = ISourceControlModule::Get();
ISourceControlProvider& SourceControlProvider = SourceControlModule.GetProvider();
TArray<FSourceControlStateRef> UpdatedFilestates;
auto BuildFileString = [](const TArray<FString>& Files) -> FString
{
TStringBuilder<2048> Builder;
Builder.Join(Files, TEXT(", "));
return Builder.ToString();
};
if (SourceControlProvider.GetState(InFilenames, UpdatedFilestates, EStateCacheUsage::ForceUpdate) != ECommandResult::Succeeded)
{
UE_LOG(LogSourceControl, Error, TEXT("Failed to update the revision control files states for %s."), *BuildFileString(InFilenames));
return false;
}
TArray<FString> FilesToDelete;
TArray<FString> FilesToRevert;
for (const FSourceControlStateRef& Filestate : UpdatedFilestates)
{
if (Filestate->IsSourceControlled())
{
FilesToRevert.Add(Filestate->GetFilename());
}
else
{
FilesToDelete.Add(Filestate->GetFilename());
}
}
if (!FilesToRevert.IsEmpty())
{
TSharedRef<FSync> ForceSyncOperation = ISourceControlOperation::Create<FSync>();
ForceSyncOperation->SetForce(true);
ForceSyncOperation->SetLastSyncedFlag(true);
if (SourceControlProvider.Execute(ForceSyncOperation, FilesToRevert) != ECommandResult::Succeeded)
{
UE_LOG(LogSourceControl, Error, TEXT("Failed to sync the following files to a previous version: %s."), *BuildFileString(FilesToRevert));
return false;
}
}
IFileManager& FileManager = IFileManager::Get();
bool bSuccess = true;
for (const FString& FileToDelete : FilesToDelete)
{
const bool bRequireExists = true;
const bool bEvenReadOnly = false;
const bool bQuiet = false;
if (!FileManager.Delete(*FileToDelete, bRequireExists, bEvenReadOnly, bQuiet))
{
UE_LOG(LogSourceControl, Error, TEXT("Failed to delete %s."), *FileToDelete);
bSuccess = false;
}
}
SourceControlModule.GetOnFilesDeleted().Broadcast(FilesToDelete);
return bSuccess;
}
bool FUncontrolledChangelistsModule::OnRevert(const TArray<FString>& InFilenames)
{
bool bSuccess = false;
if (!IsEnabled() || InFilenames.IsEmpty())
{
return true;
}
bSuccess = SourceControlHelpers::ApplyOperationAndReloadPackages(InFilenames, ExecuteRevertOperation);
UpdateStatus();
return bSuccess;
}
void FUncontrolledChangelistsModule::OnObjectPreSaved(UObject* InObject, FObjectPreSaveContext InPreSaveContext)
{
if (!IsEnabled())
{
return;
}
// Make sure we are catching the top level asset object to avoid processing same package multiple times
if (!InObject || !InObject->IsAsset())
{
return;
}
// Ignore procedural save and autosaves
if (InPreSaveContext.IsProceduralSave() || ((InPreSaveContext.GetSaveFlags() & SAVE_FromAutosave) != 0))
{
return;
}
FString Fullpath = FPaths::ConvertRelativePathToFull(InPreSaveContext.GetTargetFilename());
if (Fullpath.IsEmpty())
{
return;
}
AddedAssetsCache.Add(MoveTemp(Fullpath));
}
void FUncontrolledChangelistsModule::MoveFilesToUncontrolledChangelist(const TArray<FSourceControlStateRef>& InControlledFileStates, const TArray<FSourceControlStateRef>& InUncontrolledFileStates, const FUncontrolledChangelist& InUncontrolledChangelist)
{
bool bHasStateChanged = false;
if (!IsEnabled())
{
return;
}
FUncontrolledChangelistsStateCache::ValueType* ChangelistState = UncontrolledChangelistsStateCache.Find(InUncontrolledChangelist);
if (ChangelistState == nullptr)
{
return;
}
TArray<FString> Filenames;
if (InControlledFileStates.Num() > 0)
{
Algo::Transform(InControlledFileStates, Filenames, [](const FSourceControlStateRef& State) { return State->GetFilename(); });
ISourceControlProvider& SourceControlProvider = ISourceControlModule::Get().GetProvider();
TSharedRef<FRevert, ESPMode::ThreadSafe> RevertOperation = ISourceControlOperation::Create<FRevert>();
// Revert controlled files
RevertOperation->SetSoftRevert(true);
SourceControlProvider.Execute(RevertOperation, Filenames);
}
// Removes selected Uncontrolled Files from their Uncontrolled Changelists
for (const auto& Pair : UncontrolledChangelistsStateCache)
{
const FUncontrolledChangelistStateRef& UncontrolledChangelistState = Pair.Value;
UncontrolledChangelistState->RemoveFiles(InUncontrolledFileStates);
}
Algo::Transform(InUncontrolledFileStates, Filenames, [](const FSourceControlStateRef& State) { return State->GetFilename(); });
// Add all files to their UncontrolledChangelist
bHasStateChanged = (*ChangelistState)->AddFiles(Filenames, FUncontrolledChangelistState::ECheckFlags::None);
if (bHasStateChanged)
{
OnStateChanged();
}
}
void FUncontrolledChangelistsModule::MoveFilesToUncontrolledChangelist(const TArray<FString>& InControlledFiles, const FUncontrolledChangelist& InUncontrolledChangelist)
{
bool bHasStateChanged = false;
if (!IsEnabled())
{
return;
}
FUncontrolledChangelistsStateCache::ValueType* ChangelistState = UncontrolledChangelistsStateCache.Find(InUncontrolledChangelist);
if (ChangelistState == nullptr)
{
return;
}
const TArray<FString>& Filenames = InControlledFiles;
ISourceControlProvider& SourceControlProvider = ISourceControlModule::Get().GetProvider();
TSharedRef<FRevert, ESPMode::ThreadSafe> RevertOperation = ISourceControlOperation::Create<FRevert>();
// Revert controlled files
RevertOperation->SetSoftRevert(true);
SourceControlProvider.Execute(RevertOperation, Filenames);
// Remove files from any existing UncontrolledChangelist
bHasStateChanged = RemoveFromUncontrolledChangelist(Filenames);
// Add all files to their UncontrolledChangelist
bHasStateChanged |= (*ChangelistState)->AddFiles(Filenames, FUncontrolledChangelistState::ECheckFlags::None);
if (bHasStateChanged)
{
OnStateChanged();
}
}
void FUncontrolledChangelistsModule::MoveFilesToControlledChangelist(const TArray<FSourceControlStateRef>& InUncontrolledFileStates, const FSourceControlChangelistPtr& InChangelist, TFunctionRef<bool(const TArray<FSourceControlStateRef>&)> InOpenConflictDialog)
{
if (!IsEnabled())
{
return;
}
TArray<FString> UncontrolledFilenames;
Algo::Transform(InUncontrolledFileStates, UncontrolledFilenames, [](const FSourceControlStateRef& State) { return State->GetFilename(); });
MoveFilesToControlledChangelist(UncontrolledFilenames, InChangelist, InOpenConflictDialog);
}
void FUncontrolledChangelistsModule::MoveFilesToControlledChangelist(const TArray<FString>& InUncontrolledFiles, const FSourceControlChangelistPtr& InChangelist, TFunctionRef<bool(const TArray<FSourceControlStateRef>&)> InOpenConflictDialog)
{
if (!IsEnabled())
{
return;
}
ISourceControlProvider& SourceControlProvider = ISourceControlModule::Get().GetProvider();
TArray<FSourceControlStateRef> UpdatedFilestates;
// Get updated filestates to check Checkout capabilities.
SourceControlProvider.GetState(InUncontrolledFiles, UpdatedFilestates, EStateCacheUsage::ForceUpdate);
TArray<FSourceControlStateRef> FilesConflicts;
TArray<FString> FilesToAdd;
TArray<FString> FilesToCheckout;
TArray<FString> FilesToDelete;
// Check if we can Checkout files or mark for add
for (const FSourceControlStateRef& Filestate : UpdatedFilestates)
{
const FString& Filename = Filestate->GetFilename();
if (!Filestate->IsSourceControlled())
{
FilesToAdd.Add(Filename);
}
else if (!IFileManager::Get().FileExists(*Filename))
{
FilesToDelete.Add(Filename);
}
else if (Filestate->CanCheckout())
{
FilesToCheckout.Add(Filename);
}
else
{
FilesConflicts.Add(Filestate);
FilesToCheckout.Add(Filename);
}
}
bool bCanProceed = true;
// If we detected conflict, asking user if we should proceed.
if (!FilesConflicts.IsEmpty())
{
bCanProceed = InOpenConflictDialog(FilesConflicts);
}
if (bCanProceed)
{
if (!FilesToCheckout.IsEmpty())
{
SourceControlProvider.Execute(ISourceControlOperation::Create<FCheckOut>(), InChangelist, FilesToCheckout);
}
if (!FilesToAdd.IsEmpty())
{
SourceControlProvider.Execute(ISourceControlOperation::Create<FMarkForAdd>(), InChangelist, FilesToAdd);
}
if (!FilesToDelete.IsEmpty())
{
SourceControlProvider.Execute(ISourceControlOperation::Create<FDelete>(), InChangelist, FilesToDelete);
}
// UpdateStatus so UncontrolledChangelists can remove files from their cache if they were present before checkout.
UpdateStatus();
}
}
TOptional<FUncontrolledChangelist> FUncontrolledChangelistsModule::CreateUncontrolledChangelist(const FText& InDescription, const TOptional<FUncontrolledChangelist>& InUncontrolledChangelist)
{
if (!IsEnabled())
{
return TOptional<FUncontrolledChangelist>();
}
if (InUncontrolledChangelist)
{
if (InUncontrolledChangelist->IsDefault())
{
UE_LOG(LogSourceControl, Error, TEXT("Cannot use CreateUncontrolledChangelist with the Default Uncontrolled Changelist."));
return TOptional<FUncontrolledChangelist>();
}
if (FUncontrolledChangelistStateRef* UncontrolledChangelistState = UncontrolledChangelistsStateCache.Find(*InUncontrolledChangelist))
{
(*UncontrolledChangelistState)->SetDescription(InDescription);
return *InUncontrolledChangelist;
}
}
// Default constructor will generate a new GUID.
FUncontrolledChangelist NewUncontrolledChangelist = InUncontrolledChangelist ? *InUncontrolledChangelist : FUncontrolledChangelist();
UncontrolledChangelistsStateCache.Emplace(NewUncontrolledChangelist, MakeShared<FUncontrolledChangelistState>(NewUncontrolledChangelist, InDescription));
OnStateChanged();
return NewUncontrolledChangelist;
}
void FUncontrolledChangelistsModule::EditUncontrolledChangelist(const FUncontrolledChangelist& InUncontrolledChangelist, const FText& InNewDescription)
{
if (!IsEnabled())
{
return;
}
if (InUncontrolledChangelist.IsDefault())
{
UE_LOG(LogSourceControl, Error, TEXT("Cannot edit Default Uncontrolled Changelist."));
return;
}
FUncontrolledChangelistStateRef* UncontrolledChangelistState = UncontrolledChangelistsStateCache.Find(InUncontrolledChangelist);
if (UncontrolledChangelistState == nullptr)
{
UE_LOG(LogSourceControl, Error, TEXT("Cannot find Uncontrolled Changelist %s in cache."), *InUncontrolledChangelist.ToString());
return;
}
(*UncontrolledChangelistState)->SetDescription(InNewDescription);
OnStateChanged();
}
void FUncontrolledChangelistsModule::DeleteUncontrolledChangelist(const FUncontrolledChangelist& InUncontrolledChangelist)
{
if (!IsEnabled())
{
return;
}
if (InUncontrolledChangelist.IsDefault())
{
UE_LOG(LogSourceControl, Error, TEXT("Cannot delete Default Uncontrolled Changelist."));
return;
}
FUncontrolledChangelistStateRef* UncontrolledChangelistState = UncontrolledChangelistsStateCache.Find(InUncontrolledChangelist);
if (UncontrolledChangelistState == nullptr)
{
UE_LOG(LogSourceControl, Error, TEXT("Cannot find Uncontrolled Changelist %s in cache."), *InUncontrolledChangelist.ToString());
return;
}
if ((*UncontrolledChangelistState)->ContainsFiles())
{
UE_LOG(LogSourceControl, Error, TEXT("Cannot delete Uncontrolled Changelist %s while it contains files."), *InUncontrolledChangelist.ToString());
return;
}
// Get Deleted Offline files and move them to the Default UCL so that we don't lose them
GetDefaultUncontrolledChangelistState()->AddFiles((*UncontrolledChangelistState)->GetDeletedOfflineFiles().Array(), FUncontrolledChangelistState::ECheckFlags::None);
UncontrolledChangelistsStateCache.Remove(InUncontrolledChangelist);
OnStateChanged();
}
void FUncontrolledChangelistsModule::OnStateChanged()
{
bIsStateDirty = true;
}
void FUncontrolledChangelistsModule::OnEndFrame()
{
bool bStateChanged = false;
if (!IsEngineExitRequested())
{
if (const bool bIsEnabledThisFrame = IsEnabled();
bIsEnabledThisFrame != bWasEnabledLastFrame)
{
if (bWasEnabledLastFrame)
{
OnDisabled();
}
else
{
OnEnabled();
}
bWasEnabledLastFrame = bIsEnabledThisFrame;
bStateChanged = true;
}
if (bPendingReloadState)
{
ReloadState();
check(!bPendingReloadState); // Should be cleared ReloadState
bStateChanged = true;
}
}
if (DiscoverAssetsTask && DiscoverAssetsTask->IsDone())
{
AddedAssetsCache.Append(DiscoverAssetsTask->GetTask().GetAddedAssetsCache());
DiscoverAssetsTask.Reset();
}
if (bIsStateDirty)
{
bStateChanged = true;
SaveState();
check(!bIsStateDirty); // Should be cleared SaveState
}
if (bStateChanged)
{
OnUncontrolledChangelistModuleChanged.Broadcast();
}
}
void FUncontrolledChangelistsModule::StartAssetDiscovery()
{
checkf(!DiscoverAssetsTask, TEXT("StartAssetDiscovery while another task was still running! Call StopAssetDiscovery first!"));
checkf(!InitialScanEvent, TEXT("StartAssetDiscovery called while the asset registry scan was still happening!"));
FARFilter AssetFilter;
if (HasCustomProjectFilter())
{
checkf(LoadedCustomProjects.Num() > 0, TEXT("HasCustomProjectFilter logic is incompatible with StartAssetDiscovery!"));
FNameBuilder ProjectContentPackagePath;
for (const FSourceControlProjectInfo& Project : LoadedCustomProjects)
{
for (const FString& ProjectContentDirectory : Project.ContentDirectories)
{
if (FPackageName::TryConvertFilenameToLongPackageName(ProjectContentDirectory, ProjectContentPackagePath))
{
AssetFilter.PackagePaths.Add(FName(ProjectContentPackagePath));
}
}
}
AssetFilter.bRecursivePaths = true;
// If AssetFilter.PackagePaths is empty then it means the current set of custom projects haven't mounted their content yet,
// and so there would be nothing to find. We bail here as passing an empty filter would discover everything rather than nothing.
if (AssetFilter.PackagePaths.IsEmpty())
{
UE_LOG(LogSourceControl, Log, TEXT("Uncontrolled asset discovery was skipped due to having no custom project content paths"));
return;
}
}
DiscoverAssetsTask = MakePimpl<FAsyncTask<FUncontrolledChangelistsDiscoverAssetsTask>>(this, MoveTemp(AssetFilter));
DiscoverAssetsTask->StartBackgroundTask();
}
void FUncontrolledChangelistsModule::StopAssetDiscovery()
{
if (DiscoverAssetsTask.IsValid())
{
if (DiscoverAssetsTask->Cancel())
{
UE_LOG(LogSourceControl, Log, TEXT("Uncontrolled asset discovery was cancelled by request"));
}
else if (!DiscoverAssetsTask->IsDone())
{
const double StartTime = FPlatformTime::Seconds();
bStopAssetDiscoveryRequested = true;
UE_LOG(LogSourceControl, Log, TEXT("Waiting on uncontrolled asset discovery to stop..."));
DiscoverAssetsTask->EnsureCompletion();
UE_LOG(LogSourceControl, Log, TEXT("Uncontrolled asset discovery stopped after stalling for %.1f(s)"), FPlatformTime::Seconds() - StartTime);
bStopAssetDiscoveryRequested = false;
}
DiscoverAssetsTask.Reset();
}
}
bool FUncontrolledChangelistsModule::IsStopAssetDiscoveryRequested() const
{
return bStopAssetDiscoveryRequested;
}
void FUncontrolledChangelistsModule::CleanAssetsCaches()
{
// Remove files we are already tracking in Uncontrolled Changelists
for (FUncontrolledChangelistsStateCache::ElementType& Pair : UncontrolledChangelistsStateCache)
{
FUncontrolledChangelistsStateCache::ValueType& UncontrolledChangelistState = Pair.Value;
UncontrolledChangelistState->RemoveDuplicates(AddedAssetsCache);
}
}
bool FUncontrolledChangelistsModule::AddFilesToUncontrolledChangelist(const FUncontrolledChangelist& InUncontrolledChangelist, const TArray<FString>& InFilenames, const FUncontrolledChangelistState::ECheckFlags InCheckFlags)
{
bool bHasStateChanged = false;
if (FUncontrolledChangelistStatePtr UncontrolledChangelistState = GetUncontrolledChangelistState(InUncontrolledChangelist))
{
// Try to add files, they will be added only if they pass the required checks
bHasStateChanged = UncontrolledChangelistState->AddFiles(InFilenames, InCheckFlags);
}
if (bHasStateChanged)
{
OnStateChanged();
}
return bHasStateChanged;
}
bool FUncontrolledChangelistsModule::RemoveFilesFromUncontrolledChangelist(const FUncontrolledChangelist& InUncontrolledChangelist, const TArray<FString>& InFilenames)
{
bool bHasStateChanged = false;
if (FUncontrolledChangelistStatePtr UncontrolledChangelistState = GetUncontrolledChangelistState(InUncontrolledChangelist))
{
bHasStateChanged = UncontrolledChangelistState->RemoveFiles(InFilenames);
}
if (bHasStateChanged)
{
OnStateChanged();
}
return bHasStateChanged;
}
FUncontrolledChangelistStateRef FUncontrolledChangelistsModule::GetDefaultUncontrolledChangelistState()
{
return GetUncontrolledChangelistState(FUncontrolledChangelist{ FUncontrolledChangelist::DEFAULT_UNCONTROLLED_CHANGELIST_GUID }).ToSharedRef();
}
FUncontrolledChangelistStatePtr FUncontrolledChangelistsModule::GetUncontrolledChangelistState(const FUncontrolledChangelist& InUncontrolledChangelist)
{
FUncontrolledChangelistStateRef* UncontrolledChangelistState = UncontrolledChangelistsStateCache.Find(InUncontrolledChangelist);
if (UncontrolledChangelistState != nullptr)
{
return *UncontrolledChangelistState;
}
if (InUncontrolledChangelist.IsDefault())
{
return UncontrolledChangelistsStateCache.Emplace(InUncontrolledChangelist, MakeShared<FUncontrolledChangelistState>(InUncontrolledChangelist, FUncontrolledChangelistState::DEFAULT_UNCONTROLLED_CHANGELIST_DESCRIPTION));
}
return nullptr;
}
bool FUncontrolledChangelistsModule::HasCustomProjectFilter() const
{
// Note: If these rules change then you'll also need to update the filtering logic in StartAssetDiscovery
return LoadedCustomProjects.Num() > 0;
}
bool FUncontrolledChangelistsModule::DoesFilePassCustomProjectFilter(const FString& InFilename) const
{
if (HasCustomProjectFilter())
{
for (const FSourceControlProjectInfo& Project : LoadedCustomProjects)
{
if (DoesFilePassCustomProjectFilter(InFilename, Project))
{
return true;
}
}
return false;
}
return true;
}
bool FUncontrolledChangelistsModule::DoesFilePassCustomProjectFilter(const FString& InFilename, const FSourceControlProjectInfo& Project)
{
return FPaths::IsUnderDirectory(InFilename, Project.ProjectDirectory);
}
void FUncontrolledChangelistsModule::SaveState()
{
SanitizeState();
auto SaveStateImpl = [this](const FString& PersistentFilePath, const TFunction<bool(const FString&)>& FilenameFilter)
{
TSharedPtr<FJsonObject> RootObject = MakeShareable(new FJsonObject);
RootObject->SetNumberField(VERSION_NAME, VERSION_NUMBER);
TArray<TSharedPtr<FJsonValue>> UncontrolledChangelistsArray;
for (const auto& Pair : UncontrolledChangelistsStateCache)
{
const FUncontrolledChangelist& UncontrolledChangelist = Pair.Key;
FUncontrolledChangelistStateRef UncontrolledChangelistState = Pair.Value;
TSharedPtr<FJsonObject> UncontrolledChangelistObject = MakeShareable(new FJsonObject);
UncontrolledChangelist.Serialize(UncontrolledChangelistObject.ToSharedRef());
UncontrolledChangelistState->Serialize(UncontrolledChangelistObject.ToSharedRef(), FilenameFilter);
UncontrolledChangelistsArray.Add(MakeShareable(new FJsonValueObject(UncontrolledChangelistObject)));
}
RootObject->SetArrayField(CHANGELISTS_NAME, UncontrolledChangelistsArray);
using FStringWriter = TJsonWriter<TCHAR, TPrettyJsonPrintPolicy<TCHAR>>;
using FStringWriterFactory = TJsonWriterFactory<TCHAR, TPrettyJsonPrintPolicy<TCHAR>>;
FString RootObjectStr;
TSharedRef<FStringWriter> Writer = FStringWriterFactory::Create(&RootObjectStr);
FJsonSerializer::Serialize(RootObject.ToSharedRef(), Writer);
if (FFileHelper::SaveStringToFile(RootObjectStr, *PersistentFilePath))
{
UE_LOG(LogSourceControl, Display, TEXT("Uncontrolled Changelist persistency file saved %s"), *PersistentFilePath);
}
};
if (LoadedCustomProjects.Num() > 0)
{
// One JSON file per-project
for (const FSourceControlProjectInfo& Project : LoadedCustomProjects)
{
const FString ProjectName = FPaths::GetCleanFilename(Project.ProjectDirectory); // TODO: Add ProjectName to FSourceControlProjectInfo?
SaveStateImpl(GetPersistentFilePath(ProjectName), [&Project](const FString& Filename)
{
return DoesFilePassCustomProjectFilter(Filename, Project);
});
}
}
else
{
// One JSON file for the whole UE project
SaveStateImpl(GetPersistentFilePath(FString()), nullptr);
}
bIsStateDirty = false;
}
void FUncontrolledChangelistsModule::LoadState()
{
auto LoadStateImpl = [this](const FString& PersistentFilePath)
{
FString ImportJsonString;
if (!FFileHelper::LoadFileToString(ImportJsonString, *PersistentFilePath))
{
return;
}
TSharedRef<TJsonReader<>> JsonReader = TJsonReaderFactory<>::Create(ImportJsonString);
TSharedPtr<FJsonObject> RootObject;
if (!FJsonSerializer::Deserialize(JsonReader, RootObject))
{
UE_LOG(LogSourceControl, Error, TEXT("Cannot deserialize RootObject."));
return;
}
uint32 VersionNumber = 0;
if (!RootObject->TryGetNumberField(VERSION_NAME, VersionNumber))
{
UE_LOG(LogSourceControl, Error, TEXT("Cannot get field %s."), VERSION_NAME);
return;
}
if (VersionNumber > VERSION_NUMBER)
{
UE_LOG(LogSourceControl, Error, TEXT("Version number is invalid (file: %u, current: %u)."), VersionNumber, VERSION_NUMBER);
return;
}
const TArray<TSharedPtr<FJsonValue>>* UncontrolledChangelistsArray = nullptr;
if (!RootObject->TryGetArrayField(CHANGELISTS_NAME, UncontrolledChangelistsArray))
{
UE_LOG(LogSourceControl, Error, TEXT("Cannot get field %s."), CHANGELISTS_NAME);
return;
}
for (const TSharedPtr<FJsonValue>& JsonValue : *UncontrolledChangelistsArray)
{
FUncontrolledChangelist TempKey;
TSharedRef<FJsonObject> JsonObject = JsonValue->AsObject().ToSharedRef();
if (!TempKey.Deserialize(JsonObject))
{
UE_LOG(LogSourceControl, Error, TEXT("Cannot deserialize FUncontrolledChangelist."));
continue;
}
FUncontrolledChangelistsStateCache::ValueType& UncontrolledChangelistState = UncontrolledChangelistsStateCache.FindOrAdd(MoveTemp(TempKey), MakeShared<FUncontrolledChangelistState>(TempKey));
UncontrolledChangelistState->Deserialize(JsonObject);
}
UE_LOG(LogSourceControl, Display, TEXT("Uncontrolled Changelist persistency file loaded %s"), *PersistentFilePath);
};
LoadedCustomProjects = ISourceControlModule::Get().GetCustomProjects();
if (LoadedCustomProjects.Num() > 0)
{
// One JSON file per-project
for (const FSourceControlProjectInfo& Project : LoadedCustomProjects)
{
const FString ProjectName = FPaths::GetCleanFilename(Project.ProjectDirectory); // TODO: Add ProjectName to FSourceControlProjectInfo?
LoadStateImpl(GetPersistentFilePath(ProjectName));
}
}
else
{
// One JSON file for the whole UE project
LoadStateImpl(GetPersistentFilePath(FString()));
}
SanitizeState();
}
void FUncontrolledChangelistsModule::RequestReloadState()
{
bPendingReloadState = true;
}
void FUncontrolledChangelistsModule::ReloadState()
{
// If the list of projects hasn't actually changed then we can skip this reload
if (TArray<FSourceControlProjectInfo> NewCustomProjects = ISourceControlModule::Get().GetCustomProjects();
NewCustomProjects == LoadedCustomProjects)
{
bPendingReloadState = false;
return;
}
if (bIsStateDirty)
{
SaveState();
check(!bIsStateDirty); // Should be cleared SaveState
}
// Clear the assets pending reconcile, as we will rebuild that list against the new project roots
StopAssetDiscovery();
AddedAssetsCache.Reset();
// Clear any current uncontrolled changelist state, as we will load that from the new project JSON files
UncontrolledChangelistsStateCache.Reset();
GetDefaultUncontrolledChangelistState();
LoadState();
if (!InitialScanEvent)
{
StartAssetDiscovery();
}
bPendingReloadState = false;
}
void FUncontrolledChangelistsModule::SanitizeState()
{
TSet<FString> AllFiles;
for (const TPair<FUncontrolledChangelist, FUncontrolledChangelistStateRef>& Pair : UncontrolledChangelistsStateCache)
{
FUncontrolledChangelistStateRef UncontrolledChangelistState = Pair.Value;
// UncontrolledChangelistState->Files
{
for (TSet<FSourceControlStateRef>::TIterator FileStateIt = UncontrolledChangelistState->Files.CreateIterator(); FileStateIt; ++FileStateIt)
{
if (AllFiles.Contains((*FileStateIt)->GetFilename()))
{
FileStateIt.RemoveCurrent();
}
else
{
AllFiles.Add((*FileStateIt)->GetFilename());
}
}
}
auto RemoveDuplicateFiles = [&AllFiles](TSet<FString>& Files)
{
for (TSet<FString>::TIterator FileIt = Files.CreateIterator(); FileIt; ++FileIt)
{
if (AllFiles.Contains(*FileIt))
{
FileIt.RemoveCurrent();
}
else
{
AllFiles.Add(*FileIt);
}
}
};
RemoveDuplicateFiles(UncontrolledChangelistState->OfflineFiles);
RemoveDuplicateFiles(UncontrolledChangelistState->DeletedOfflineFiles);
}
}
FString FUncontrolledChangelistsModule::GetPersistentFilePath(const FString& SubProjectName) const
{
const FString Filename = SubProjectName.IsEmpty() ? TEXT("UncontrolledChangelists.json") : FString::Printf(TEXT("UncontrolledChangelists_%s.json"), *SubProjectName);
return FPaths::Combine(FPaths::ProjectSavedDir(), TEXT("SourceControl"), Filename);
}
IMPLEMENT_MODULE(FUncontrolledChangelistsModule, UncontrolledChangelists);
#undef LOCTEXT_NAMESPACE