49 lines
866 B
C++
49 lines
866 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "ITurnkeyIOModule.h"
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#include "TurnkeyEditorIOServer.h"
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class FTurnkeyIOModule : public ITurnkeyIOModule
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{
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public:
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virtual void StartupModule() override
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{
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#if WITH_TURNKEY_EDITOR_IO_SERVER
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TurnkeyEditorIOServer = MakeShared<FTurnkeyEditorIOServer>();
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#endif
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}
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virtual void ShutdownModule() override
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{
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#if WITH_TURNKEY_EDITOR_IO_SERVER
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TurnkeyEditorIOServer.Reset();
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#endif
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}
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virtual FString GetUATParams() const override
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{
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FString Result = TEXT("-EditorIO ");
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#if WITH_TURNKEY_EDITOR_IO_SERVER
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if (TurnkeyEditorIOServer.IsValid())
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{
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Result += TurnkeyEditorIOServer->GetUATParams();
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}
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#endif
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return Result;
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}
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private:
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#if WITH_TURNKEY_EDITOR_IO_SERVER
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TSharedPtr<FTurnkeyEditorIOServer> TurnkeyEditorIOServer;
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#endif
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};
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IMPLEMENT_MODULE(FTurnkeyIOModule, TurnkeyIO);
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