125 lines
3.4 KiB
C++
125 lines
3.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Array.h"
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#include "Containers/UnrealString.h"
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#include "Delegates/Delegate.h"
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#include "Misc/DateTime.h"
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#include "Templates/SharedPointer.h"
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#include "UObject/Object.h"
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#include "UObject/UObjectGlobals.h"
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#include "TranslationUnit.generated.h"
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class FLocMetadataObject;
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class FName;
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USTRUCT()
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struct FTranslationChange
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{
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GENERATED_USTRUCT_BODY()
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public:
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/** The changelist of this change */
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UPROPERTY(Category=Translation, VisibleAnywhere)
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FString Version;
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/** Date of this change */
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UPROPERTY(Category=Translation, VisibleAnywhere)//, meta=(DisplayName = "Date & Time"))
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FDateTime DateAndTime = FDateTime(0);
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/** Source at time of this change */
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UPROPERTY(Category=Translation, VisibleAnywhere, meta=(MultiLine=true))
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FString Source;
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/** Translation at time of this change */
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UPROPERTY(Category=Translation, VisibleAnywhere, meta=(MultiLine=true))
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FString Translation;
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};
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USTRUCT()
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struct FTranslationContextInfo
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{
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GENERATED_USTRUCT_BODY()
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public:
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/** The key specified in LOCTEXT */
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UPROPERTY(Category=Translation, VisibleAnywhere)
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FString Key;
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/** What file and line this translation is from */
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UPROPERTY(Category=Translation, VisibleAnywhere)
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FString Context;
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/** List of previous versions of the source text for this context */
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UPROPERTY(Category=Translation, VisibleAnywhere)
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TArray<FTranslationChange> Changes;
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};
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UCLASS(hidecategories = Object, MinimalAPI)
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class UTranslationUnit : public UObject
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{
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GENERATED_UCLASS_BODY()
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public:
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/** The localization namespace for this translation */
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UPROPERTY(Category=Translation, VisibleAnywhere)
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FString Namespace;
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/** The localization key for this translation */
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UPROPERTY(Category=Translation, VisibleAnywhere)
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FString Key;
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/** Original text from the source language */
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UPROPERTY(Category=Translation, VisibleAnywhere, meta=(MultiLine=true))
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FString Source;
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/** Translations */
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UPROPERTY(Category=Translation, EditAnywhere, meta=(MultiLine=true))
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FString Translation;
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/** Contexts the source was found in */
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UPROPERTY(Category=Translation, VisibleAnywhere)
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TArray<FTranslationContextInfo> Contexts;
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/** Whether the changes have been reviewed */
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UPROPERTY(Category=Translation, EditAnywhere)
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bool HasBeenReviewed;
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/** If this Translation Unit had a different translation before import, it will be stored here */
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UPROPERTY(Category=Translation, EditAnywhere, meta=(MultiLine=true))
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FString TranslationBeforeImport;
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/** Optional: Which Locres File this translation is in */
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UPROPERTY(Category = Translation, EditAnywhere)
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FString LocresPath;
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/**
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* Returns an event delegate that is executed when a property has changed.
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*
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* @return The delegate.
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*/
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DECLARE_EVENT_OneParam(UTranslationUnit, FTranslationUnitPropertyChangedEvent, FName /*PropertyName*/);
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FTranslationUnitPropertyChangedEvent& OnPropertyChanged() { return TranslationUnitPropertyChangedEvent; }
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TSharedPtr<FLocMetadataObject> KeyMetaDataObject;
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#if WITH_EDITOR
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protected:
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/**
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* Called when a property on this object has been modified externally
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*
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* @param PropertyThatChanged the property that was modified
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*/
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virtual void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override;
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#endif // WITH_EDITOR
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private:
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// Holds an event delegate that is executed when a property has changed.
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FTranslationUnitPropertyChangedEvent TranslationUnitPropertyChangedEvent;
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};
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