Files
UnrealEngine/Engine/Source/Developer/TranslationEditor/Private/TranslationUnit.cpp
2025-05-18 13:04:45 +08:00

31 lines
865 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "TranslationUnit.h"
#include "Misc/AssertionMacros.h"
#include "UObject/NameTypes.h"
#include "UObject/UnrealNames.h"
#include "UObject/UnrealType.h"
UTranslationUnit::UTranslationUnit( const FObjectInitializer& ObjectInitializer )
: Super(ObjectInitializer)
{
}
#if WITH_EDITOR
void UTranslationUnit::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent)
{
Super::PostEditChangeProperty(PropertyChangedEvent);
const FName Name = (PropertyChangedEvent.Property != nullptr) ? PropertyChangedEvent.Property->GetFName() : NAME_None;
if (Name == GET_MEMBER_NAME_CHECKED(UTranslationUnit, Translation))
{
// Consider modifying the translation to be an implicit review
HasBeenReviewed = true;
}
TranslationUnitPropertyChangedEvent.Broadcast(Name);
}
#endif // WITH_EDITOR