31 lines
865 B
C++
31 lines
865 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "TranslationUnit.h"
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#include "Misc/AssertionMacros.h"
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#include "UObject/NameTypes.h"
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#include "UObject/UnrealNames.h"
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#include "UObject/UnrealType.h"
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UTranslationUnit::UTranslationUnit( const FObjectInitializer& ObjectInitializer )
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: Super(ObjectInitializer)
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{
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}
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#if WITH_EDITOR
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void UTranslationUnit::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent)
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{
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Super::PostEditChangeProperty(PropertyChangedEvent);
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const FName Name = (PropertyChangedEvent.Property != nullptr) ? PropertyChangedEvent.Property->GetFName() : NAME_None;
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if (Name == GET_MEMBER_NAME_CHECKED(UTranslationUnit, Translation))
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{
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// Consider modifying the translation to be an implicit review
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HasBeenReviewed = true;
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}
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TranslationUnitPropertyChangedEvent.Broadcast(Name);
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}
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#endif // WITH_EDITOR
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