95 lines
3.7 KiB
C++
95 lines
3.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "ITranslationEditor.h"
|
|
#include "TranslationPickerWidget.h"
|
|
#if WITH_EDITOR
|
|
#include "Modules/ModuleManager.h"
|
|
#include "TranslationEditorModule.h"
|
|
#include "LocalizationConfigurationScript.h"
|
|
|
|
/** To keep track of what translation editors are open editing which archive files */
|
|
TMap<FString, ITranslationEditor*> ITranslationEditor::OpenTranslationEditors = TMap<FString, ITranslationEditor*>();
|
|
|
|
void ITranslationEditor::OpenTranslationEditor(const FString& InManifestFile, const FString& InNativeArchiveFile, const FString& InArchiveFileToEdit)
|
|
{
|
|
// Only open a new translation editor if there isn't another one open for this archive file already
|
|
if (!OpenTranslationEditors.Contains(InArchiveFileToEdit))
|
|
{
|
|
FTranslationEditorModule& TranslationEditorModule = FModuleManager::LoadModuleChecked<FTranslationEditorModule>("TranslationEditor");
|
|
bool bLoadedSuccessfully = false;
|
|
ITranslationEditor* NewTranslationEditor = (ITranslationEditor*)&(TranslationEditorModule.CreateTranslationEditor(InManifestFile, InNativeArchiveFile, InArchiveFileToEdit, bLoadedSuccessfully).Get());
|
|
|
|
NewTranslationEditor->RegisterTranslationEditor();
|
|
|
|
if (!bLoadedSuccessfully)
|
|
{
|
|
NewTranslationEditor->CloseWindow(EAssetEditorCloseReason::AssetUnloadingOrInvalid);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// If already editing this archive file, flash the tab that contains the editor that has that file open
|
|
ITranslationEditor* OpenEditor = *OpenTranslationEditors.Find(InArchiveFileToEdit);
|
|
OpenEditor->FocusWindow();
|
|
}
|
|
}
|
|
|
|
void ITranslationEditor::OpenTranslationEditor(ULocalizationTarget* const LocalizationTarget, const FString& CultureToEdit)
|
|
{
|
|
check(LocalizationTarget);
|
|
const FString ManifestFile = LocalizationConfigurationScript::GetManifestPath(LocalizationTarget);
|
|
FString NativeCultureName;
|
|
if (LocalizationTarget->Settings.SupportedCulturesStatistics.IsValidIndex(LocalizationTarget->Settings.NativeCultureIndex))
|
|
{
|
|
NativeCultureName = LocalizationTarget->Settings.SupportedCulturesStatistics[LocalizationTarget->Settings.NativeCultureIndex].CultureName;
|
|
}
|
|
const FString NativeArchiveFile = NativeCultureName.IsEmpty() ? FString() : LocalizationConfigurationScript::GetArchivePath(LocalizationTarget, NativeCultureName);
|
|
const FString ArchiveFile = LocalizationConfigurationScript::GetArchivePath(LocalizationTarget, CultureToEdit);
|
|
|
|
// Only open a new translation editor if there isn't another one open for this archive file already
|
|
if (!OpenTranslationEditors.Contains(ArchiveFile))
|
|
{
|
|
FTranslationEditorModule& TranslationEditorModule = FModuleManager::LoadModuleChecked<FTranslationEditorModule>("TranslationEditor");
|
|
bool bLoadedSuccessfully = false;
|
|
ITranslationEditor* NewTranslationEditor = (ITranslationEditor*)&(TranslationEditorModule.CreateTranslationEditor(LocalizationTarget, CultureToEdit, bLoadedSuccessfully).Get());
|
|
|
|
NewTranslationEditor->RegisterTranslationEditor();
|
|
|
|
if (!bLoadedSuccessfully)
|
|
{
|
|
NewTranslationEditor->CloseWindow(EAssetEditorCloseReason::AssetUnloadingOrInvalid);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// If already editing this archive file, flash the tab that contains the editor that has that file open
|
|
ITranslationEditor* OpenEditor = *OpenTranslationEditors.Find(ArchiveFile);
|
|
OpenEditor->FocusWindow();
|
|
}
|
|
}
|
|
|
|
void ITranslationEditor::RegisterTranslationEditor()
|
|
{
|
|
ITranslationEditor::OpenTranslationEditors.Add(ArchiveFilePath, this);
|
|
}
|
|
|
|
void ITranslationEditor::UnregisterTranslationEditor()
|
|
{
|
|
OpenTranslationEditors.Remove(ArchiveFilePath);
|
|
}
|
|
|
|
void ITranslationEditor::OnClose()
|
|
{
|
|
ITranslationEditor::UnregisterTranslationEditor();
|
|
}
|
|
|
|
#endif // WITH_EDITOR
|
|
|
|
void ITranslationEditor::OpenTranslationPicker()
|
|
{
|
|
if (!TranslationPickerManager::IsPickerWindowOpen())
|
|
{
|
|
TranslationPickerManager::OpenPickerWindow();
|
|
}
|
|
}
|